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Raumfliege

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Raumfliege

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83 comments

  1. Raumfliege
    Raumfliege
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    Changelog
    =========

    Version 1.0.3:
    - Removed unnecessary requirement of Automatron DLC from Header of esp-File
    Spoiler:  
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    Version 1.0.2:
    - Added a small delay between the teleportation of each Companion so that it works better with multiple Companions

    Version 1.0.1:
    - Fixed Whistle so that it makes no longer thirsty in Survival Mode

    Version 1.0.0:
    - First release
  2. Raumfliege
    Raumfliege
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    Frequently asked Questions
    ========================

    Q: Will you Upload this Mod to bethesda.net?
    Spoiler:  
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    No, I won't do that.

    Q: Can I upload your mod to bethesda.net?
    Spoiler:  
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    No you can't, because I don't allow it.

    Q: I used the whistle, but my follower/companion does not teleport to me, why?
    Spoiler:  
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    If your follower or companion ist actively doing something like e.g. Dogmeat fetching stuff or your Robot hacking/lockpicking things, then my script will be blocked off until they are done. If you are really unlucky your Robot tries to unlock the door, he has been standing directly in front of, from the other side. I can't change that, but you can give them a moment and try again.

    Q: Does the whistle actually play a sound?
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    Indeed it does. Its a rather short high pitched whistle, nothing fancy though.
  3. trebel95
    trebel95
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    Thank you for all your hard work.
    Thank you kindly.
    beautiful mod.
    Cheers m8.
  4. Syberhusky1
    Syberhusky1
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    Who those who wanna know,for me it works with Fallout London as well
    1. streetyson
      streetyson
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      Confirmed - I just came here to say the same thing. And at least for the Churchill dog the whistle does sound. As per regular FO4 I find companions tend not to come if they're busy fighting etc (for that one has to leave the cell or at least get away from the area).
    2. Dyna1411
      Dyna1411
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      The item is not showing up at the Chem station for me. Where did you craft it?
  5. Pajil
    Pajil
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    Fallout's Most Useful Mod! No More losing Track Of Companions Or Having Companions Clip Outta Bounds, Thanks!
  6. KresoX
    KresoX
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    Awesome little mod and works like a charm. I couldn't have played FO3 and FONV without a similar solution either, as in Fallout games the companions tend to make a stealthy entering something between hard and impossible, sometimes even spawning somewhere else other than right next to the player...
  7. Gunrunner66
    Gunrunner66
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    Simple and elegant solution to an endemic Bethesda problem.  An essential piece of kit if you plan of keeping a companion around at all.  I don't, actually, more trouble then thier worth.  But sometimes you don't have a choice, and when that happens this gets used over and over.

    Tracked and endorsed!
  8. GiladSh01
    GiladSh01
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    having some issues with it even when it is installed it simply refuses to work need some help or advice on what to do because it is a great mod
  9. hedrew
    hedrew
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    Not sure if this has been asked yet, but would there be any way to make them not teleport to you? Something like a tactical retreat script? Maybe you can make them target you, (but not attack obviously) and run towards you with the cowardly confidence AI attribute?
    1. Raumfliege
      Raumfliege
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      They teleport so they can not get stuck anywhere which is one of the reason this mod gets used.
  10. gotimas
    gotimas
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    I'm thinking of making a version of this that is a radio/walkie-talkie. Considering the permissions, i'm gonna go ahead and upload and credit you once its done.
    1. Raumfliege
      Raumfliege
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      Sure.
  11. ulric36
    ulric36
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    One of the most important mods in the game. Thank you so much!!! Endorsed!!!
  12. prezial
    prezial
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    Simple but works exactly as needed. Saved me quite a few times!!