i tried your mod and it worked fine nothing got reset or anything and i was able to scrap almost anything, key word almost, the lamp that is on top of a table and like 3 or 4 wood planks beside the left wall are unscrapable and can't be disable with console command and if I could make a request about the power source in the place (the thing hanging on the ceiling), it has 2 power, I know that the cave is small so a lot of power would be silly but could you increase it a little, maybe make it 15? as it is, quite nice!
I can't change the power without pushing out a new file, but what you can do is open the console, select the fuse box (it's hard with the wires in the way, it should be 1500173d) and type "setav 32e number" where number is the additional amount of power you want. So since it starts at 2 if you type "setav 32e 18" you'll get 20 power output.
As for the unscrappable items, you can disable them, it's just hard to select them in the console because the dust effects are in the way. The lamp is 000a3712 and the planks are 000a373b. I just disabled them all and it seemed to work fine.
I'm having the same problem as some others, the Minutemen quest makes me build in here and they showed up in here instead of Sanctuary. Cool mod otherwise I just wish these problems were fixed, maybe it's a load thing though.
Fantastic mod. I'm using it together with FROST Survival mod and 40 more. I was looking for something like this to be able to build indoors considering the lethal radstorms when playing FROST survival, no issues so far, the mod works perfect.
I really recommend this mod to all of you FROST players, fits perfectly, the root cellar home can save your life specially at the start when dealing with the radiation. you can build anything there, even floors, electrical furniture, workbenches, kitchen and so on. Even you can delete the concrete walls, pipes and other elements that are there if you want even more space: just open the console, click with the mouse on the object you want to delete and write: "disable" (without quotes). If you look at the screenshot where the round television is, there is a stone wall/pillar right behind it that can also be deleted, that frees up a lot more space, is the stone wall right behind the television and the gray pipe. You can also delete sandbags, roots, planks... doing this the cellar space increases considerably, I even have a power armor station inside + all the crafting worbenches + my bed + storage + tv + radio + commodities. if you manage your space there wisely you can fit everything there =).
Also if you need more power down there, do what @klewachu said few posts below: "find the fuse box and open the console, select the fuse box (it's hard with the wires in the way, it should be 1500173d) and type "setav 32e number" where number is the additional amount of power you want. So since it starts at 2 if you type "setav 32e 18" you'll get 20 power output".
Thank you for the mod @Klewachu kudos for ya! ^.^)/, found the mod a must have when playing FROST and become one of my favourites.
I had some items in the cellar, but when I came back, some of the original clutter (cinder blocks, oil drums and some shelves) have come back, and cannot be scrapped via the workshop menu. I'm not sure if this is a conflict with a mod I have installed since, and Scrap Everything seems to be working fine in other settlements. Any ideas?
Thank you so very much for this. I've been struggling for hours trying to get portable work benches/workshop spawning and just unable to make any of it work and then, this. Already done, gassed up and oiled, ready to rock just turn the key and BAM. This is all I wanted to do, make the cellar a little homeplate and voila..
I don't know what exactly the problem is but when I need to build the beds for the Sanctuary quest I can only build them in the root cellar to get completion. Will un-install and test again soon.
Nice little mod! The cellar is always my first player residence, and this complements that nicely ^^
Just FYI, there are minor conflicts with Tales from the Commonwealth, which adds items to the root cellar during certain quests (presumably to avoid conflicts with vanilla settlement construction in Sanctuary proper). It's generally not a huge problem, so long as you load this mod after Tales (although you may see things floating in midair from time to time).
Edit: I'm experiencing a game-breaking issue due to this mod (see bug reports), so I'm reluctantly uninstalling, for now. It's a great idea, but it just needs more polish.
Great mod, really enjoying a realistic survival mode being able to hide underground for shelter.
Some issues I've noticed (all of which I can work around, just thought I'd mention them):
The mod makes the quest Sanctuary (where Sturges asks you to build stuff) potentially impossible to complete. This is because the quest target for this quest is meant to be the Sanctuary workshop, but instead it points to the Root Cellar workshop and requires the items to be built in that cell. This is fine for the first objective (build beds), but I think the only reason I completed the second objective (build water pumps) was thanks to the Place Anywhere mod. The next objectives (build food and defense) I didn't bother trying, since I can't assign settlers to Root Cellar. At this point I had to console 'completequest 5dee4', (advancing quest stages had no effect), and everything's fine now. Not sure if this will cause any other issues in further quests.
