UPDATE v4.15 - fixed an issue that caused a number of junk papyrus log entries - added new Pip-Boy artwork to Longfellow and Gage that match perfectly with the existing cartoon style of the vanilla companions - artwork created by my friend, Galoo, creator of the Buttons Companion mod
UPDATE v4.141 - found and fixed a dirty edit in the v4.14 Nuka-World-only plugin
UPDATE v4.14 - optional Nuka-World support - new profile artwork for Longfellow within the Affinity Holotape - Affinity Holotape and Affinity List items are now craftable at the Chemistry Station under Utility
UPDATE v4.0 - ONE ESP VERSION!!! with holotape configuration - no loose files - source code included in separate source folder - full compatibility with future updates of the game and restrictions on consoles: the mod does not override vanilla scripts anymore. - vanilla affinity event notifications and affinity value change notifications are shown separately - there's no affinity value change notification if the affinity event haven't changed the affinity level of your companion (e.g. he/she is already maxed out) - fixed issue with multilanguage support where the mod changed non-English relationship dialogue lines to English in previous versions - the Affinity List item now works as a menu, you can choose any unlocked followers to check their relationship info - new Affinity Holotape item that shows the list of unlocked companions with portrait artwork, small description and affinity info - in some rare cases portrait artworks and small description of some followers may change as their story progresses... - Affinity List and Affinity Holotape do not show companions you haven't unlocked yet - Affinity List and Affinity Holotape show "is dead" status message if a companion had already passed away - fixed issue with early game installation of the mod: Affinity List and Affinity Holotape items are automatically added to your inventory as soon as you acquire your PipBoy, but not earlier. - fixed a bug when using the Affinity List item in Survival difficulty made you thirsty - display options are now configured with the in-game Affinity Holotape - new default display option: percentage values with two decimal places - display options include: - ¤ percentage values with two decimal places - ¤ percentage values with one decimal place - ¤ percentage values without decimal places - ¤ showing the exact affinity point values - Polish translation by Insers (FOMOD installer PC multilanguage version arrives soon) - Nexus FOMOD installer PC multilanguage version will include 10 languages: - ¤ English - ¤ German - ¤ Italian - ¤ Norwegian - ¤ Spanish - ¤ French - ¤ Russian - ¤ Hungarian - ¤ Slovak - ¤ Polish - sorting mod compatibility configured with the in-game Affinity Holotape: you can rename the Affinity Holotape and the Affinity List back and forth depending wether you want to have a [Settings] prefix for the items to support mods like Valdacil's Item Sorting and DEF_UI or you want them back to their original form - multicolored PipBoy support configured with the in-game Affinity Holotape: if you use a multicolored PipBoy setup on PC, you can change the color of the companion portraits shown in the holotape. colors included are: - ¤ monochrome blue - ¤ monochrome red - ¤ monochrome yellow - ¤ monochrome green - ¤ monochrome orange - ¤ monochrome viloet - ¤ monochrome greyscale - ¤ colored
This is great. Thanks.. I've only posted on nexus once and it was asking for this mod. https://forums.nexusmods.com/index.php?/topic/3546760-visual-affinity-gainslossbar/
not arf bad, I'll endorse just as soon as I've finished the post, any chance of adding some non standard companions such as blood rose or vault girl laura? I know ur busy, but if no thx for the mod. :-)
Unfortunately this just isn't working properly at all. When I talk to my companion and ask about relationship, that DOES correctly bring up the box to tell me my affinity. But I installed this mod on a game already in progress and did NOT get the Affinity List OR the Affinity Holotape. They just weren't added to my inventory. Seems like a problem.
Comment search is disabled so sorry if this was asked before, but does the holotape for Gage make him normal (ie, able to be sent to Commonwealth settlements)?
I love this mod and have been using it for yonks. However it seems that the latest update to AAF doesn't like it at all :(
After much trial and error, it seems that having VCA active with the new AAF (v1-0.7 released 24/07) will result in a clash that prevents AAF from initialising properly.
This is not a dig at VCA, I love the mod (the character artwork is especially lovely!) just a heads up if anyone is having issues.
The people behind AAF have found the cause, so far it appears the issue is on their end.
Specifics, because AAF is incompatible with Native Animation Framework (NAF) AAF includes code to kill AAF if it detects NAF... but the current code is a little overzealous and the last N in Companion followed by the AF in Affinity in the .esp is enough to trigger the code.
So I'm currently doing my "time to see which of my mods needs updated" runthrough of my load order, and I want you to know:
This is so well-done I literally forgot I needed a mod to do it.
I thought this functionality was vanilla.
