The base game cells are all modded. I'm working on the DLCs yet.
There are 3 issues I expect to be reported, none of them will break your game or your save.
1. Performance - Shadow caster and Godray caster lights may affect your performance, so be descriptive when reporting this, if possible with a screenshot of the angle you get the hit, because I need to know which light may be causing the problem. Also, try changing the shadow resolution to "iShadowMapResolution=2048" or to "3072" on your Fallout4Prefs.ini under [Display] too, it will increase the performance for Ultra users.
Don't use mods that allows you to edit interiors, mods that let you scrap everything.
Also DO NOT DISABLE THE PRECOMB/PREVIS SYSTEM!
2. Invisible walls, this is a mod conflict, some other mod is disabling or editing the Precomb/Previs system of that cell, you gotta hand pick your environmental mods, because if you move a single candle belonging to a precombined mesh, it will disable it.
List any lighting and interior mods when reporting a performance issue.
3. Weirdly placed FX - this one is simple, I usually hide all the FX layer in Creation Kit to work on the lights, so it's possible I forgot to work on them in some cells.
for anyone trying beautification mods, please dont install this, i got it and spent and entire day trying to fix fps drops, my rig run fo4 on 4k ultra and both gpu and cpu dont get over 50% with both ENB and NACX. but with this, somehow my frames was under 40 fps in most places, tried most ini fixes and nothing, prolly something with those previssomething, just skip this. Just get both UIL and UEL with NACX and some UNB and you will be damn fine.
From my own experience, no it can not. When you try to load a save with the mod removed you will experience crashes, or the game just doesn't load at all.
Crashes the game when going into power armor for some reason. Didn't happen when I first ever used the power armor so this might be a super specific instance of this happening or maybe due to another mod conflicting with ELFX.
2024 I'm still in the wasteland and using this great lighting mod! This mod is absolutely perfect and I hope the author will continue to update the DLC's lighting to keep the legend going Thanks to the great author!
Is it possible in any way to get a no-dlc option?? What I've understood from reviews, the dlc are not worth the price and paying for all of them would just be ridonculous, as you'd get a completely new game for the same money.. Anyway, thanks in advance and if it's not possible then I guess it wont be.
Edit: huh.. apparently it's working even without the dlc O.o soo.. nevermind the original request! Mod looks great! :))
whats the performance like because i downloaded this mod and i went from 120-150 fps for interiors to 40-50 with this mod active. And I have a 3080 with a 5950x
It's great to hear this mod will be finished. What with the new update breaking so many things, I think I'll hold off on my next run until ELFX is done and F4SE and the various F4SE mods are updated. I simply can't play this game with vanilla lighting after checking out ELFX, just like Skyrim.
Most of the Far Harbor cells are done, I having trouble with performance in the Mechanist Lair tho, I have no idea why some areas reach up to 8k drawcalls, it's not an issue for modern CPUs, but it tanks fps on older rigs for sure.
The interior shadows were entirely too dark after I installed this so I tried to uninstall it for a new mod and now my game crashes when I try to load that save. Good thing I didn't get too far in the game when I tried this but I'd either upload some uninstallation instructions or let people know that once this mod is installed on a save, it cannot be removed. Please correct me if I'm wrong or let me know if there's a way to lighten the shadows a bit. I've been fighting with this mod for days and it's beautiful but I'm probably gonna remake my character just to be done with it.
Have you got any updates on the uninstallation process? I downloaded that mod because it looked awesome on the Nexus images... but damn the game gets so dark at times that I can't play it anymore.
Nothing so far. I ended up keeping it, I forgot how I was able to lighten up the insides a little bit, but it didn't help much. I just use my pipboy flashlight which is super bright and ugly but it does what I need it to do in the moment.
Beautiful results, but probably not for me. I took some comparison screenshots for myself and I like how light accurately comes from the light sources, but I find the amount of light provided to be highly inaccurate. In a tiny room (think 10ft x 10ft) if there is a hanging light on one side, the other side is pitch black. In real life, the entire room would be illuminated. So I guess the intention is not to be realistic, but rather to create a certain type of atmosphere. One thing about this mod is you are absolutely required to use your Pip-Boy light far more than you would without it. Plus, I just started using an ENB which makes interiors much darker as well. I have a quest that has me clearing enemies through several floors of a building and I find myself disabling this mod and my ENB so I can see. Personal gripes aside, being forced to use the Pip-Boy light means I can't effectively sneak, so there's that.
