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Quaz30

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Quaz30

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  1. Quaz30
    Quaz30
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    Sticky
    Update 1.2 - added 1 new effect and 3 dummy lights. Please post here any suggestions about what type of lights should I add in next update.
    1. andthef
      andthef
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      candles with flickering effect would be sweet
    2. obligatorysperm
      obligatorysperm
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      I second this candle idea
    3. Quaz30
      Quaz30
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      I added one already in 1.1
    4. Franzbroetchen99
      Franzbroetchen99
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      When r u going to update this sexy mod?
  2. Kryzaa
    Kryzaa
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    Would it be possible to create a new NIF that has the effect and something else
    so that you can remove it by selecting it?
    Perhaps something small and 99% alpha?
    1. Flip777
      Flip777
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      +1 not really usable since u cant select them after u place them. 1 mistake is game over lol
  3. steve40
    steve40
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    I'm having the same issue as others have mentioned below. In workshop mode under Misc Lights the form is blank and there is nothing to place.
    1. Quaz30
      Quaz30
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      Turn on the god mode using TGM command, close the workshop menu and open it again and the effects should be there.
    2. k1llian
      k1llian
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      TGM is disabled in survival. Too bad i was rly looking forward to try out ur mod! = /
  4. Franzbroetchen99
    Franzbroetchen99
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    Hello, i rly like your mod and i have a question and a suggestion.

    Question: Since the Creation Kit has been released for Fallout4 when will you update the mod so that the effects become scrappable ect.?

    Suggestion: add Fluorescent flickering effect (or the effect when removing fusion core from generator.)
  5. Vurumai
    Vurumai
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    Is thre a possibility to alter the light emitted by the workshop objects themselves to have these effects? I don't want to double up on lighting effects and make everything too bright, nor overcomplicate things in decorating settlements.
    1. Quaz30
      Quaz30
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      Hmm, I am currently trying to do so, but I'm just starting my adventure with FO4Edit and I have no idea how to make something like this, but I will try to.
      Edit: I made a one light for a test and now i know why Homemaker lights don't have shadows. The effect is crappy and not even near the quality of these effects.
    2. Vurumai
      Vurumai
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      If you can make these nice shadowed lights to be just.. invisible light sources, why can they not also be applied to objects, like the vanilla lamps and industrial lights?

      Or is that what you're still working on trying to do?
    3. Quaz30
      Quaz30
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      I done what you asked for but it looks really bad, if you want I can post you a few screenshots.
  6. kopasov
    kopasov
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    Hello! So how does this work? in settlement crafting menu there is a lighting effect, and the requirements are empty and nothing is created, how it to apply? Thank you!
    1. Quaz30
      Quaz30
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      Can you post a screenshot? I always play with Place Everywhere enabled and I think there is no way to place these effects without it.
    2. kopasov
      kopasov
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      here is a screenshot (the game is Russian if that)
      http://jpegshare.net/e2/33/e233d41b03a6e63d8f3ffdd04b2d8bb1.jpg.html
    3. rawkus1977
      rawkus1977
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      I've got the same issue, screenshot- http://i.imgur.com/IlYZtFf.jpg
    4. Quaz30
      Quaz30
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      It's absolutely normal that there are no requirements, it's a light after all. To rawkus1977- it's too bright to see the shadows and the effect.
      To kopasov- Go inside home plate or any interior cell and make sure that it's dark and try to place it then. If you will not see the effect, I will look into it.
    5. kopasov
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      I don't know, here in haste in Sanctuary in the house set the lamp on the street the night, turned on the lamp, no shadow nowhere, and turn on / off the lamp, as usual.
      http://jpegshare.net/3a/ae/3aae0f241f86af78e3c21a6706589732.jpg.html
    6. rawkus1977
      rawkus1977
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      The brightness was not the issue, the issue was that these were not place-able...no option to place(as seen in the screenshot).

      However...I entered God Mode(tgm) and Bam, there they are...the effects are now visible, however....still not place-able the "build" option is greyed out.

      EDIT: TGM will get the light effects to be place-able, but only after scrolling past them, to something that IS place-able and then coming back. At least they work for me now very nice effects once I got it working.
    7. Quaz30
      Quaz30
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      I'm glad that you got it working. I will try to fix these issues once the CK will be out.
  7. FrancNoirs
    FrancNoirs
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    Hi there, local noob here: Can you add them everywhere by default? Thx
    1. Quaz30
      Quaz30
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      Yes.
  8. thrax7545
    thrax7545
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    Settlement lighting is definitely a problem
    I will be tracking this to see what you come up with when the geck releases, I would love to see you get this all worked out.

    some subtle colors would be sweet. I'm really into making huge settlements, and being able to throw different splashes of color with shadows that really stand out from a distance would be awesome...

    great work, can't wait to see more.
  9. FrancNoirs
    FrancNoirs
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    Do you want my body?
    1. Quaz30
      Quaz30
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      It depends
  10. andthef
    andthef
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    hell yes, i was always personally insulted by the vanilla lights setting. with this mod, it catapults the game straight into 2016.

    thx