I don't know that I can give higher praise to a QOL mod than that. Yes, there's the stuff I use that I know are mods and love specifically for that reason, but it's also really fabulous when stuff just meshes so well with the base game that you forget someone had to fix it on Bethesda's behalf in the first place.
Mod works well with vanilla companions but I cant get it to work with companions from “Tales of the Commonwealth”, “Nora” or “Ellen the Cartographer”. Is there a patch for these?
431 comments
UPDATE v4.15
- fixed an issue that caused a number of junk papyrus log entries
- added new Pip-Boy artwork to Longfellow and Gage that match perfectly with the existing cartoon style of the vanilla companions - artwork created by my friend, Galoo, creator of the Buttons Companion mod
UPDATE v4.141
- found and fixed a dirty edit in the v4.14 Nuka-World-only plugin
UPDATE v4.14
- optional Nuka-World support
- new profile artwork for Longfellow within the Affinity Holotape
- Affinity Holotape and Affinity List items are now craftable at the Chemistry Station under Utility
UPDATE v4.0
- ONE ESP VERSION!!! with holotape configuration
- no loose files
- source code included in separate source folder
- full compatibility with future updates of the game and restrictions on consoles: the mod does not override vanilla scripts anymore.
- vanilla affinity event notifications and affinity value change notifications are shown separately
- there's no affinity value change notification if the affinity event haven't changed the affinity level of your companion (e.g. he/she is already maxed out)
- fixed issue with multilanguage support where the mod changed non-English relationship dialogue lines to English in previous versions
- the Affinity List item now works as a menu, you can choose any unlocked followers to check their relationship info
- new Affinity Holotape item that shows the list of unlocked companions with portrait artwork, small description and affinity info
- in some rare cases portrait artworks and small description of some followers may change as their story progresses...
- Affinity List and Affinity Holotape do not show companions you haven't unlocked yet
- Affinity List and Affinity Holotape show "is dead" status message if a companion had already passed away
- fixed issue with early game installation of the mod: Affinity List and Affinity Holotape items are automatically added to your inventory as soon as you acquire your PipBoy, but not earlier.
- fixed a bug when using the Affinity List item in Survival difficulty made you thirsty
- display options are now configured with the in-game Affinity Holotape
- new default display option: percentage values with two decimal places
- display options include:
- ¤ percentage values with two decimal places
- ¤ percentage values with one decimal place
- ¤ percentage values without decimal places
- ¤ showing the exact affinity point values
- Polish translation by Insers (FOMOD installer PC multilanguage version arrives soon)
- Nexus FOMOD installer PC multilanguage version will include 10 languages:
- ¤ English
- ¤ German
- ¤ Italian
- ¤ Norwegian
- ¤ Spanish
- ¤ French
- ¤ Russian
- ¤ Hungarian
- ¤ Slovak
- ¤ Polish
- sorting mod compatibility configured with the in-game Affinity Holotape: you can rename the Affinity Holotape and the Affinity List back and forth depending wether you want to have a [Settings] prefix for the items to support mods like Valdacil's Item Sorting and DEF_UI or you want them back to their original form
- multicolored PipBoy support configured with the in-game Affinity Holotape: if you use a multicolored PipBoy setup on PC, you can change the color of the companion portraits shown in the holotape. colors included are:
- ¤ monochrome blue
- ¤ monochrome red
- ¤ monochrome yellow
- ¤ monochrome green
- ¤ monochrome orange
- ¤ monochrome viloet
- ¤ monochrome greyscale
- ¤ colored
https://forums.nexusmods.com/index.php?/topic/3546760-visual-affinity-gainslossbar/
When I talk to my companion and ask about relationship, that DOES correctly bring up the box to tell me my affinity.
But I installed this mod on a game already in progress and did NOT get the Affinity List OR the Affinity Holotape.
They just weren't added to my inventory.
Seems like a problem.
https://www.nexusmods.com/fallout4/mods/76398
After much trial and error, it seems that having VCA active with the new AAF (v1-0.7 released 24/07) will result in a clash that prevents AAF from initialising properly.
This is not a dig at VCA, I love the mod (the character artwork is especially lovely!) just a heads up if anyone is having issues.
Specifics, because AAF is incompatible with Native Animation Framework (NAF) AAF includes code to kill AAF if it detects NAF... but the current code is a little overzealous and the last N in Companion followed by the AF in Affinity in the .esp is enough to trigger the code.
It should be corrected with the next release.
This is so well-done I literally forgot I needed a mod to do it.
I thought this functionality was vanilla.
I don't know that I can give higher praise to a QOL mod than that. Yes, there's the stuff I use that I know are mods and love specifically for that reason, but it's also really fabulous when stuff just meshes so well with the base game that you forget someone had to fix it on Bethesda's behalf in the first place.
All my thanks and kudos.