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EternalLegend

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EternalLegend

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57 comments

  1. JADEEW0LFF
    JADEEW0LFF
    • member
    • 0 kudos
    do not download this mod because it just fucked up all the walls and floors in the institute and screwing up my vision it breaks it permanently rendering the institute useless 
  2. RadoGamer
    RadoGamer
    • supporter
    • 85 kudos
    While looking through the mods that are for multiple companions and tweaks for companions, I find that most of these mods are very old. It's safe to say that most of them will not work correctly with all the updates and changes made to FO4 over the past few years. I create followers for FO4 and would love to be able to bring them along to the Institute, there's only one mod follower that can do that, I know of, and that's Wastelander Barb, her creator is a monster script writer, very good at it.

    So long story short , my recommendation to most people who have a question about a mod like this is to look at the date of the last update.that's always  a "Dead Giveaway" no pun inetnded.

    Rado.
    1. Oh come on, you intended that pun! Haha, thanks for the heads-up.
  3. Cyropike
    Cyropike
    • premium
    • 0 kudos
    Will it bring the Sentinel power armor companion from the Creation Club to the Institute too?
  4. AmusingIdiot
    AmusingIdiot
    • member
    • 0 kudos
    It always annoyed me that despite being the literal head of the Institute, I can't bring best robot bae Ada into it.
  5. lazloarcadia
    lazloarcadia
    • member
    • 19 kudos
    If you are having any trouble with this, or simply want a different option Amazing Follower Tweaks will do the same thing.
  6. aminelh
    aminelh
    • BANNED
    • 0 kudos
    if it does not work just put it in the bottom of your load order, work for me...
  7. ImmortalAbsol
    ImmortalAbsol
    • premium
    • 36 kudos
    Is this the only place they can't go?
  8. Slavemaster4u
    Slavemaster4u
    • premium
    • 18 kudos
    Am using your mod to do first try at institute. Teleported via teleport machine. Dogmeat, piper, and Ada arrived with me fine. Tried the terminal, to put quest halotape into. Didn't work. Then got the guy telling me to meet. Got in elevator. Hit button. Elevator. Went down. The guy finished talking. Then left elevator. Went to next elevator. Went up to room where a boy is in locked inaccessible room. 3 doors in that room. All say key needed. The guy isn't saying anything more. Checked everywhere for a key, none. Even turned radio on, thinking he might speak, nothing. The first elevator I entered won't let me go back up to start place. Is this a bug or am I missing something. Again, haven't done this quest before. Asking here just in case this mod might be stopping quest from progressing. Advice is needed. Thanks
    Also I have no other mods pertaining to institute.
    1. 1392038163
      1392038163
      • member
      • 0 kudos
      So you haven't finished the institution mission yet? This is definitely the beginning of that mission. Turn to that boy, get close, and press E, get through the talk and The Father (Shaun) will show up. Then all you have to do is to follow the story line. :)
  9. Michael5656
    Michael5656
    • BANNED
    • 1 kudos
    This mod works very well its time take this off my game I don't want them to follow me around they get in way companions. It be ok blow up the institute show up the minuteman.
  10. TPosedGod
    TPosedGod
    • supporter
    • 0 kudos
    Doesn't work.
    1. deleted60211761
      deleted60211761
      • account closed
      • 0 kudos
      Yes it does does.
    2. Legionary153
      Legionary153
      • member
      • 0 kudos
      Yeah, this mod is non functional and the author seems to have abandoned it.