2478 comments

  1. AKcelsior
    AKcelsior
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    GboJOby.png
     
    Q: Is there a performance hit?
    A: Expect 1-3 fps loss with if you're using dynamic shadows, otherwise there is no performance impact.
     
    Q: Is this compatible with...?
    A: This will not be compatible with Pip-Boy removers, replacers, or mods that change the Pip-Boy's light. In general you should try to load my esp after anything you think makes changes to lights.
     
    + My esp must be loaded after Enhanced Lights and FX.
    + LOOT users, be aware that it may sort my esp above conflicting mods like ELFX.
    + Weapon mods that add flashlights may cause strange behavior while equipped.
    + If you use More Armor Slots or similar mods, place my esp after them in your load order.
    + Users of the X-02 Power Armor mod by Unoctium/DogtoothCG, might want to download this patch by ScrollTron1c.
    + Non vanilla weapons may have custom animations, in which case mine will not apply.
     
    Q: How do I change the light texture (gobo)?
    A: Rerun the installer and select again.
     
    Q: How do I change the light's color and brightness?
    A: The same way you normally do, in the game's pause menu under display options. To change overall brightness move the RGB sliders down in unison.
     
    Q: Why doesn't the light react to changes in color from the display options?
    A: You may need to add the following line to your Fallout4Custom.ini:
    [Pipboy]
    bPipboyEffectColorOnLight=1
     
    Q: Can I change the pipboy interface's color but leave the beam color white?
    A: Add the following line to your Fallout4Custom.ini:
    [Pipboy]
    bPipboyEffectColorOnLight=0
     
    Q: Can I change the pipboy's beam color but leave the pipboy interface white?
    A: Add the following line to your Fallout4Custom.ini:
    [Pipboy]
    bPipboyDisableFX=1
     
    Q: When I switch cameras the light turns off or points skyward...
    Q: While in 3rd person the light source appears over the shoulder and behind my head...
    A: My Pipboy mesh isn't being used. Either it wasn't installed correctly or another mod is overwriting it, possibly redirecting its path using an esp. 
     
    Q: I've tried many lights but nothing changes in-game.
    A: Make sure the esp is active and loaded very late in your load order, after all lighting mods. If you manually installed, there's a chance you are placing the folders incorrectly. 
     
    Q: I'm not getting dynamic shadows.
    A: Dynamic shadow options are on the distance settings page of the installer. Otherwise, turn your light off then on. 
     
    Q: In 3rd person, the flashlight is a little off center when I pull out my weapon. Why?
    A: In 3rd person the light follows your head movements. I've included 3rd person animations that help realign the light beam. Be aware that mods that add their own custom animations to guns may not be effected.
     
    Q: This isn't the beam I chose, It looks like a giant featureless circle!
    A: Try to turn your light off then back on. To force the game to reload its gobo texture you may need to reload. Another workaround is to jump in and out of power armor. This game, like past Bethesda games, contains plenty of lighting issues that mods tend to exacerbate by pushing boundaries.
     
    Q: Enemies don't react to the light.
    A: This is normal. The devs didn't program enemies to be alerted by lights, only what's being illuminated by light. That's why we don't see raiders attacking every spotlight in the wasteland, as entertaining as that may be. Realistically, you wouldn't shoot at a light in the distance until you could identify that it is an enemy. NPCs follow this same logic so keep your light on but stick to the shadows.

  2. MisterCurious
    MisterCurious
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    \My vanilla flashlight stopped working recently, and it was suggested that I try out this mod. While it does restore my PipBoy light to working again, it has some strange issues:

    1 - The light in 3rd person seems to be coming from behind the player, somehow illuminating the back of the player (I chose the head option for light source, but expected a head lamp orientation, not something from behind the player):



    The next strange issue is that the light source changes coordinates when I change from 1st to 3rd person:


    After switching from 3rd person to 1st person and back again, you can see that the light is now centered on the ground and pointing in the wrong direction. It can be fixed by turning off the light, and then back on again and switching views, but this is just a workaround. 

    Is this a known bug? It should be noted that I am using the Invisible Pip-boy in 3rd view mod, which may or may not be part of the problem. I changed the load order so that the Invisible actually worked by placing it after this mod in my LO. 

