So a LOT of people have been posting questions and bug reports about this. To that I need to (regrettably) say something that many of you may have figured out: I am not actively modding Fallout 4 at this time. This has been the case for a while. The short version is that the FO4 GECK is much MUCH more difficult to work with compared to basically any other Bethesda game, not the least reason being the incredibly convoluted-while-also-limiting changes that were made to the dialog system. It was a miracle I got this working at all, and obviously since I released the mod some patches have altered things to the point where it does not work reliably. I wish I could say I'd get on this and fix it, but (another telling thing) I have actually uninstalled Fallout 4. That's not to say I'm done with the game, but I haven't uninstalled Fallout 3 or Fallout: New Vegas, if you catch my drift.
I know I have a reputation as being a modder who "just fixes it" even if it supposedly can't be fixed, and I really, really wanted to carry that record forward to Fallout 4. I may get back to it at some point: I certainly didn't hate the game given that I socked away a good 472 hours in it, compared to the 502 I have in Fallout: New Vegas. The difference is that those 472 hours were spent almost exclusively playing, while about a quarter of my time in FNV was spent testing mods (seriously). Despite all the effort Bethesda put into making this game modder friendly (which they succeeded at for the most part, in my opinion, and I hope they continue to do so for future titles) the game systems themselves have constrained a lot of my usual areas of tinkering. I'm sure I can learn to work around those constraints - it's what I do, after all - but I can't force it. Part of why I made so many mods for FNV is because I just couldn't stop myself. FO4 doesn't give me that same urge.
As far as this affects the rest of you practicably, I'll cut to the chase: if someone would like to look at what I've done with this mod and tweak it to work with the latest version of the game, please do, and feel free to call it your own mod. I'd much rather this annoying design choice be fixed in a way that allows everyone to enjoy the game; I don't have to be the one to do it.
Hi everyone.I finally found a way to not have problems with minutemen. I just ignored them (as far as I know they are still in the museum) I for my part finished the main quest, finished Far Harbor and built several settlements, it's not that the minutemen or Preston are essential.
what do I do if I haven't got the castle yet? because Preston isn't asking me to, I'm stuck and I don't know when hell give me the mission, I have more than 4 settlements and nothing is happening, someone please explain this to me, I've tried uninstalling the mod and nothing is working, please help!
it use to work fine. now.. here is what you do. forget the mod. save game. talk to preston. sigh. reload. talk to jackass. sigh. reload. wash repeat till it changes or walk off awhile & do something else.
You do not need to start a new game if you can't get "Taking Independence", I managed to get it started even though I started the game with this mod. Solution: 0. Backup your save 1. Disable or delete this mod, "Enough About the Settlements Already Preston". 2. Download, and enable, "Taking Independence Quest Fix": https://www.nexusmods.com/fallout4/mods/33305 3. Use the console command: "startquest 3a457" Followed by: "setstage 3a457 20" 4. Talk to Preston. "Taking Independence" started for me. 5. Disable or delete "Taking Independence Quest Fix" 6. Finish the quest like normal. 7. Re-enable "Enough About the Settlements Already Preston"
Hope it works, this solution took me an hour to find (mostly load times, tho).
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I know I have a reputation as being a modder who "just fixes it" even if it supposedly can't be fixed, and I really, really wanted to carry that record forward to Fallout 4. I may get back to it at some point: I certainly didn't hate the game given that I socked away a good 472 hours in it, compared to the 502 I have in Fallout: New Vegas. The difference is that those 472 hours were spent almost exclusively playing, while about a quarter of my time in FNV was spent testing mods (seriously). Despite all the effort Bethesda put into making this game modder friendly (which they succeeded at for the most part, in my opinion, and I hope they continue to do so for future titles) the game systems themselves have constrained a lot of my usual areas of tinkering. I'm sure I can learn to work around those constraints - it's what I do, after all - but I can't force it. Part of why I made so many mods for FNV is because I just couldn't stop myself. FO4 doesn't give me that same urge.
As far as this affects the rest of you practicably, I'll cut to the chase: if someone would like to look at what I've done with this mod and tweak it to work with the latest version of the game, please do, and feel free to call it your own mod. I'd much rather this annoying design choice be fixed in a way that allows everyone to enjoy the game; I don't have to be the one to do it.
I just ignored them (as far as I know they are still in the museum) I for my part finished the main quest, finished Far Harbor and built several settlements, it's not that the minutemen or Preston are essential.
Solution:
0. Backup your save
1. Disable or delete this mod, "Enough About the Settlements Already Preston".
2. Download, and enable, "Taking Independence Quest Fix":
https://www.nexusmods.com/fallout4/mods/33305
3. Use the console command:
"startquest 3a457"
Followed by:
"setstage 3a457 20"
4. Talk to Preston. "Taking Independence" started for me.
5. Disable or delete "Taking Independence Quest Fix"
6. Finish the quest like normal.
7. Re-enable "Enough About the Settlements Already Preston"
Hope it works, this solution took me an hour to find (mostly load times, tho).