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ferrari365

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ferrari365

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58 comments

  1. PyrokineticFire
    PyrokineticFire
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    Would it be possible to change the triggering action for this perk from "reload an empty weapon" to simply "reload a weapon"?

    also, if the perk procs, could the perk only refill the USED portion of the magazine? (i've done a little with the CK and couldn't find any clue how this perk's ammo refill actually works, but there's probably a variable for magazine size it uses, maybe that could be changed to max magazine - current magazine)

    I'm sure I'm not alone in actively using the reload button and wishing this perk wasn't useless
  2. Bazookavich
    Bazookavich
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    Just so that I understand. If I have Luck at 3, does that mean I have 6% chance to get a free clip? At Luck 10, I have a 20% chance for a free clip?
    1. ferrari365
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      Yes, correct. You get additional 2% chance for each point in Luck up to 40% at Luck 20.
  3. DimitriDark
    DimitriDark
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    • 17 kudos
    Interesting way of making this nigh-worthless perk actually have some utility. Would you happen to know if this mod would conflict with DLC Leveled List Integration (http://www.nexusmods.com/fallout4/mods/13868/?), which boasts that the DLC ammunition types will increase in drop-chance if you have the Scrounger perk?
    1. ferrari365
      ferrari365
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      My mod isn't editing leveled lists, so there shouldn't be any problems. Feel free to use them together.
  4. Mordorkin
    Mordorkin
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    This is really fantastic, and I will certainly add it to future playthroughs. I am curious though, would this work with mods that add their own type of ammo (like the CROSS PlasRail or Fusion Core Optimization), or would such a mod require a patch to work?
    1. ferrari365
      ferrari365
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      I just tried these mods and I can confirm that the perk works without problems with custom ammo.

      Btw. we have the exact same amount of posts and kudos
    2. Mordorkin
      Mordorkin
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      • 1 kudos
      Fantastic, thank you!

      And now I have one more muhahahahah =P
  5. BerserkerCarnage
    BerserkerCarnage
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    • 26 kudos
    Thank you for making this perk worth it!

    I have, however, still a suggestion.
    Could you make the chance depend on the magazine size of the gun you're using? So, let's say Scrounger has a 50% chance to proc on a Minigun because it has 500 rounds in the magazine.
    1. ferrari365
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      An interesting and unusual request. I might do it but won't this leave some weapons out as apposed to others? Like a 10mm compared to a minigun. The chance for the minigun will be 50% but for the 10mm - only 1.2%. This is only worth doing for a very specific set of circumstances (like a minigun build) which is not very practical in other situations IMO.

      Still, let me know what you guys think and I might consider it.
    2. BerserkerCarnage
      BerserkerCarnage
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      • 26 kudos
      It was just an example but making it depend on the magazine size is better, in my opinion. I don't like that my character has like 20 luck to get the most out of Scrounger.
    3. ferrari365
      ferrari365
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      Ok, I see what you mean. I will try to do it and upload it when I have some free time.

      Btw the Luck version was made for people, who don't want a static chance number and noone is forcing you to have 20 Luck. The default chance is 20% with 10 Luck and the values above 10 are completely optional. Because the SPECIAL stats can go above 10 (unlike previous games) and add to everything they alter I decided to adapt the perk the same way.
    4. BerserkerCarnage
      BerserkerCarnage
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      • 26 kudos
      Cool, thank you. I know it's optional, but like I said, I want to get the most out of Scrounger Rank 4.
  6. Chris1986
    Chris1986
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    Thanks for making this. I was disappointed that I virtually never got the ammo refill. Will this mod work on characters who already have the max rank of the scrounger perk, or will I need to start a new game?
    1. ferrari365
      ferrari365
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      This mod doesn't use any game start enabled scripts, it only changes some of the perk conditions, so there should be no problems using this on characters who already have the highest rank of the perk. It was designed to work as is, both on high level characters and newly created ones.
    2. Chris1986
      Chris1986
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      Awesome thanks!
  7. Meisenbach
    Meisenbach
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    • 13 kudos
    Would it be possible to give it a 20% chance per luck rank to trigger?
    1. ferrari365
      ferrari365
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      You mean like the Idiot Savant? Thanks for the request, I will try to do it and upload it as soon as possible.
    2. Meisenbach
      Meisenbach
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      • 13 kudos
      Nice! Tracking.
    3. Meisenbach
      Meisenbach
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      And BTW, I meant 2% per luck rank. 20% per luck rank would be OP AF.
    4. ferrari365
      ferrari365
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      Done. Chance increases based on Luck with 2% for each Luck rank up to 20%. Enjoy!
    5. Meisenbach
      Meisenbach
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      • 13 kudos
      Sweet. Thanks, man.
    6. flannel69
      flannel69
      • member
      • 0 kudos
      @ferrari365 Thank you for this mod. I like the better description you added, and having the reload chance based on Luck. I'm using it already.

