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Cthulhu And Me

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Cthulhuandme

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33 comments

  1. vvk78
    vvk78
    • member
    • 87 kudos
    @Cthulhuandme: I've downloaded and am using all your "Varied" mods. Can you a similar mod for Settlers too. So that the generic Settlers have some variety at least in their facial profiles?
  2. gb75
    gb75
    • member
    • 1 kudos
    R
  3. NRant
    NRant
    • supporter
    • 15 kudos
    Great mod, but i have a very quick question. Does this have compatibility with unique npcs?
    1. User_38963060
      User_38963060
      • account closed
      • 0 kudos
      yeah, it would be great if we could have a reply to this. I'm not sure if it's compatible myself and i'm afraid that it's going to clash with unique npcs.
  4. davoker
    davoker
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    This type of simple mods are those that give details to the game, thanks * O *
  5. lewisroantree
    lewisroantree
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    • 18 kudos
    Think you could do a Varied Brotherhood/Railroad/Minutemen mod as well?
  6. BAPWAS
    BAPWAS
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    • 113 kudos
    hey, really an awesome piece of work there, just wanna know before installing, do i have to wait indoor until a cell reset to have it working properly?
    1. BiohazardInc
      BiohazardInc
      • member
      • 0 kudos
      Not sure if you found your answer for this yet, but just in case you didn't or anyone else had the same question...
      I believe you just have to sleep a few days and they'll start showing up.
    2. BAPWAS
      BAPWAS
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      • 113 kudos
      thanks, was checking some mods randomly and founds this, glad someone answered
  7. BombadJedi
    BombadJedi
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    • 20 kudos
    love your mods! endorsed all of them! Im praying for Varied BOS and Minutemen
  8. teepeezombie
    teepeezombie
    • member
    • 1 kudos
    After you get the Varied Goodneighbor Watch mod done, do you have plans to release an "all-in-one" mod with just a single .esp? Because I love them all, and that would be fantastic.
    1. BiohazardInc
      BiohazardInc
      • member
      • 0 kudos
      "Yep. Once I get at least six of these mods made, I'll do it. But I already have to make a few patches, so those will be in it as well. I think varied Coursers will be next."
  9. Runzu87
    Runzu87
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    Thank you so much for all the attention to the other NPCs in the game. It's nice to actually feel like there's all kinds of people in the Commonwealth. Are you planning to give more faces to any more factions? What about the people in Diamond City/Good Neighbor? :3c
    1. Cthulhuandme
      Cthulhuandme
      • member
      • 78 kudos
      I have made varied Diamond City Guards already, and a varied Neighborhood watch is coming as well.
    2. Runzu87
      Runzu87
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      Yes, you did. I even downloaded it. I must have been tired when I made the original comment. xD Apologies. And yay, I can't wait to see what you come up with!
  10. deleted7065147
    deleted7065147
    • account closed
    • 2 kudos
    Looks good!

    I have a question that you may be able to help me with. If you used the creation kit how did you get the eyebrows to show properly on your NPCs, I've edited a few NPC faces and it worked correctly except the eyebrows (I dont have any mods installed) the eyebrows would revert back to the default 'thin arched' eyebrow style even if I have the NPCs set with a totally different style. Thanks!
    1. Cthulhuandme
      Cthulhuandme
      • member
      • 78 kudos
      Every time you finish making an NPC, make sure 'Is Chargen Preset" is selected.
      To add eyebrows, you have to add them like a dirt or scar layer in the chargen parts, and roll the opacity all to 100
    2. deleted7065147
      deleted7065147
      • account closed
      • 2 kudos
      I'm editing already existing NPCs like overhauling Sanctuary, would checking Chargen Preset screw that up? The eyebrows are all ready added since its a pre-existing NPC.

      (Edit) I tested it out with chargen preset checked, it seemed to have worked and it didn't add any NPCs to the preset list in the CC. Idk why that works, but it did. Thanks! It doesn't seem to make the NPCs act any differently (not that it should but you never know with the CK)