0 of 0

File information

Last updated

Original upload

Created by

Technogeek6952

Uploaded by

tg6952

Virus scan

Safe to use

About this mod

A (very) WIP mod for programming in-game terminals

Permissions and credits

!!!!! NOTICE - I HAVE STOPPED WORKING ON THIS !!!!!
I have stopped working on Terminal Programmer, as I think it's use in Fallout is limited. It was taking a lot of time to look into how to make a programming mod without using the script extender, so that it would be console friendly. If someone would like to take up development, contact me and I'll give you what resources I had (not very many, be warned). I still think the original idea was pretty cool, and I would be irrationally happy if someone were able to make it work. Sadly, I just don't think it has much use in Fallout. I was watching a review of the Contraptions DLC by Many A True Nerd recently, and he made a good point that if you really wanted to mess with ball tracks, roller coasters, factories, etc you could just play something like Roller Coaster Tycoon, Factorio, or some other game that was specifically built to do what Fallout really wasn't. Although I would like to see the ability to program all the terminals you see in the game, it's functionality is ultimately trivial, and you could really do similar things - with less restrictions - in another game. If you want a suggestion of a way of programming computers in a 3d world, I would recommend Minecraft with the ComputerCraft mod. There is lots of fun to be had there for a nerd like me, or you (assuming you are interested in this kind of thing). Sorry for the wall of text, but I just wanted to let all of you know why I was leaving. Everyone was very supportive, and I am sad to leave the Fallout 4 modding community. Maybe I'll be back one day, but for now I am choosing to give my time to other projects, such as school, and making my own game. Thank you all for supporting this weird and nerdy idea, and again if anyone wants to take up development, just send me a PM.

Original Description

(WIP) Allows one to make their own programs for Fallout 4 terminals

-To access the console you must use the developer console holotape
     -Currently there is no way to get this holotape in-game, so it must be hacked in
     -To get the holotape type additem <index>000800 into the cheat console (`)
     -The index of the mod can be found in the Nexus Mod Manager, or in plugins.txt (count up from zero, i.e. Fallout4.esm = 00, 1st addon.esp = 01)
     -ex: additem 02000800 (for the example load order below)

-How to use:
     -Functionality is very limited in this version. There are only two commands: t, to print the date; and c, to clear the screen (they're only one letter for a reason - see limitations)
     -Just type in the command you want to run, and then type 'z'. You can also use 'y' to backspace

-Limitations:
     -Fallout 4 seems to hold exclusive control of certain keys (namely w, a, s, d, backspace, and enter)
     -For this reason the words "date", "time", "cls", "clear", etc will not work, and the two commands (date, and cls) have been shortened to 't' and 'c'
     -all letters except for w, a, s, d, y, and z can be typed. y and z are used for enter and backspace since those keys are also reserved by Fallout 4
     -There is almost no functionality that can be added at this point, without the Creation Kit from Bethesda, so there's not much point to adding more
       commands to the console at this point.
     -At this stage the mod is only a proof of concept. There is no point to installing it right now, and it will probably be a while until actual functionality will
       will be implemented. Of course, any feedback is appreciated.

-Plans for future:
     -My vision for this mod is to allow users to create their own complex programs to control elements of the world (i.e. lights in settlements as a small example), or just to create a program to be run on a terminal (create your own games!)
     -I plan to create a unique language for the mod (probably based on BASIC or something like that), since no programming languages (that would be realistic to implement) are lore friendly (assuming the timeline split happened in 1945). Realistically this probably just means changing the name, maybe a few keywords, and then changing the source code to BASIC (or some other language) and compiling externally. Any input (and/or suggestions) in this area would be greatly appreciated!


Special thanks to BitMage for making Pip-Pong (http://www.nexusmods.com/fallout4/mods/8764/?), the code on which this initial version is based. I would have no idea where to start if I hadn't seen this mod.