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Q: Is there a performance hit?
A: Expect 1-3 fps loss with if you're using dynamic shadows, otherwise there is no performance impact.
Q: Is this compatible with...?
A: This will not be compatible with Pip-Boy removers, replacers, or mods that change the Pip-Boy's light. In general you should try to load my esp after anything you think makes changes to lights.
+ My esp must be loaded after Enhanced Lights and FX.
+ LOOT users, be aware that it may sort my esp above conflicting mods like ELFX.
+ Weapon mods that add flashlights may cause strange behavior while equipped.
+ If you use More Armor Slots or similar mods, place my esp after them in your load order.
+ Users of the X-02 Power Armor mod by Unoctium/DogtoothCG, might want to download this patch by ScrollTron1c.
+ Non vanilla weapons may have custom animations, in which case mine will not apply.
Q: How do I change the light texture (gobo)?
A: Rerun the installer and select again.
Q: How do I change the light's color and brightness?
A: The same way you normally do, in the game's pause menu under display options. To change overall brightness move the RGB sliders down in unison.
Q: Why doesn't the light react to changes in color from the display options?
A: You may need to add the following line to your Fallout4Custom.ini:
[Pipboy]
bPipboyEffectColorOnLight=1
Q: Can I change the pipboy interface's color but leave the beam color white?
A: Add the following line to your Fallout4Custom.ini:
[Pipboy]
bPipboyEffectColorOnLight=0
Q: Can I change the pipboy's beam color but leave the pipboy interface white?
A: Add the following line to your Fallout4Custom.ini:
[Pipboy]
bPipboyDisableFX=1
Q: When I switch cameras the light turns off or points skyward...
Q: While in 3rd person the light source appears over the shoulder and behind my head...
A: My Pipboy mesh isn't being used. Either it wasn't installed correctly or another mod is overwriting it, possibly redirecting its path using an esp.
Q: I've tried many lights but nothing changes in-game.
A: Make sure the esp is active and loaded very late in your load order, after all lighting mods. If you manually installed, there's a chance you are placing the folders incorrectly.
Q: I'm not getting dynamic shadows.
A: Dynamic shadow options are on the distance settings page of the installer. Otherwise, turn your light off then on.
Q: In 3rd person, the flashlight is a little off center when I pull out my weapon. Why?
A: In 3rd person the light follows your head movements. I've included 3rd person animations that help realign the light beam. Be aware that mods that add their own custom animations to guns may not be effected.
Q: This isn't the beam I chose, It looks like a giant featureless circle!
A: Try to turn your light off then back on. To force the game to reload its gobo texture you may need to reload. Another workaround is to jump in and out of power armor. This game, like past Bethesda games, contains plenty of lighting issues that mods tend to exacerbate by pushing boundaries.
Q: Enemies don't react to the light.
A: This is normal. The devs didn't program enemies to be alerted by lights, only what's being illuminated by light. That's why we don't see raiders attacking every spotlight in the wasteland, as entertaining as that may be. Realistically, you wouldn't shoot at a light in the distance until you could identify that it is an enemy. NPCs follow this same logic so keep your light on but stick to the shadows.
My question is, And I'm not sure if someone else has already posted about this, I have found out that the mod is blocking any alterations to the Pip-Boy such as changing the skin color and even the Pip-boy showing up in the armor workbench. (I found out that it was hiding it by turning off the flashlight mod and loading the game). Anyway, so I turned it off to change the color of the pip-boy to match one of my outfits. Then I went and turned the mod back on and reloaded the game. When I did, the mod reverted the Pip- Boy back to default green and hid it from the Armor bench again.
Do you know of a work around for this, or a way to stop it from hiding the Pip- Boy?
1 - The light in 3rd person seems to be coming from behind the player, somehow illuminating the back of the player (I chose the head option for light source, but expected a head lamp orientation, not something from behind the player):
The next strange issue is that the light source changes coordinates when I change from 1st to 3rd person:
After switching from 3rd person to 1st person and back again, you can see that the light is now centered on the ground and pointing in the wrong direction. It can be fixed by turning off the light, and then back on again and switching views, but this is just a workaround.
Is this a known bug? It should be noted that I am using the Invisible Pip-boy in 3rd view mod, which may or may not be part of the problem. I changed the load order so that the Invisible actually worked by placing it after this mod in my LO.
Any help or insight is appreciated!
Thank you
EDIT - After reading all the bug reports it seems I am not alone in this problem and the bug reports were left unanswered by the mod author. Status = UNINSTALLED.