Hey, I love the work you have done. I would like if you would release a version where it is just one compilation of all your Military Skins into one plugin. Not sure how true this is, but I have always tried to reduce the number of plugins to a minimum since I have read somewhere it is a good idea to keep them minimum to avoid unnecessary crashes.
Granted, FO4 is MILES more stable than previous FPS series so far (had 1 crash after playing over 100 hours), it would still be nice to remove as much variable as possible. I'm sure it would be easy enough to just copy overrides in FO4Edit, but my request/suggestion is for you to create a compilation mod of your works.
Just upgraded from your 1.0 to 1.2 version for the T-60 armors, but they will not display for any of the custom skins (Pink, HotRod, etc.) for the T-60 Power Armor. Downgrading back to your 1.0 files for the T-60 works just fine. I looked at your file manifest and all of the files seem to be there, so is this a possible issue in the T60MilitarySkins.esp?
My Fallout4.ini path is correct: sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
Is anyone else observing this with the 1.2 vs. the 1.0 textures? Where the 1.2 textures will not render but the 1.0 textures do?
The old 1.0 is now in the optional file and it is a skin replacer, it replacer all your HotRod paints for the T-60.
1.2 version is standalone which you can download it with NMM, once is installed just go to your mod and you should see the Military skin options (army/desert/urban)
I have the mod installed, and the options show up, but they are all pink, none show the actual camo. I downloaded with the manager, how should I fix it?
any one have an idea why all of my power armor mods are pink? i have installed all the files on data where theyr belong and i have mods enabled i dont know what to do any more, i have the first version of fallout 4 (Pirate)
as you can see, the standalone is a lot more shiny / reflective / chrome-ish ... like somehow the Chrome mods (Brotherhood of Chrome) and your Military Camo had been fused together somehow... doesn't look half bad actually but i don't think this was intended, your X-01 replacer doesn't do this either. The T-60 Legs are not shiny either so it looks even more out of place, just Torso, Arms and Helmet are shiny.
Any idea?
PS: i also second the request for an alternate option without the BOS T-60 sign.
//edit: confirmed that it is the Brotherhood of Chrome mod ( http://www.nexusmods.com/fallout4/mods/2788/? ) that interferes here somehow, uninstalled it and the shine was gone... i would REALLY appreciate it if you could make it compatible to that one... (i'm so used to everyone running around in shiny chrome armor by now, it is really hard to go back to the dull and rusty vanilla look)
//edit 2: solved the problem by using the non replacer of the chrome mod, only kept a few select files from the replacer to make the Brotherhood paint chrome and the jetpack, but not any of the other default paints, now i got it all working together as i want
JFYI, I suggest you mention in your mod description that the optinal jetpack retex needs to be installed manually, and also update the ReadMe text to reflect this. As it is, with most people having other retex mods installed, the jetpack retex is only going to work if put into the right folder: Data/Textures/Actors/Powerarmor, where it is likely to overwrite any existing retex mod files (such as texture optimization files).
Also, I suggest you disable NMM download for that file, at least until installation via NMM actually works for all.
Love your skins, they look great! I have had my armors reset to Model A blank skins though on a couple occasions of loading up the game, but not with your skins alone. It reset my Institute skin armors as well. Any idea what may have caused this? I did install a new base armor skin once but deleted it and it happened again on another occasion after that.
35 comments
Granted, FO4 is MILES more stable than previous FPS series so far (had 1 crash after playing over 100 hours), it would still be nice to remove as much variable as possible. I'm sure it would be easy enough to just copy overrides in FO4Edit, but my request/suggestion is for you to create a compilation mod of your works.
Anyway, thanks for the great mod.
My Fallout4.ini path is correct: sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
Is anyone else observing this with the 1.2 vs. the 1.0 textures? Where the 1.2 textures will not render but the 1.0 textures do?
Kind Regards,
Koinonos
1.2 version is standalone which you can download it with NMM, once is installed just go to your mod and you should see the Military skin options (army/desert/urban)
1.2 Replacer (Shark): http://picload.org/image/ppdawwc/fallout42015-12-0402-52-41-63.jpg
1.0 Standalone: http://img3.picload.org/image/ppdawwo/fallout42015-12-0402-52-35-87.jpg
as you can see, the standalone is a lot more shiny / reflective / chrome-ish ...
like somehow the Chrome mods (Brotherhood of Chrome) and your Military Camo had been fused together somehow... doesn't look half bad actually but i don't think this was intended, your X-01 replacer doesn't do this either.
The T-60 Legs are not shiny either so it looks even more out of place, just Torso, Arms and Helmet are shiny.
Any idea?
PS: i also second the request for an alternate option without the BOS T-60 sign.
//edit:
confirmed that it is the Brotherhood of Chrome mod ( http://www.nexusmods.com/fallout4/mods/2788/? ) that interferes here somehow, uninstalled it and the shine was gone... i would REALLY appreciate it if you could make it compatible to that one... (i'm so used to everyone running around in shiny chrome armor by now, it is really hard to go back to the dull and rusty vanilla look)
//edit 2:
solved the problem by using the non replacer of the chrome mod, only kept a few select files from the replacer to make the Brotherhood paint chrome and the jetpack, but not any of the other default paints, now i got it all working together as i want
Also, I suggest you disable NMM download for that file, at least until installation via NMM actually works for all.