But it is not classified under Aid->Medicine, it simply shows under Aid in the inventory. But it can be hotkeyed and used effectively and instanty, so no worries.
In my experience (and of some other players as well) THIS mod helps to deal with the "Radaway bug". Namely, after installing a number of various mods, some players for some reason experience that Radaway does not remove radiation any more. A console command seems unavailable in Fallout 4. The only one solution is to visit a doc and paying caps. The other - installing this mod ). Thanks a lot !
Honestly, the idea is really great, but the requirements to make this item... You need to use 1 Stimpack and 1 RadAway to achieve the same result as 1 Radpak. 1 Radpak requires 5 Stimpaks and 5 RadAways. Isn't that a bit too much? I can understand that it needs higher requirements than 1 Stimpak and 1 RadAway (to make the item fair), but 5 of each seems to much in my opinion. What about different versions for different difficulties? 2 Stimpaks and 2 RadAways as the ingredients can be better for some users who don't like their game to be hard, 5 Stimpaks and 5 RadAways (or even higher amounts) can be better for people who like to make their game harder. But honestly, the idea is very interesting and I will track this mod to see what it becomes in the future. I hope my idea could help you.
You get 5 radpaks for 5stim and 5 radaway. When I first made it 1 for 1+1 I went up several levels crafting over 100 of them. 5 for 5+5 greatly reduces the "free" xp you can get with this. It would be nice if you could disable crafting xp on a per recipe basis.
Yes, you're right, I read that wrong. Thanks for correcting me. However, I have kind of a similar request. What about a version which requires 10 Stimpaks and 10 RadAways for 5 Radpaks? Is that currently possible?
The "Low Yield" version is up now. I'm too tired (4 days of 12 hour shifts, woo! ) to create a scripted installer currently, so both the vanilla and VIS version are in a single archive. Just manually install whichever version you prefer. Next update will have a snazzy scripted installer.
Not exactly sure what's going on with it, but whenever i try to use the radpaks in thirdperson, instead of just injecting it like a stimpak or the other chems, my character just kinda quickly squats up and down and the item isn't used. It works fine in first person, but i generally like to play in third person, so could you look into fixing it?
Yeah, I'll check it out Wednesday. I mostly play in first person so I didn't think to check if a third person animation would be affected. I also didn't change anything that should affect it, but you never know with mods. Thanks for letting me know!
This doesn't cure addiction, scales with the Medic perk, and has effects equal to using one stimpak and one radaway, as opposed to the refreshing beverage which heals all rads and 500 hp.
24 comments
I'll add them on Wednesday after my work week is over
I'm thinking Psycho + MedX + Jet would be a good one .
But it is not classified under Aid->Medicine, it simply shows under Aid in the inventory.
But it can be hotkeyed and used effectively and instanty, so no worries.
You need to use 1 Stimpack and 1 RadAway to achieve the same result as 1 Radpak.
1 Radpak requires 5 Stimpaks and 5 RadAways.
Isn't that a bit too much?
I can understand that it needs higher requirements than 1 Stimpak and 1 RadAway (to make the item fair), but 5 of each seems to much in my opinion.
What about different versions for different difficulties? 2 Stimpaks and 2 RadAways as the ingredients can be better for some users who don't like their game to be hard, 5 Stimpaks and 5 RadAways (or even higher amounts) can be better for people who like to make their game harder.
But honestly, the idea is very interesting and I will track this mod to see what it becomes in the future. I hope my idea could help you.
However, I have kind of a similar request.
What about a version which requires 10 Stimpaks and 10 RadAways for 5 Radpaks? Is that currently possible?
Hey this is good stuff.
Ring-a-ding baby, I think we should buy the company and move 'em to Vegas.
Groovy. You know, I just might give up booze for some of this.