    Any help or insight is appreciated! 
    Thank you

    EDIT - After reading all the bug reports it seems I am not alone in this problem and the bug reports were left unanswered by the mod author. Status = UNINSTALLED. 
  3. Yokaisheru
    Yokaisheru
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    Still works fine. Just old
    Here to report the Redshift light option is the same as the Chernobyl version
  4. Weallpeoplehere
    Weallpeoplehere
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    Pip-Boy Flashlight v6 BETA 3.02 file has wrong path i think

    Data > Textures > Textures > Effects  

    I mean there is a textures folder inside the textures folder, is this wrong or that's how it should be ?
    1. ThisIsMe84
      ThisIsMe84
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      Definitely looks like a bug to me. Sent you kudos for reporting.

      Hopefully this gets fixed here, or in the patch mod.
  5. Sylquir
    Sylquir
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    Game crash if the mod is uninstall!

    I was playing with this mod then I want to try other Pipboy/flashlight mod, when uninstall then install other Pipboy/flashlight mod my game just crash few second after savegame is load. Reinstall the mod then the game is fine. Is anyone know why this happen? Thank!
    1. oblivionk27
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      I'd like to get an update on this aswell, same stuff happens to me :(
    2. Kyguy89
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      unistalling esp's during a game is basic modding knowledge that shouldnt be done. new game with new saves you'll be fine. Removing esp's/mods mid game is a no no
    3. KaVaKaZi
      KaVaKaZi
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      MODDING 101...

      If you try a mod and delete it ALWAYS go back to a save before the install. Dont install a mod then play for hours and delete it expecting your game to work. This is literally kindergarten knowledge kiddos.
  6. maxxehdood
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    I've been using this mod for 50 levels of gameplay.. and today I open the game and its just an ambient light around me instead of a torch, like the normal pipboy light but with shadows. Any ideas why this would ahppen?

    I've reinstalled and ensured its at the bottom of the MO2 load list and has no conflicts.. but it won't work after multiple reloads.
    1. Herkalius
      Herkalius
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      I'm having the same problem.
  7. MIKE20160236
    MIKE20160236
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    3rd person view - Light On
    1rd person view - Light Off
    What happened to me ?
    it's London , not FO4
    1. TheRealCROSSS
      TheRealCROSSS
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      To get it working for me I had to install this mod.

      https://www.nexusmods.com/fallout4london/mods/94?tab=files

      He has two files.  I had to use the loose file to get it working properly
    2. Ulisespacapum
      Ulisespacapum
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    3. Phownix27
      Phownix27
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      how I got it work by make sure that the pip boy 2000 and pip boy flashlight mod have the same preset for the head/arm position.
    4. MIKE20160236
      MIKE20160236
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      What is the same preset you are talking about ? i have to use FO4 edit to do it ?
    5. BurningSorrows
      BurningSorrows
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      so I found a workaround for the mod, cant say if it will 100% work for you but it worked for me.

      im using these 2 mods:   Pip-Boy Flashlight Patch Tactical Flashlight
  8. BurningSorrows
    BurningSorrows
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    Can we get a patch for Fallout London? really need the fix
  9. ben98lopez
    ben98lopez
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    Cool mod but has a weird bug with the character animations when shooting in VATS. Animations are janky, don't know what's up with that. Disabled this mod and it got fixed. Bummer because this is a good flashlight mod but if you use VATS a lot like me, it can be jarring and sorta break immersion. Hope it gets fixed.
  10. SirChuuington
    SirChuuington
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    flashlight disappeared when i loaded up a new save

    edit:nvm vortex has a weird tendency to disable esp's 
  11. SMA11601Dv2
    SMA11601Dv2
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    as far as im aware i have nothing that messes with the pip boy in any way (not including better map) aside from this mod, however the mod while in game will randomly turn off and go back to the vanilla flashlight with its icky green tint and all! The shadows turn off and the distance go vanilla. The mod *literally* essentially disables itself *mid game* for no reason, on restarting the game itll sometimes not be active at all. When it IS working on startup it only decides to break with a camera change, turning light off (then breaks whenever i turn it back on), and any load screen at all - basically any change to camera position or flashlight toggle in any way. I've messed with load order (as of now this mod is the LAST thing in my load order, it overrides everything else) and even out of "why not" I moved it in the in-game load order to as far down as itll let me (its like 5 from the bottom because for some odd reason i cant put anything above or below where looksmenu is on the in game load order, which is very very low anyway)

    Any suggestions at all for help are appreciated