I don't know if this is even possible, but I've noticed that I cant get this to work on Codsworth... Is this an "oversight" ... or not possible? Something that may have slipped your notice?
If it could be done, I would greatly appreciate it.. I love the Cods.. but having created bots function "better" .. has me leaving him in Sanctuary.
This module is a bit useless because the lockpicking minigame isn't that hard. The only reason you'd have it is because you may not have the full perk and there would be a master lock that you want to open.
I've run into an error where my bot stops acknowledging hack/pick lock commands. The only way I've found to get it to behave again is to dismiss it, choose a new follower, then bring it with me again... and even that's only a temporary fix. I don't know if it's an issue with this mod or just a generic game bug, but I thought I'd bring it to your attention in case it is.
This is a known game mechanic. If your bot (ADA is 100% proven to do this) fails to unlock, it will not try to unlock again. This is not the mod, but the way Bethesda coded the bots.
As of 10/8/2017, this mod DOES work 100% with the latest version of Fallout 4. I just tested it with ADA on master locks with both a console and a door. I have over 260 mods loaded and not one conflicts with this one. https://youtu.be/HnxiCctbbNc
I haven't been using it (or even playing, honestly) in a while. Is it fully broken right now or something? I'm unable to check right now and won't be able to mess with anything for a couple weeks.
i just installed it and it works fine for Ada, but Curie doesn't like hacking or picking locks at all. not sure if curie is even allowed to do it, because the vanilla hacking and lock picking mods can't be applied to her at all.
if you got the time, could you maybe have a look? =)
First, let me say that this has come in very handy for me, and been well worth the download. Endorsed. So, even if you don't/can't help with "two," I'm still going to keep using it. Second, is there any way to boost the robot's chances of actually unlocking higher-level locks/terminals?
Awesome mod! Very much needed for a no lock pick or hack charecter that still wants to have fun looting and exploration, but does not seem to work with sentry torso.
I just stuck a Sentry Torso on Ada to try it and it works fine. The command only says "inspect [item]" instead of hack or lockpick, but they'll do it if you just command them to "inspect" the terminal/box/whatever.
I would love to see a "super mod" that combined all effects, but cost a lot of materials and need maxed out perks. The DLC is seriously lacking in high level robot content.
Any ideas? Only thing I can think of is making it require a Makeshift Battery (to compensate for increased power usage) since those are kinda hard to find most of the time. [edit] There, I put up a version that requires a makeshift battery as well as the locksmith 3 and hacking 3 perks. How's that?
Personally I'd do a high Science! requirement in lieu of any lockpick or hacker, as most people would do this to not need those perks, just like taking Nick along in vanilla. Then on top of that make it more expensive in terms of components, mostly more adhesive and rare metal.
There, I changed the balanced version to require Science! 3, 4 aluminum, 2 ceramic, 10 circuitry, 5 fiber optics (since the robots use that weird laser thing to do it), 14 adhesive, 4 gold (high quality wiring! ), 6 rubber, and 2 makeshift batteries (increased power load). Better?
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If it could be done, I would greatly appreciate it.. I love the Cods.. but having created bots function "better" .. has me leaving him in Sanctuary.
As of 10/8/2017, this mod DOES work 100% with the latest version of Fallout 4. I just tested it with ADA on master locks with both a console and a door. I have over 260 mods loaded and not one conflicts with this one. https://youtu.be/HnxiCctbbNc
TL; DR
THIS MOD STILL WORKS
RIP lock picking robots
not sure if curie is even allowed to do it, because the vanilla hacking and lock picking mods can't be applied to her at all.
if you got the time, could you maybe have a look? =)
Second, is there any way to boost the robot's chances of actually unlocking higher-level locks/terminals?
Tracking for now in till it gets updated to make it more balanced.
[edit] There, I put up a version that requires a makeshift battery as well as the locksmith 3 and hacking 3 perks. How's that?