File information
Created by
xSHADOWMANx or Sumwunn at githubUploaded by
xSHADOWMANxVirus scan
About this mod
Enables achievements in Fallout 4 with mods. F4SE support.
- Requirements
- Permissions and credits
- Changelogs
- Donations
REQUIRES THE LATEST VERSION OF MY DLL LOADER TO BE INSTALLED -IF- YOU ARE NOT USING F4SE!
-
What is this?
It's a plugin I made that re-enables achievements while using mods by
patching Fallout 4 during runtime. It's designed to be version
independent.
It also works on modded saves.
No more achievement warnings, no more [M]!
NOTE!
This mod is not required if you are using another that also enables achievements.
In the instance that an update breaks F4SE, it's possible this mod may still work with my DLL Loader.
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IMPORTANT!
If upgrading to v1.3 from an earlier version, make sure the following files are deleted beforehand:
- AchievementsModsEnabler.dll
- AchievementsModsEnabler.dll_Exports.txt
- AchievementsModsEnabler.ini
- DllLoader.txt
- LICENSE.txt
- X3DAudio1_7.dll (ONLY if you installed the DLL Loader)
How to install
- Install my DLL Loader manually -OR- F4SE.
- Install this mod via your mod manager.
- Refer to THIS IMAGE to make sure it's installed correctly.
- Play!
How to uninstall
- Uninstall via your mod manager.
How to install (MANUALLY)
- Install my DLL Loader manually -OR- F4SE.
- Copy the Plugins & F4SE folder to Fallout 4's Data folder.
- Refer to THESE IMAGES (#1, #2) to make sure it's installed correctly.
- Play!
How to uninstall (MANUALLY)
- Delete:
Data\Plugins\AchievementsModsEnabler.dll
Data\Plugins\AchievementsModsEnabler.ini
Data\Plugins\AchievementsModsEnabler.dll_Exports.txt
Data\F4SE\Plugins\AchievementsModsEnablerLoader.dll
AchievementsModsEnabler.ini located in Data\Plugins\Sumwunn contains these options:
bEnableLogging=1
; false/0 = Disabled.
; true/1 = Enabled.
bIgnoreExpectedProcessName=0
; false/0 = Expected process name detection enabled.
; true/1 = Ignore Fallout4.exe & SkyrimSE.exe (and VR) name detection. Allows mod to work regardless of EXE name.
; Automatically overridden when using SKSE/F4SE.
How do I know if it's working?
You'll get no achievement warnings, and the [M] will won't appear in the saves menu (already modded saves will need to be re-saved for [M] to disappear), alternatively you can check the log just to be sure.
After you've started Fallout 4 (you can alt-tab for this part), go to Data\Plugins\Sumwunn, there's a log file called: AchievementsModsEnabler.log.
It will either say "YES" or "NO". Indicating whether or not the plugin successfully patched Fallout 4. So if it says NO, lemme know!
Will it need updating?
Probably not! I've designed this to be version independent. However in the case
that it does, I will have it fixed very quickly-ish.
Below is a list of Fallout 4 versions that have been tested and working.
Tested & working versions w/ 1.3+ (Next Gen Compatible):
1.10.980
Tested & working versions w/ pre-v1.3
1.10.82.0
1.10.20.0
1.9.4.0.1
1.8.7.0.0
1.7.22.0
Source: CODE
NOTES
- Achievements are baked into the saves; any achievement you would have received most
likely won't be obtainable unless you load an earlier save or start again. - Sometimes after installing this your saves appear to disappear. This is due to how Bethesda sorts saves. Select "Show all
saves" and they will appear. - Unavailable for UWP and Consoles due to their locked down nature.
- If your save is already modded, you'll have to save again to order for the [M] to disappear.
- This will not get you VAC banned in any manner as Fallout 4 does not use any anti-cheat.
- If you have renamed your Fallout 4 you must edit this mod's ini file to accommodate that or use F4SE.
- If the mod is not working, try restarting Steam and/or your computer.
- The DLL Loader is not required if using F4SE to launch Fallout.
- Written in C++/ASM.
CREDITS:
Bethesda for Skyrim SE. (http://store.steampowered.com/app/489830/)
Microsoft for Visual Studio. (https://www.visualstudio.com/)
The UASM devs. (https://github.com/Terraspace/UASM)