Edit2: Uploaded a merged hc_manager for VATs Freeze Fix. Also going to upload source for my hc_manager changes. Edit: Uploaded a compatability patch for Survival Stats Widget.
Just uploaded a new version of the mod, now with MCM support. Also uploaded new compatibility patches for Give Me that Bottle.
If you were having issues with fomod options other than everything, redownload for a fixed fomod.
New version 1.7.1
v1.7.1 Holotape recipe fix MCM option to disable holotape recipe
I am going to be clearing out the bug reports because there are a duplicates and a lot of mod conflict reports. From now on when you submit a bug please make sure it is not a mod conflict and that it is actually a bug and make sure to include enough information that I can replicate the bug.
Can someone clarify what exactly a "save on cell load" is? Im not sure I understand correctly, it sounds to me, when toggled on, the game saves everytime you enter an instance after a loading screen? Did i get that right?
This is expected but the mod no longer works with the recent update, you don't get the holotape when installing the mod and you can't craft it at a chemistry station either, it just doesn't exist.
i got holo tape on my first charachter, but re-made to save at vault exit and now tape not here, pretty sure you can add it with console command though..im able to use console since i enabled it though this mod too haha (im trying to find id code for holo tape now) edit type this, it will give the ID, i just made a new post up top of this thread. help "Survival Options" 0
just play the non updated version.. you guys really think every modder now gonna come back? nah, we lucky f4se is getting an update its not even worth to get the new update, nothing changes , cause modded was ur game already better than the new update
I think there is 0% chance we go more than a few weeks\months without an alternative to this mod showing up, if it`s truly broken. Survival mode is way too popular.
Whenever that comes folks here should give the heads up
it still works with the new update just do what this guy said
"for those of you using this after update and can't get the holotape. type.... help "Survival Options" 0 this will show you the id code for it, then type... player.additem xx001ece .... (mine was 08001ece for example) depending on your load order will determine the xx -but if you type that first command i wrote it will tell you :P"
This mod patches the holotape into a toolbox inside the little guard station just outside Vault 111 (where the elevator control button for the vault is located). The command works nicely but using that mod makes it feel a bit more natural.
for those of you using this after update and can't get the holotape. type.... help "Survival Options" 0 this will show you the id code for it, then type... player.additem xx001ece .... (mine was 08001ece for example) depending on your load order will determine the xx -but if you type that first command i wrote it will tell you :P
I played a few hours using with Survival Options, setting up "Home" button as a save hotkey for me through MCM. I thought it was working fine, until I suddenly had a CTD and all my saves were gone. I can't quite identify what happened, but I wonder if it was related to this mod somehow? I've heard that the game doesn't like repeated saves that aren't hard saves through the menu.
Don't worry it's not cheating. The game is too buggy to play without this. Exist save sometimes doesn't work. Bed saves sometimes get corrupted. Buggy mines. Terrible enemy scaling. I don't count none of that in no death runs. You shouldn't either.
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Edit: Uploaded a compatability patch for Survival Stats Widget.
Just uploaded a new version of the mod, now with MCM support.
Also uploaded new compatibility patches for Give Me that Bottle.
If you were having issues with fomod options other than everything, redownload for a fixed fomod.
New version 1.7.1
v1.7.1
Holotape recipe fix
MCM option to disable holotape recipe
v1.7
MCM Support
Changes to holotape
From now on when you submit a bug please make sure it is not a mod conflict and that it is actually a bug and make sure to include enough information that I can replicate the bug.
I'm gonna flush this game until the modder graciously update his mod, if he's still around..
edit type this, it will give the ID, i just made a new post up top of this thread. help "Survival Options" 0
you guys really think every modder now gonna come back? nah, we lucky f4se is getting an update
its not even worth to get the new update, nothing changes , cause modded was ur game already better than the new update
Whenever that comes folks here should give the heads up
"for those of you using this after update and can't get the holotape. type.... help "Survival Options" 0
this will show you the id code for it, then type... player.additem xx001ece .... (mine was 08001ece for example)
depending on your load order will determine the xx -but if you type that first command i wrote it will tell you :P"
this will show you the id code for it, then type... player.additem xx001ece .... (mine was 08001ece for example)
depending on your load order will determine the xx -but if you type that first command i wrote it will tell you :P