It's a known issue. There is a mod to be able to move the master workbench, or, through the console you can simply disable the workbench since just holding the select button (or whatever key it is on keyboard) opens the build menu without actually having to open the workbench. Please try these and see if any of this helps.
Hello, I love this mod, but I have noticed a bug with version 4.1 of it... the switch to activate the sound which drives the mirelurks away no longer works, I keep getting a message saying there is no power coming to the device, despite the generator in the boat being activated. I did not have this issue with version 4.0 of the mod, so would it be possible to allow us to download the older versions?
Update: Turns out it's not this mod, and I apologize for the false accusation. It's a glitch in the game itself where you can't activate the sound unless you follow a particular set of steps.
The terrain is half flat, half the original terrain and I can walk under the map, I use Boston FPS fix but I load this mod after it with Vortex, should I load it after UFO4P? I am on 1.10.163 and can send load order and mods.
I'm having trouble getting settlers on the island, I tried summoning them however they don't appear in the actual settlement. Is there a command I'm missing or does it involve the island?
Pretty buggy as the others already mentioned. A lot of floating things and in the distance u can see the original land structur is building up, but dissapear when getting closer (as mentioned by a user before). And about the floating workshop in the sky, i can't fix it with PE and i dont want to disable it, so i build around. The Idea of a flat SpecIsland is great, but the implementation not so much. Anyway, it's an old mod and i can work with the most problems, the only thing that is really annoying is the fake re- and disapearing landscape. I dont use PRP.
edit: got the same issue again, random land appearing after i go to the island and then fast travel away and fast travel back, old terrain appearing in random spots and disappearing. thought it might be deep clean mods but no im using branch 76 the latest one, do you use the same? just curious
i think i got it sorted, despite putting it very last on load order there were still elements from something, maybe PRP showing up, floating rocks and hills. I opened LOOT and searched for FlatSpecIsland, right click, edit metadata, load after, add row, added PRP and anything else that might touch it and it seems to work now, but I'll play some more and see if it happens again
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Update: Turns out it's not this mod, and I apologize for the false accusation. It's a glitch in the game itself where you can't activate the sound unless you follow a particular set of steps.
I use the Fallout 4 Return to New Vegas collection
https://next.nexusmods.com/fallout4/collections/gznf5k/mods
im using branch 76 the latest one, do you use the same? just curious
FlatSpecIsland,
right click,
edit metadata,
load after,
add row,
added PRP and anything else that might touch it and it seems to work now, but I'll play some more and see if it happens again