what's sad is that Starfield also has this glitch, however, after they fire their weapon again, the sound stops, or it will stop after a few seconds, but was still noticeable.
So I used this mod and the empty sound file removed the sewing machine noise from the NPCs who were plagued by it. Thank goodness. But now I'm having problems with a different sound bug/glitch.
This first happened to Piper when she was travelling with me. We got into combat w/ some muties outside Diamond City and I was doing a lot of jetpacking from rooftop to rooftop, so I don't know what exactly caused it. But when Piper finally caught up with me, I noticed what sounded like a stimpack injection followed by a sizzling/static noise that persisted endlessly. Every time we fast travelled or entered/exited a building, there it would be again: stimpack injection sound followed by a sizzling noise.
I've looked everywhere online for a solution. Nothing as of yet... lots of complaints but no solutions. Its not a Gauss Rifle sound effect. She's never held the Tesla Rifle or a Gamma gun. I think she did scav a laser rifle off a corpse (perhaps) but I was using a mod that forces companions to use a specific weapon I assign to them, not random stuff. (Better Companions- No Conflicts) But Piper continues to make the sound and nothing seems to fix it.
Today I helped some Minutemen defend a checkpoint and discovered one of them had a laser rifle and was making that darn static noise, just like Piper! I noticed that the laser rifle he was holding appeared to have an active charge, like a laser musket. I switched him to a different weapon via console. No change. I killed him via console (for science) and removed everything from him. No change!
*UPDATE* - I discovered what the sound bug was. Its the welding sound effects associated with the power armor station! I commanded Piper to check out the power armor station and as soon as she started welding I dismissed her. The sound unattached itself from her
Welding sound this time, not workbench or gun For me it was the scavenging station - but necropost mentioning welding sound was the right input for my problem. Companion had been in unassigned in a settlement, which contained an unassigned scavenging station. Fix: Built a new scav station, dismissed and assigned to it, waited a moment and rehired as companion the normal way. Fix has lasted after fast travel and closing and reloading the game.
OK. Let me walk you through what I did to "work around" the problem. Hope this might help.
So for whatever reason Piper started to make a weird click, then like an electric start sound followed by a rumble sound. Extremely annoying and unplayable.
After looking into this, much like this thread, I found a bug that is well known. Luckily, thank you to all who helped, there is a work around.
The #1 thing you have to determine is - What is the sound she is making.
Do not rely on what others post about their issue or sound, it could be a work bench, it might not be, so it is important you find out what your follower is sounding like.
About an hour into it, I had it narrowed down to a gammagun, telsa rifle or a gauss rifle. Figured out it was the gauss rifle.
Get the BAE. It is the really the only way you can figure this out. grab the audio file in your fallout 4 folder, mine is here: "Fallout 4\Data" called "Fallout4 - Sounds.ba2"
Put the file through the BAE extractor and you will have every sound FO4 makes at your fingertips. Be careful listening to the first sound, if you have your volume at 100% it will be VERY loud and making you grease your drawers.
Find the exact file that sound. The location and name is very important.
Goto your fallout4.ini in your documents/my games/fallout4 folder. Open it and make a save (call it fallout4-*date*.ini - I always use the date as the alt save so I know when the change was made - sample fallout4-032523.ini) - This is so that if anything goes wrong, you have the original file.
Now open the original file up again, inside find a line called "sResourceDataDirsFinal=" * note - it could have the extension "STRINGS\" there too, mine did not, I seen it on some. (another good reason to save the original)
NOTE: Pay attention to the slash. It is not the common " / " it is " \ "
For this to work mine looks like this: "sResourceDataDirsFinal=sound\"
Once that is done, save it. Now head back to the Fallout 4 data folder. Inside the data folder create a folder called sound. Inside this folder will not replicate what you extracted with the BAE. So for an example with my Gauss rifle issue.
"sound\fx\WPN\RifleGauss\"
You know the file name, you have to replace it with a blank, empty soundless file. That is up to you to create it, I did with my Adobe Premiere, it was 3 seconds of dead air. Saved it as a WAV file.
I renamed that empty file the name of the sound file making the noise (mine being "WPN_RifleGauss_Charge_LPM.wav". Put that empty wav file in that folder.
Started up Fallout 4 and Piper no longer makes that sound. Gauss rifles do not make any sound either but... its a workaround I can live with.
I am having this bug. i am a bit lost on how to install this. the fallout4.ini file does have the first part of the string, but after the = sign its blank. i copy the info in the description and place the un zip file . but doesn't work.
So glad I found this. My problem isn't with the workshop sound, it was with the BFG charge-up sound, which is WAY louder and absolutely screaming over every bit of dialogue.
