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garecrow

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garecrow

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59 comments

  1. Locked
    Sticky
    It's a known issue. There is a mod to be able to move the master workbench, or, through the console you can simply disable the workbench since just holding the select button (or whatever key it is on keyboard) opens the build menu without actually having to open the workbench. Please try these and see if any of this helps.
    1. garecrow
      garecrow
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  2. deadpool0600
    deadpool0600
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    Precombines?
  3. ProfessorNerd
    ProfessorNerd
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    Hello, I love this mod, but I have noticed a bug with version 4.1 of it... the switch to activate the sound which drives the mirelurks away no longer works, I keep getting a message saying there is no power coming to the device, despite the generator in the boat being activated.  I did not have this issue with version 4.0 of the mod, so would it be possible to allow us to download the older versions?

    Update: Turns out it's not this mod, and I apologize for the false accusation.  It's a glitch in the game itself where you can't activate the sound unless you follow a particular set of steps.
  4. glavizz
    glavizz
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    The terrain is half flat, half the original terrain and I can walk under the map, I use Boston FPS fix but I load this mod after it with Vortex, should I load it after UFO4P? I am on 1.10.163 and can send load order and mods. 

    I use the Fallout 4 Return to New Vegas collection
    https://next.nexusmods.com/fallout4/collections/gznf5k/mods
  5. conwaysOS
    conwaysOS
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    I'm having trouble getting settlers on the island, I tried summoning them however they don't appear in the actual settlement. Is there a command I'm missing or does it involve the island?
  6. DK662
    DK662
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    Pretty buggy as the others already mentioned. A lot of floating things and in the distance u can see the original land structur is building up, but dissapear when getting closer (as mentioned by a user before). And about the floating workshop in the sky, i can't fix it with PE and i dont want to disable it, so i build around. The Idea of a flat SpecIsland is great, but the implementation not so much. Anyway, it's an old mod and i can work with the most problems, the only thing that is really annoying is the fake re- and disapearing landscape. I dont use PRP.

  7. Yokaisheru
    Yokaisheru
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    Made the switch on the island disappear :(
  8. aghkjgarhk
    aghkjgarhk
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    cant be used with Prp unfortunately
    1. garecrow
      garecrow
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      This includes optimized previs. Change your load order so this loads after PRP
    2. aghkjgarhk
      aghkjgarhk
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      edit: got the same issue again, random land appearing after i go to the island and then fast travel away and fast travel back, old terrain appearing in random spots and disappearing. thought it might be deep clean mods but no
      im using branch 76 the latest one, do you use the same? just curious 
    3. aghkjgarhk
      aghkjgarhk
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      i think i got it sorted, despite putting it very last on load order there were still elements from something, maybe PRP showing up, floating rocks and hills. I opened LOOT and searched for
      FlatSpecIsland,
      right click,
      edit metadata,
      load after,
      add row,
      added PRP and anything else that might touch it and it seems to work now, but I'll play some more and see if it happens again
    4. garecrow
      garecrow
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      Sounds like additional interference from another mod. Glad you seem to’ve got it sorted
  9. MadeOfMagicTTV
    MadeOfMagicTTV
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    I know this might be necroposting, but: Is there any chance that this can be made compatable with Spectacle Island Bridge? Thanks in advance!
  10. SovietOctopus
    SovietOctopus
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    I cant access the workshop because its floating in the air
    1. garecrow
      garecrow
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      It's an issue with the game's engine. see the description for a workaround
  11. Comrade365
    Comrade365
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    Any way to remove all this infernal grass?