Fallout 4

2407 comments

  1. AKcelsior
    AKcelsior
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    GboJOby.png
     
    Q: Is there a performance hit?
    A: Expect 1-3 fps loss with if you're using dynamic shadows, otherwise there is no performance impact.
     
    Q: Is this compatible with...?
    A: This will not be compatible with Pip-Boy removers, replacers, or mods that change the Pip-Boy's light. In general you should try to load my esp after anything you think makes changes to lights.
     
    + My esp must be loaded after Enhanced Lights and FX.
    + LOOT users, be aware that it may sort my esp above conflicting mods like ELFX.
    + Weapon mods that add flashlights may cause strange behavior while equipped.
    + If you use More Armor Slots or similar mods, place my esp after them in your load order.
    + Users of the X-02 Power Armor mod by Unoctium/DogtoothCG, might want to download this patch by ScrollTron1c.
    + Non vanilla weapons may have custom animations, in which case mine will not apply.
     
    Q: How do I change the light texture (gobo)?
    A: Rerun the installer and select again.
     
    Q: How do I change the light's color and brightness?
    A: The same way you normally do, in the game's pause menu under display options. To change overall brightness move the RGB sliders down in unison.
     
    Q: Why doesn't the light react to changes in color from the display options?
    A: You may need to add the following line to your Fallout4Custom.ini:
    [Pipboy]
    bPipboyEffectColorOnLight=1
     
    Q: Can I change the pipboy interface's color but leave the beam color white?
    A: Add the following line to your Fallout4Custom.ini:
    [Pipboy]
    bPipboyEffectColorOnLight=0
     
    Q: Can I change the pipboy's beam color but leave the pipboy interface white?
    A: Add the following line to your Fallout4Custom.ini:
    [Pipboy]
    bPipboyDisableFX=1
     
    Q: When I switch cameras the light turns off or points skyward...
    Q: While in 3rd person the light source appears over the shoulder and behind my head...
    A: My Pipboy mesh isn't being used. Either it wasn't installed correctly or another mod is overwriting it, possibly redirecting its path using an esp. 
     
    Q: I've tried many lights but nothing changes in-game.
    A: Make sure the esp is active and loaded very late in your load order, after all lighting mods. If you manually installed, there's a chance you are placing the folders incorrectly. 
     
    Q: I'm not getting dynamic shadows.
    A: Dynamic shadow options are on the distance settings page of the installer. Otherwise, turn your light off then on. 
     
    Q: In 3rd person, the flashlight is a little off center when I pull out my weapon. Why?
    A: In 3rd person the light follows your head movements. I've included 3rd person animations that help realign the light beam. Be aware that mods that add their own custom animations to guns may not be effected.
     
    Q: This isn't the beam I chose, It looks like a giant featureless circle!
    A: Try to turn your light off then back on. To force the game to reload its gobo texture you may need to reload. Another workaround is to jump in and out of power armor. This game, like past Bethesda games, contains plenty of lighting issues that mods tend to exacerbate by pushing boundaries.
     
    Q: Enemies don't react to the light.
    A: This is normal. The devs didn't program enemies to be alerted by lights, only what's being illuminated by light. That's why we don't see raiders attacking every spotlight in the wasteland, as entertaining as that may be. Realistically, you wouldn't shoot at a light in the distance until you could identify that it is an enemy. NPCs follow this same logic so keep your light on but stick to the shadows.

  2. LisbethSAO
    LisbethSAO
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    So what's up with the 'Pip-Boy Flashlight v6 BETA 3.02' (v6b3.02)?

    Contains NO FOMOD OPTIONS! Check sticky for details.

    No where on the description page, nor anywhere in the Sticky, is this BETA version mentioned.  *scratches head*
    1. Rawr40k
      Rawr40k
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      This.
  3. RealBluzzek
    RealBluzzek
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    Enhanced Lights & FX seems to break the flashlight for anyone with trouble with this mod! use another mod for interiors
    1. Mikidium
      Mikidium
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      YMMV but it works just fine for me.
  4. stormishtrooper
    stormishtrooper
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    The light is showing up behind me facing upwards
    1. LZeugirdor
      LZeugirdor
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      start the vault opening sequence, it'll fix it
  5. Dragonborn0001
    Dragonborn0001
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    does this mod conflict with any other mod? cause im having an issue with my light pointing staight up when i turn it on it wont show up or work correctly in 1st or 3rd person
    1. thomaspbau
      thomaspbau
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      same exact thing
    2. Yohnnis
      Yohnnis
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      I am also, tried reinstalling but the problem of the light pointing straight up in 3rd person is still there
    3. LZeugirdor
      LZeugirdor
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      This happens if you don't complete the vault opening sequence, once you complete the opening sequence for the vault it will align, i was concerned at first too but i figured it might be a scripted event that needed to happen.
  6. LisbethSAO
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    Woo, just passed its 8th year anniversary this mod, woop woop!  \o/
    I totally remember when this mod came out...was such a game changer, LOOOVE this mod, hehe!  ♥
    This was hella essential back then, and even more so now, with the Next-Gen Update !

    Still working as advertised, with the Next-Gen Update, woohoo!  \o/ ♥

    Still working perfect after 8+ years! (Steam, Manual Installs)

    Once again, THANK YOU AKcelsior, for this essential-must-have mod! And THANK YOU for all the time and work you put into all your hella awesome mods (specially the TNR Shoulder Lamp, hhnngg! ♥), and their service to the FO4 community throughout the years! Still appreciating ya!  \o/ ♥
    1. StupidDragonSuit
      StupidDragonSuit
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      Can I just say I'm coming back to Fallout 4 after years and your comments have been a lifesaver for figuring out what's safe to use with the new update. Thank you so much <3
    2. LisbethSAO
      LisbethSAO
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      :)
    3. fortono
      fortono
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      yay! you rock :)
  7. Eye293
    Eye293
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    Not getting any shadows and the color of my light stays green
  8. Sekonda
    Sekonda
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    Under bugs; user Nydaal has offered a solution that appears to work for me.

    "Using the mod manager, go to plugins and ensure the mod is "mark as light" enabled, this should get it working."




    If anyone wants to be a hero and offer a patch/fix/update to this essential mod, you'll forever be granted +10 karma on all future actions.
  9. iotekn
    iotekn
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    Yeah none of the fixes in these comments are helping to keep the light staying white while the pipboy keeps its color :/
    1. Littlefazer1
      Littlefazer1
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      Number of Clicks From Right SideR: 7 (65%)G: 0 (100%)B: 9 (55%)any variation of this and you risk muddying up the flashlight light.If Your Pipboy is Purple, reverse the position of the RBG sliders.Set your HUD colors to your liking. Personally I run mine like thisO: 5R: 2 from the left (10%)G: 7 (35%)B: 4 from the left (20%)A darker, less vibrant and distracting green.
  10. Guizmoo
    Guizmoo
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    Does someone know how to turn off the Pip Boy emitting light (while the flashlight it on) ?

    I know it is doable I just don’t know how.

    Thank you
  11. kookyscoot
    kookyscoot
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    I cant get the light to stay white?  I edited the .ini file to keep the light white while the pipboy remain green however it will still only change with the pipboy settings
    1. darkiana
      darkiana
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      [Pipboy]
      bPipboyEffectColorOnLight=0
      bPipboyDisableFX=1

      This is how I got my light to stay white "fallout4custom.ini"
    2. RoarinShots
      RoarinShots
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      I'm having the same issue and your fix didn't help. Can't find anything to separate the light colors
    3. Jozelico
      Jozelico
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      Same