1.00 - Initial Release 1.01 - .50FMJ ammunition effect bug fix 1.02 - Remove 20mm ammo from cooking and chemistry station.
1.03 - 1) By reducing the collision radius of the projectile of exploding ammunition, it has been optimized for sniping. 2) Remove the ptrs41 and Type76 from the first mate.
1.04 - 1) Increase the speed of the projectile. 2) It increased the sway of the scope in some of the grip and bipod.
1.12- Added modification. Total Weapon modification 170 over.
1.13 There are More than 190 Weapon Modifications !
1.41 Add holosight
1.42 Small bug fixes "wood stock and rail" and "marksman stock and rail" bug fix
/edit - mesh is there, no texture. Does it use a default texture as i'm getting a crash with wse when highlighting it in the weaponsmith workbench.. same thing with the 14.5x114mm Russian in the ammo workbench
any help would be appreciated.
/FIXED My HDD was hiding a few corrupted files from my view, redownloaded and fine now.
I would settle for a tweak that matches them with say gusse rifles so they dont spawn at level 2. As a side note, it dose make killing the deathclaw in concord a lot simpler.
First off just wanted to say that i absolutely LOVE your mod, i have so much fun going around and killing anything and everything i see in 1-2 shots even legendary enemies. secondly i was just wondering if you have looked at the bug reports lately? im sure you are quite busy making new mods and im not trying to pester you are anything but i reported a bug with your mod more that two weeks ago and i still have not seen any updates to the mod or any replies to the bug report saying that you would look into it. i would really appreciate if you could look into that bug report as soon as possible because as it stands right now i am unable to modify or use the unique vanilla weapon that i mentioned in the bug report and i am really bummed out about it because i like that weapon. nowhere near your weapons of course. hope to hear from you soon and once again thanks for this awesome weapons mod.
ok i know that i am replying to my own comment but seeing as how no one else has it seems as though i have no choice but to reiterate the issue that i have already spoke of. again i understand that the mod author is most likely busy with either things going on is their life or with making other mods but it has been almost a month since i first posted the bug report i have already mentioned and nearly two weeks since i first commented hoping to get a reply about the bug with this mod. so far i have seen no activity regarding the bug report that i submitted or the the comment that i made. its starting to get a little annoying, i still am unable to use the unique vanilla weapon i mentioned in the bug report because as far as i can tell the report has been ignored. i would really like to see some form of communication regarding either the bug report that i made or at least someone replying to the comments i have made. if i am in error at any point either in the bug report or my comments then i will apologize if i am indeed incorrect, but for now i remain rather irked that it has been nearly a month since i made the bug report and nearly two weeks since i first posted a comment and their has been no communication what-so-ever. please look into the bug report i would like to be able to start using the unique vanilla weapon again and continue to use your absolutely wonderful mod. thank you and hope to hear from you or anyone extremely soon.
I love the mod but i wish it was optional to add them to the level list. I had to uninstall because most of my NPC's were walking around with these things as if it was as common as combat rifles some times it felt like pipe rifles. I loved the turrets i used them on my main faction bases and builds like the Brotherhood Airport and The Castle. all i hope is that you make the level list a plugin. Thanks for a great mod
Anybody else get "Bitches Love Cannons" vibes from this? If you don't know what i'm talking about this video might refresh some peoples' minds (been a while yk). https://youtu.be/bYqxyCUn5uc
All other sniper rifles are inferior to this monstrosity 😂. This is the only one I need. I do with there was a see through scopes patch though, but it’s whatever. Still fun obliterating everything
the ptrs-41 mod isnt bad but it has too much stuff wish the author would release a version with just the ptrs-41 and not the other 2 rifles/melee weapon/turrets (type 76/qbu76-20/old school can opener/turrets) and idk double or tripple the range on it eg: 400-600~.
Hello, I am new to modding, what's the general rule of thumb for uninstalling a weapon mod from a mid-game save? Should I remove any guns that I/companion owned from the mod before uninstalling?
1088 comments
Patch History:
1.00 - Initial Release
1.01 - .50FMJ ammunition effect bug fix
1.02 - Remove 20mm ammo from cooking and chemistry station.
1.03 -
1) By reducing the collision radius of the projectile of exploding
ammunition, it has been optimized for sniping.
2) Remove the ptrs41 and Type76 from the first mate.
1.04 -
1) Increase the speed of the projectile.
2) It increased the sway of the scope in some of the grip and bipod.
1.12-
Added modification. Total Weapon modification 170 over.
1.13
There are More than 190 Weapon Modifications !
1.41
Add holosight
1.42
Small bug fixes
"wood stock and rail" and "marksman stock and rail" bug fix
Would be great
Currently the sound of the shot from where he takes ????
PS: Cool Work
Especially when a weapon is OP like PTRS.
/edit - mesh is there, no texture. Does it use a default texture as i'm getting a crash with wse when highlighting it in the weaponsmith workbench.. same thing with the 14.5x114mm Russian in the ammo workbench
any help would be appreciated.
/FIXED My HDD was hiding a few corrupted files from my view, redownloaded and fine now.
Quick tweak of the leveled lists to make it much less common / balance the high rate, have provided to a few people as they PM then forget to publish.
Reminder, a CellReset is required to see the effects in game (Good kind) and that is dependent on the game difficulty.
Modular Simonov PTRS-41 Anti-Tank Rifle Leveled List Tweak by Thirdstorm and original file by by MJP2008
Thanks for a great mod
Love the concept and mod, great job
Use the tools, people.
Please take a vote if you like this mod.
https://contests.nvidia.com/en-us/fallout4modcontest
"wood stock and rail" and "marksman stock and rail" bug fix
--------------------------------------------------------------
The new version 1.14
- Add a new holosight(eotech xps style dat sight)
- Fix the texture
-Small bug fixes
Holo Sight
BITCHES LOVE CANNONS.