Anyway, it's a cool mod. Great and very well done, really. It may not be to my taste, but I can understand why people love it. Maybe I'll come back to it sometime. I think I need to use the Pip-Boy flashlight mod to really appreciate this one. I tried it once but didn't like the brightness and wasn't interested in taking the 20 seconds required to edit ini files to get that stuff set how I'd like it. Also, trying to get used to this ENB is already a bit of a headache so I guess I need to figure this out before I start stacking lighting mods on top of it.
Maybe you could try this patch: ELFX - eXoPatch. It makes the darker parts of ELFX slightly less dark. It sounds like it might be what you're looking for?
Follow-up: The patch didn't do anything to increase brightness in the places where I tested it. Maybe not all interiors have been adjusted yet. Regardless, I doubt the increase in brightness will be enough to compensate for the dimness of the ENB. Sadly, it seems I won't be able to enjoy ELFX after all.
A GIF to show what it looks like for me. Vanilla, ENB, ELFX, ENB + ELFX
Sorry to hear that. If you look at the patch in FO4Edit, you should be able to see what cells it makes changes to. As you say, it might just be that all interiors haven't been adjusted.
I suppose that's the compromise. I have to choose between the ENB or ELFX, or keep my flashlight on permanently, in which case ELFX becomes practically pointless. Thanks for the suggestion anyway. I'm sure it'll help people who aren't already using such a dim ENB.
There's a category in the ENB settings called Volumetric lights (or something such). Change the settings for the "interior day" and "interior night" and you'll notice a blinding effect on spotlights such as the one point at you when leaving Vault 111. The horisontal flare is some sort of lens flare though.
Found the setting. Under the ENVIRONMENT tab in the enbseries.ini change the "AmbinetLightingIntesityInteriorDay" to a higher value. Also change Night for nighttime. You can play with other settings as well
Is there a way to disable this mod without destroying my save? I downloaded the storywealth pack and have been tryng to cut down the mods I don't like from it. This mod is great until you realize that you just have to have your pip-boy light on 24/7 because you can't see anything. Removing makes the game CTD from desktop. Not even trying to load the save.
1939 comments
There are 3 issues I expect to be reported, none of them will break your game or your save.
1. Performance - Shadow caster and Godray caster lights may affect your performance, so be descriptive when reporting this, if possible with a screenshot of the angle you get the hit, because I need to know which light may be causing the problem. Also, try changing the shadow resolution to "iShadowMapResolution=2048" or to "3072" on your Fallout4Prefs.ini under [Display] too, it will increase the performance for Ultra users.
Don't use mods that allows you to edit interiors, mods that let you scrap everything.
Also DO NOT DISABLE THE PRECOMB/PREVIS SYSTEM!
2. Invisible walls, this is a mod conflict, some other mod is disabling or editing the Precomb/Previs system of that cell, you gotta hand pick your environmental mods, because if you move a single candle belonging to a precombined mesh, it will disable it.
List any lighting and interior mods when reporting a performance issue.
3. Weirdly placed FX - this one is simple, I usually hide all the FX layer in Creation Kit to work on the lights, so it's possible I forgot to work on them in some cells.
When you try to load a save with the mod removed you will experience crashes, or the game just doesn't load at all.
Just tried a clean install and nothing, installed ELFX first and Nothing....
Edit:
huh.. apparently it's working even without the dlc O.o soo.. nevermind the original request! Mod looks great! :))
Turn up ambient interior light in the Enb, or turn up interior lights in NacX, 2 simple options that works :)
Personal gripes aside, being forced to use the Pip-Boy light means I can't effectively sneak, so there's that.
Anyway, it's a cool mod. Great and very well done, really. It may not be to my taste, but I can understand why people love it.
Maybe I'll come back to it sometime. I think I need to use the Pip-Boy flashlight mod to really appreciate this one. I tried it once but didn't like the brightness and wasn't interested in taking the 20 seconds required to edit ini files to get that stuff set how I'd like it.
Also, trying to get used to this ENB is already a bit of a headache so I guess I need to figure this out before I start stacking lighting mods on top of it.
I started using the flashlight mod again, too. FO4Edit resolved my issue with that.
A GIF to show what it looks like for me. Vanilla, ENB, ELFX, ENB + ELFX
Thanks for the suggestion anyway. I'm sure it'll help people who aren't already using such a dim ENB.
Now what I'm hoping someone can tell me is how to get the light sources to be be blinding, with ENB, as they are when using ELFX and no ENB.
I try to use FO4Edit, but dont know which file I should edit