This mod is apparently obsolete. All it does is change the value of some DLC ammo and weapons to zero. The loot detector mod doesn't make any such modifications to base game records. The loot detector mod seems to work for all DLC content without this mod. Heck, the current version of loot detector works for stuff added by mods the author never heard of. That said, I'm sure this mod was appreciated when it came out.
I'm using VORTEX 1.0.5 and it says LOOT found it redundant suggests me to upgrade and give me a link points directly to Loot Detector main mod . So i'm guessing no , not necessary any more .
So I've run into an issue using this mod. This fix for the mod requires the old scrapper corpse highlighting .esp, but the current .esp on the base mod is loot detector.
Just wanted to let you know that I am making a Play Through of Fallout 4, using your mod. You can find the first episode here: https://www.youtube.com/watch?v=B4cwRAL0W7k&list=PLF-R3wFunwNlZVZAj26pQa_8iWlrx0FjG&index=2
Do, please enjoy. I'm enjoying using your mod! Thanks - MaesterAelix
Is this fix still needed? There is an update for the main file for called "DLC compatibility patch" that published on 25 May 2016, months after the last time this mod was updated. So i assume this is not needed anymore? http://www.nexusmods.com/fallout4/mods/4380/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D4380&pUp=1
HandofBobb wrote: Seems like this might need to be updated to work properly with how the load order works after 1.5- NMM shows this as disabled, because it needs "RobotDLC.esp" as a parent, but after 1.5, RobotDLC no longer shows in the Load Order...
Well. It should be saying it can't find DLCRobot.esm not RobotDLC.esp. NMM 0.61.23 does still show the DLC esm's in the plugins list so that shouldn't be an issue. Unless you don't have the Automatron DLC installed which is what gives you the DLCRobot.esm. I would check to make sure you actually have the DLC installed. If you do, try relaunching NMM. Sometimes the plugin list gets out of date and doesn't refresh properly unless you restart it.
Err, yeah, that's the file I meant- and I definitely have the DLC running. I've been manually enabling my mods so far, but loaded up NMM to see what the issue was when I noticed this wasnt working. The DLC file isn't in my Plugins.txt list so I assumed it wasnt part of my load order anymore and when I saw that NMM showed this file looking for that one, I assumed it was the solution. I guess I'll have to look closer then...
Seems like this might need to be updated to work properly with how the load order works after 1.5- NMM shows this as disabled, because it needs "RobotDLC.esp" as a parent, but after 1.5, RobotDLC no longer shows in the Load Order...
Well. It should be saying it can't find DLCRobot.esm not RobotDLC.esp. NMM 0.61.23 does still show the DLC esm's in the plugins list so that shouldn't be an issue. Unless you don't have the Automatron DLC installed which is what gives you the DLCRobot.esm. I would check to make sure you actually have the DLC installed. If you do, try relaunching NMM. Sometimes the plugin list gets out of date and doesn't refresh properly unless you restart it.
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This mod was originally created in 2016. Loot Detector was updated more recently than this one.
So i'm guessing no , not necessary any more .
So I've run into an issue using this mod. This fix for the mod requires the old scrapper corpse highlighting .esp, but the current .esp on the base mod is loot detector.
Just wanted to let you know that I am making a Play Through of Fallout 4, using your mod. You can find the first episode here:
https://www.youtube.com/watch?v=B4cwRAL0W7k&list=PLF-R3wFunwNlZVZAj26pQa_8iWlrx0FjG&index=2
Do, please enjoy. I'm enjoying using your mod!
Thanks
- MaesterAelix
http://www.nexusmods.com/fallout4/mods/4380/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D4380&pUp=1
https://www.youtube.com/watch?v=RkW7v6Hjl-A
Err, yeah, that's the file I meant- and I definitely have the DLC running.
I've been manually enabling my mods so far, but loaded up NMM to see what the issue was when I noticed this wasnt working. The DLC file isn't in my Plugins.txt list so I assumed it wasnt part of my load order anymore and when I saw that NMM showed this file looking for that one, I assumed it was the solution. I guess I'll have to look closer then...