Not sure if this can be fixed, but 'Items stored in workbench' don't seem to be shared across benches. Inventory is fine, but I tried to move the crafting benches from Sanctuary to Root Cellar by storing them in the workbench. They only appeared in Sanctuary's bench, not Cellar's. Worked around by cheating the components required to build them in Cellar.
Also, I'm not sure how this happened, but within the last hour of gameplay, a second Sanctuary Hills location has appeared in my 'Send To' list. It looks like I may be able to send companions or settlers to Root Cellar, but I don't think I want to try.
Lastly, holding 'enter workshop' button while in Root Cellar opens the workshop menu, but tells me I'm outside the buildable area, and kicks me in five seconds. Works fine if you activate the workbench directly. Hardly an issue, really, since the workbench is always in arm's reach.
15 comments
As for the unscrappable items, you can disable them, it's just hard to select them in the console because the dust effects are in the way. The lamp is 000a3712 and the planks are 000a373b. I just disabled them all and it seemed to work fine.
Hope that helps!
I really recommend this mod to all of you FROST players, fits perfectly, the root cellar home can save your life specially at the start when dealing with the radiation. you can build anything there, even floors, electrical furniture, workbenches, kitchen and so on. Even you can delete the concrete walls, pipes and other elements that are there if you want even more space: just open the console, click with the mouse on the object you want to delete and write: "disable" (without quotes).
If you look at the screenshot where the round television is, there is a stone wall/pillar right behind it that can also be deleted, that frees up a lot more space, is the stone wall right behind the television and the gray pipe. You can also delete sandbags, roots, planks... doing this the cellar space increases considerably, I even have a power armor station inside + all the crafting worbenches + my bed + storage + tv + radio + commodities. if you manage your space there wisely you can fit everything there =).
Also if you need more power down there, do what @klewachu said few posts below: "find the fuse box and open the console, select the fuse box (it's hard with the wires in the way, it should be 1500173d) and type "setav 32e number" where number is the additional amount of power you want. So since it starts at 2 if you type "setav 32e 18" you'll get 20 power output".
Thank you for the mod @Klewachu kudos for ya! ^.^)/, found the mod a must have when playing FROST and become one of my favourites.
Thank you so much :) :) :)
Just FYI, there are minor conflicts with Tales from the Commonwealth, which adds items to the root cellar during certain quests (presumably to avoid conflicts with vanilla settlement construction in Sanctuary proper). It's generally not a huge problem, so long as you load this mod after Tales (although you may see things floating in midair from time to time).
Edit: I'm experiencing a game-breaking issue due to this mod (see bug reports), so I'm reluctantly uninstalling, for now. It's a great idea, but it just needs more polish.
Some issues I've noticed (all of which I can work around, just thought I'd mention them):
The mod makes the quest Sanctuary (where Sturges asks you to build stuff) potentially impossible to complete.
This is because the quest target for this quest is meant to be the Sanctuary workshop, but instead it points to the Root Cellar workshop and requires the items to be built in that cell. This is fine for the first objective (build beds), but I think the only reason I completed the second objective (build water pumps) was thanks to the Place Anywhere mod.
The next objectives (build food and defense) I didn't bother trying, since I can't assign settlers to Root Cellar. At this point I had to console 'completequest 5dee4', (advancing quest stages had no effect), and everything's fine now. Not sure if this will cause any other issues in further quests.
Not sure if this can be fixed, but 'Items stored in workbench' don't seem to be shared across benches. Inventory is fine, but I tried to move the crafting benches from Sanctuary to Root Cellar by storing them in the workbench. They only appeared in Sanctuary's bench, not Cellar's. Worked around by cheating the components required to build them in Cellar.
Also, I'm not sure how this happened, but within the last hour of gameplay, a second Sanctuary Hills location has appeared in my 'Send To' list. It looks like I may be able to send companions or settlers to Root Cellar, but I don't think I want to try.
Lastly, holding 'enter workshop' button while in Root Cellar opens the workshop menu, but tells me I'm outside the buildable area, and kicks me in five seconds. Works fine if you activate the workbench directly. Hardly an issue, really, since the workbench is always in arm's reach.
Overall, top job! Keep it up!