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Korodic

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Korodic

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  1. Korodic
    Korodic
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    UPDATE 1.2.1 IS HERE!

    Check the change log for further details. DLC is required for this update. Please note that if you do not have the DLC, your game will crash due to a missing dependency.

    Thanks for all who showed interest in this mod. Sorry for the late update.
  2. stefan88ita
    stefan88ita
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    Hi please can you tell me why I only get these companions and not ther others to track?
    screenshot
  3. epiktet
    epiktet
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    Hello,
    could you please create exactly the same mod but only for Fallout London?
    Several people, including me, could use such a mod as we lost some of our companions..
    Thanks in advance.
    1. Delta616
      Delta616
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      yes please.
  4. Ranbooooo0f
    Ranbooooo0f
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    On the Xbox 1 Companion tracker NO DLC version when i try to enable it it says i dont have required files for the mod how do i fix this issue? i really need it there isnt another one like it and i lost a couple companions 
  5. Freemon34
    Freemon34
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    Currently broken from the Next-Gen update.
    1. mrschpiffey
      mrschpiffey
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      Mod version 1.2.1 currently working for me on Next Gen patch. You might have a conflict or something.
  6. Omegaraptor05
    Omegaraptor05
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    I must've done something wrong, didn't install it right somehow, or something else conflicts. I looked all over the chem bench and I cannot find the tape for the life of me.
    1. Zedernwaechter
      Zedernwaechter
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      Did you find out what the issue is? I have the same problem
    2. Ireng
      Ireng
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      I also can't find it. I changed my whole build to be able to make the chem station and now the item is not there.
  7. TheSuitDeveloper
    TheSuitDeveloper
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    Hey, I have an issue: I wanted to craft that one holoband but I can't find it in the chemistry station.
    Is it normal or not ?
    Thanks and have a good one
  8. Angga99
    Angga99
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    HI, I want to ask a question. Does this mod edit console.swf and conflict with other mod that edit console.swf?
    1. Korodic
      Korodic
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      This mod shouldn’t have anything to do with UI editing (.swf files)
  9. MrBaloneyPony
    MrBaloneyPony
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    Question resulting from another post here:

    Uninstalling mods that use scripts is a no no, and I just go ahead and start a new game if I have to remove a mod: period.  It's bad juju to mess with lo.

    Anywho, since I was using your old version before you fixed the bug, I just manually copied and overwrote the old one to keep LO and save file in tact.  Is that a goof because I'm dealing with scripts?  I don't wanna start over again..but ..it's okay, I'm a big boy.  Give it to me straight doc...am I never gonna shuffle again?
    1. Korodic
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      This mod is really low risk for having issues script wise. I wouldn’t say that logic applies to a mod like this.
  10. private1q
    private1q
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    I have been posting my followers at settlements as guards and quickly lost track of where they were.
    I installed your mod with MO2, ran LOOT to check the sort, and BAM! no more lost followers! :)
    Thanks for this simple and effective mod.
  11. batboy1999
    batboy1999
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    It seems after a while it doesnt track companions anymore. It still has quest selected and the marker on the map, but not in the player's vision (compass for example)

    i load an old save and it seems to work again (but it's hours ago), but i don't know what happened

    Edit: I reinstalled it and it showed up for a second but as Dogmeat (tracking) gets closer it disappeared permenantly. 

    Edit: Did a fresh uninstall, load up and save the game without the mod, and then reinstalled it again. it worked

    Edit: nevermind, it stops working everytime I load up the game again after fixing it
    1. MrBaloneyPony
      MrBaloneyPony
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      This is gonna sound crazy, but have you diddled your .inis at all?  Either manually or with bethINI?  Cuz you may have changed a value and forgot which one... Or with bethINI, it seems to like doofing up certain .ini values.  Like, you set rain occlusion on in the bethINI, but when you load the fo4 splash screenz it's disabled.

      I first noticed these incongruities a few weeks ago.  Deleting all my .inis and rebuilding them all has fixed a bunch of issues I'd been having with mods not working right.  

      Verify integrity of local files thru steam, and rebuild your inis