For anyone finding this in the future trying to find a solution to this bug happening with the BFG, what I did was download this mod: https://www.nexusmods.com/fallout4/mods/27072 and replaced all the wavs with the silent wav from this mod.
fks command didn't work on the armor bench sound bug. It temporarily stops it, but it returns. Tested a bunch of different ways. From what I can find, this mod is pretty much the only way you can kill this specific sound loop on non-commandable npcs. Thanks for this.
Même avec la dernière version du jeu, ils n'ont même pas été capable de résoudre ce genre de bug infernal. Un vieux mod qui fonctionne toujours et très utile. Merci, approuvé.
50 comments
Excellent!
This first happened to Piper when she was travelling with me. We got into combat w/ some muties outside Diamond City and I was doing a lot of jetpacking from rooftop to rooftop, so I don't know what exactly caused it. But when Piper finally caught up with me, I noticed what sounded like a stimpack injection followed by a sizzling/static noise that persisted endlessly. Every time we fast travelled or entered/exited a building, there it would be again: stimpack injection sound followed by a sizzling noise.
I've looked everywhere online for a solution. Nothing as of yet... lots of complaints but no solutions. Its not a Gauss Rifle sound effect. She's never held the Tesla Rifle or a Gamma gun. I think she did scav a laser rifle off a corpse (perhaps) but I was using a mod that forces companions to use a specific weapon I assign to them, not random stuff. (Better Companions- No Conflicts) But Piper continues to make the sound and nothing seems to fix it.
Today I helped some Minutemen defend a checkpoint and discovered one of them had a laser rifle and was making that darn static noise, just like Piper!
I noticed that the laser rifle he was holding appeared to have an active charge, like a laser musket. I switched him to a different weapon via console. No change. I killed him via console (for science) and removed everything from him. No change!
*UPDATE* - I discovered what the sound bug was. Its the welding sound effects associated with the power armor station! I commanded Piper to check out the power armor station and as soon as she started welding I dismissed her. The sound unattached itself from her
For me it was the scavenging station - but necropost mentioning welding sound was the right input for my problem. Companion had been in unassigned in a settlement, which contained an unassigned scavenging station.
Fix: Built a new scav station, dismissed and assigned to it, waited a moment and rehired as companion the normal way.
Fix has lasted after fast travel and closing and reloading the game.
Ty, necropost :-)
So for whatever reason Piper started to make a weird click, then like an electric start sound followed by a rumble sound. Extremely annoying and unplayable.
After looking into this, much like this thread, I found a bug that is well known. Luckily, thank you to all who helped, there is a work around.
The #1 thing you have to determine is - What is the sound she is making.
Do not rely on what others post about their issue or sound, it could be a work bench, it might not be, so it is important you find out what your follower is sounding like.
About an hour into it, I had it narrowed down to a gammagun, telsa rifle or a gauss rifle. Figured out it was the gauss rifle.
Get the BAE. It is the really the only way you can figure this out. grab the audio file in your fallout 4 folder, mine is here: "Fallout 4\Data" called "Fallout4 - Sounds.ba2"
Put the file through the BAE extractor and you will have every sound FO4 makes at your fingertips. Be careful listening to the first sound, if you have your volume at 100% it will be VERY loud and making you grease your drawers.
Find the exact file that sound. The location and name is very important.
Goto your fallout4.ini in your documents/my games/fallout4 folder. Open it and make a save (call it fallout4-*date*.ini - I always use the date as the alt save so I know when the change was made - sample fallout4-032523.ini) - This is so that if anything goes wrong, you have the original file.
Now open the original file up again, inside find a line called "sResourceDataDirsFinal=" * note - it could have the extension "STRINGS\" there too, mine did not, I seen it on some. (another good reason to save the original)
NOTE: Pay attention to the slash. It is not the common " / " it is " \ "
For this to work mine looks like this: "sResourceDataDirsFinal=sound\"
Once that is done, save it. Now head back to the Fallout 4 data folder. Inside the data folder create a folder called sound. Inside this folder will not replicate what you extracted with the BAE. So for an example with my Gauss rifle issue.
"sound\fx\WPN\RifleGauss\"
You know the file name, you have to replace it with a blank, empty soundless file. That is up to you to create it, I did with my Adobe Premiere, it was 3 seconds of dead air. Saved it as a WAV file.
I renamed that empty file the name of the sound file making the noise (mine being "WPN_RifleGauss_Charge_LPM.wav". Put that empty wav file in that folder.
Started up Fallout 4 and Piper no longer makes that sound. Gauss rifles do not make any sound either but... its a workaround I can live with.
Hope this helped.
For anyone finding this in the future trying to find a solution to this bug happening with the BFG, what I did was download this mod: https://www.nexusmods.com/fallout4/mods/27072 and replaced all the wavs with the silent wav from this mod.