Would it be possible to change the triggering action for this perk from "reload an empty weapon" to simply "reload a weapon"?
also, if the perk procs, could the perk only refill the USED portion of the magazine? (i've done a little with the CK and couldn't find any clue how this perk's ammo refill actually works, but there's probably a variable for magazine size it uses, maybe that could be changed to max magazine - current magazine)
I'm sure I'm not alone in actively using the reload button and wishing this perk wasn't useless
Interesting way of making this nigh-worthless perk actually have some utility. Would you happen to know if this mod would conflict with DLC Leveled List Integration (http://www.nexusmods.com/fallout4/mods/13868/?), which boasts that the DLC ammunition types will increase in drop-chance if you have the Scrounger perk?
This is really fantastic, and I will certainly add it to future playthroughs. I am curious though, would this work with mods that add their own type of ammo (like the CROSS PlasRail or Fusion Core Optimization), or would such a mod require a patch to work?
I have, however, still a suggestion. Could you make the chance depend on the magazine size of the gun you're using? So, let's say Scrounger has a 50% chance to proc on a Minigun because it has 500 rounds in the magazine.
An interesting and unusual request. I might do it but won't this leave some weapons out as apposed to others? Like a 10mm compared to a minigun. The chance for the minigun will be 50% but for the 10mm - only 1.2%. This is only worth doing for a very specific set of circumstances (like a minigun build) which is not very practical in other situations IMO.
Still, let me know what you guys think and I might consider it.
It was just an example but making it depend on the magazine size is better, in my opinion. I don't like that my character has like 20 luck to get the most out of Scrounger.
Ok, I see what you mean. I will try to do it and upload it when I have some free time.
Btw the Luck version was made for people, who don't want a static chance number and noone is forcing you to have 20 Luck. The default chance is 20% with 10 Luck and the values above 10 are completely optional. Because the SPECIAL stats can go above 10 (unlike previous games) and add to everything they alter I decided to adapt the perk the same way.
Thanks for making this. I was disappointed that I virtually never got the ammo refill. Will this mod work on characters who already have the max rank of the scrounger perk, or will I need to start a new game?
This mod doesn't use any game start enabled scripts, it only changes some of the perk conditions, so there should be no problems using this on characters who already have the highest rank of the perk. It was designed to work as is, both on high level characters and newly created ones.
@ferrari365 Thank you for this mod. I like the better description you added, and having the reload chance based on Luck. I'm using it already.
However, I do have a request.
SPECIALs scale past 10. Melee damage goes up (STR), accuracy in VATS goes up (PER), HPs go up (END), prices get better (to the max of +-20% from base cost) (CHA), bonus exp goes up (INT), AP increases (AGI), and just about everything gets a little better with Luck. Could you remove the 20% cap on reload so that Luck continues to scale with the highest rank of this perk?
Thanks again for this! I had no idea this perk was not as described in the game.
Hmm, ok. I kept it at 20% for game balance but what you say makes sence. Maybe I'll increase the cap to 30% with Luck at 15 but anything above that will make it OP IMO. Or maybe 40% with Luck at 20. What do you guys think would be a reasonable value? Tell me what you think.
Ok, I will think this through. Unfortunately, I can't work on the mod during the week, so a new version won't be up until saturday. Stay tuned though, I will do as requested, eventually.
Version 1.3 is up! The chance cap is now increased to 40% with 20 Luck. I didn't see much difference between 11 and 20 Luck during testing, but in theory the perk should work as intended. I won't upload different .esps for different values, as I've already been generous enough with the current max chance of 40%. Enjoy, and let me know if there are any problems.
v1.2 works fine to me but v1.3 juet get no effect,after empty lots of mags there are no free mags at all,tried to regain the perk scrounger LV4 but still no use,will you check that out?
My build got base luck at 5 and 5 added from level points and 2 points from misc,no Legendary that add luck,so it's 12 in total, while testing the mod I use "player.modav luck 20" command. And, sorry for my English
The perk seams to be working properly but there are a few weird things going on with the chance rates. I don't know why but testing each rank of Luck wields varying results, which are too inconsistent to be called conclusive. There is a certain pattern though, 1/10 for Luck 1 to 5, 2/10 for Luck 6 to 10, 3/10 for Luck 11 to 15 and 4/10 for Luck 16 to 20+. This indicates that the perk works as intended. I will update the file with some priority values that I have missed, which may help your problem. Install this new version of v 1.3 and unequip and equip your current weapon and see if it works now.
DONE,that works,to get that works,I reset base luck to 1,and use console commands to add luck points one by one,if only regian the scrounger LV4, you just got very little chance for free mag,don't know why
I have the rank 4 scrounger perk and it is not bugged, just kinda crappy. I get a free magazine sometimes when i reload. So basically this mod just gives you a higher chance of getting a magazine than the vanilla game.
The perk itself is not bugged, only the description was not correct and it was not worth the investment because it only gives you a 5% chance to receive a free magazine. I edited the description and gave it a higher chance to trigger, so that the perk in not a waste of time. This is the purpose of the mod.
58 comments
also, if the perk procs, could the perk only refill the USED portion of the magazine? (i've done a little with the CK and couldn't find any clue how this perk's ammo refill actually works, but there's probably a variable for magazine size it uses, maybe that could be changed to max magazine - current magazine)
I'm sure I'm not alone in actively using the reload button and wishing this perk wasn't useless
Btw. we have the exact same amount of posts and kudos
And now I have one more muhahahahah =P
I have, however, still a suggestion.
Could you make the chance depend on the magazine size of the gun you're using? So, let's say Scrounger has a 50% chance to proc on a Minigun because it has 500 rounds in the magazine.
Still, let me know what you guys think and I might consider it.
Btw the Luck version was made for people, who don't want a static chance number and noone is forcing you to have 20 Luck. The default chance is 20% with 10 Luck and the values above 10 are completely optional. Because the SPECIAL stats can go above 10 (unlike previous games) and add to everything they alter I decided to adapt the perk the same way.
However, I do have a request.
SPECIALs scale past 10. Melee damage goes up (STR), accuracy in VATS goes up (PER), HPs go up (END), prices get better (to the max of +-20% from base cost) (CHA), bonus exp goes up (INT), AP increases (AGI), and just about everything gets a little better with Luck. Could you remove the 20% cap on reload so that Luck continues to scale with the highest rank of this perk?
Thanks again for this! I had no idea this perk was not as described in the game.
I may never make it that far, but I like to know the road is paved. (Sorry for the late reply.)
And, sorry for my English
such as 10mm and Shotgun shells