      However, I do have a request.

      SPECIALs scale past 10. Melee damage goes up (STR), accuracy in VATS goes up (PER), HPs go up (END), prices get better (to the max of +-20% from base cost) (CHA), bonus exp goes up (INT), AP increases (AGI), and just about everything gets a little better with Luck. Could you remove the 20% cap on reload so that Luck continues to scale with the highest rank of this perk?

      Thanks again for this! I had no idea this perk was not as described in the game.
    7. Meisenbach
      Meisenbach
      • supporter
      • 13 kudos
      Yo, that could actually be pretty cool!
    8. ferrari365
      ferrari365
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      Hmm, ok. I kept it at 20% for game balance but what you say makes sence. Maybe I'll increase the cap to 30% with Luck at 15 but anything above that will make it OP IMO. Or maybe 40% with Luck at 20. What do you guys think would be a reasonable value? Tell me what you think.
    9. Meisenbach
      Meisenbach
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      • 13 kudos
      Separate files for 20, 40, and 50, because options are always good.
    10. ferrari365
      ferrari365
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      Ok, I will think this through. Unfortunately, I can't work on the mod during the week, so a new version won't be up until saturday. Stay tuned though, I will do as requested, eventually.
    11. ferrari365
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      Version 1.3 is up! The chance cap is now increased to 40% with 20 Luck. I didn't see much difference between 11 and 20 Luck during testing, but in theory the perk should work as intended. I won't upload different .esps for different values, as I've already been generous enough with the current max chance of 40%. Enjoy, and let me know if there are any problems.
    12. Meisenbach
      Meisenbach
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      • 13 kudos
      Okay, cool.
    13. flannel69
      flannel69
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      Thank you, Thank you! Max 40% at 20 luck should be fine.

      I may never make it that far, but I like to know the road is paved. (Sorry for the late reply.)
    14. ferrari365
      ferrari365
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      No problem, enjoy!
  8. player99zyzy
    player99zyzy
    • member
    • 0 kudos
    v1.2 works fine to me but v1.3 juet get no effect,after empty lots of mags there are no free mags at all,tried to regain the perk scrounger LV4 but still no use,will you check that out?
    1. ferrari365
      ferrari365
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      Ok, I will look into it. Use v1.2 until I sort this out. Btw how much is your Luck and is it modified, e.g. by a Legendary Effect?
    2. player99zyzy
      player99zyzy
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      My build got base luck at 5 and 5 added from level points and 2 points from misc,no Legendary that add luck,so it's 12 in total, while testing the mod I use "player.modav luck 20" command.
      And, sorry for my English
    3. ferrari365
      ferrari365
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      Everything in FO4Edit looks fine. I'll keep investigating.
    4. player99zyzy
      player99zyzy
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      Tracking and endorseed,thanks for the mod, may cause by other mods,I'm checking my mod list
    5. ferrari365
      ferrari365
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      The perk seams to be working properly but there are a few weird things going on with the chance rates. I don't know why but testing each rank of Luck wields varying results, which are too inconsistent to be called conclusive. There is a certain pattern though, 1/10 for Luck 1 to 5, 2/10 for Luck 6 to 10, 3/10 for Luck 11 to 15 and 4/10 for Luck 16 to 20+. This indicates that the perk works as intended. I will update the file with some priority values that I have missed, which may help your problem. Install this new version of v 1.3 and unequip and equip your current weapon and see if it works now.
    6. player99zyzy
      player99zyzy
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      DONE,that works,to get that works,I reset base luck to 1,and use console commands to add luck points one by one,if only regian the scrounger LV4, you just got very little chance for free mag,don't know why
    7. ferrari365
      ferrari365
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      Yeah, just as I said, it's very inconsistent for some reason. Glad you fixed your problem nonetheless.
    8. player99zyzy
      player99zyzy
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      • 0 kudos
      Thanks a lot, again
  9. CHOOE
    CHOOE
    • BANNED
    • 2 kudos
    I have the rank 4 scrounger perk and it is not bugged, just kinda crappy. I get a free magazine sometimes when i reload. So basically this mod just gives you a higher chance of getting a magazine than the vanilla game.
    1. ferrari365
      ferrari365
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      The perk itself is not bugged, only the description was not correct and it was not worth the investment because it only gives you a 5% chance to receive a free magazine. I edited the description and gave it a higher chance to trigger, so that the perk in not a waste of time. This is the purpose of the mod.
  10. HadToRegister
    HadToRegister
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    Does this also fix that certain ammos don't get a chance increase to find with higher ranks?

    such as 10mm and Shotgun shells
    1. ferrari365
      ferrari365
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      No, but if you you want to have that, I recommend downloading the Simple Bug Fixes mod. I myself use it and it doesn't conflict with my mod.