v1.0 - No ridiculous Charisma hacking required |6.6| v1.1 - Added file for increasing object limit without a script! v1.2 - FormIDs fixed/Rebuilt with FO4Edit. Redownload. Thanks MookittyBonnie. v1.3 - NoObjectLimit-DLC.esp added.
July 2016 - Removed NoObjectLimit files from mod page. I recommend using one of the other no build limit files on the nexus. I don't want to worry about updating that stuff anymore
Yeah. They weren't updated and I don't want to bother with updating them. There are other specific mods that do the same thing. I'll specifically update the sticky. My Fallout 4 play/attention is sporadic
Actually they still work just fine. The only issue I ever ran into is with the MOD "Move That Work Bench" and it was a simple fix it was simply a matter of making sure that "NoObjectLimit" esp is placed after the other MOD and it still works the same. No reason to abandon this.
Been using this mod since the early times *endorsed*, and the increased build was my initial initiative to use this, and the variety (I get from other mod's) and increase in population was a mere "bonus". So noobjectlimit has been a part of my "essential"-mod's for some time, sad to see it go, when looking at the bug-reports on 1 mod you say do the same stuff it's like 25 of them -_- Or more complex ones claiming to be more simple with scripting and menus and crap. Luckily I still have 1.21 of noobj.limit, just curious if it will do the trick still and not conflict (don't care if it doesn't work) with any of the DLC's I have seems legit acc. to this post, but it's 1.21, I'll keep that move-workbench loadorder in mind... Thanks for your pioneering work! ^_^
Anybody know if this mod still works or not? And are there any alternative mods if it doesn't work anymore? My settlements only have 10 each and aren't growing anymore.
Do not use this mod, it is broken. In my game, this mod breaks settlers recruitment. Get some when install relay, and then nothing. Unistalled, and settlers coming again.
I can personally confirm this mod does not work, at all. It has also started causing some issues with my game, randomly all my settlers will get unassigned from everything, theyll all be idle wandering around and meanwhile the happiness rating I had worked so hard to keep above 80 plummeted due to lack of food and defense. Ill check on settlements later to find this has happened, and it keeps happening. Ive even noticed while I was building in the settlement, I had just finished assigning all 18 settlers to their respective jobs, and it decided to jerk me off by resetting the whole damn thing, which means I got to do laps around the settlement and individually assign each settler back to where they were supposed to be. Needless to say Ive uninstalled this since, the severity of the bugs combined with the fact that it simply doesnt work, makes this a no go. Based on the high volume of comments Ive read with similar sentiments, Ill venture to say this is a somewhat common experience.
Use this console command for infinite settlers:
setgs iworkshopsettlerpopulationmax 999
This maxes the settler cap with a single, simple command. It needs to be done every time you boot the game, unless you want to make a plugin that does this. Ive noticed that a high volume of these increased population mods are DOA and nonfunctional. I dont know if its from a recent patch, or something but after searching google that console command was the only thing I found that worked. I tried two other mods like this one, not only did they not work for me personally but they also had a high volume of comments saying it didnt work, so something must have happened recently with FO4.
You can get this to auto apply by putting it in your ini. Make a Fallout4Custom.ini where the other FO4 ini are at. This way won't be wiped if default ini get replaced by launcher.
Use whatever size you want were the 999 is. This will run the console command every time you run the game.I have been using this same method to set jetpack parameters so I can fly high into the sky and not use stamina to do it.
or are you making another custom ini? I'm new to pc modding at it seems that the settler limit mods on Nexus are kind of sketchy when I read all of the posts on them.
so u mention that every time boot the game we have to enter this console command so what would happen if i dont use the console command when i get all the settler and then boot the game are they gona disapeared or something because i want 40settler for just one settlement
No it will set the limit to '999' or whatever value you put there by default. So whenever you load your game the limit is already applied.
@ justin7601 and @ Eman17j: Thank you guys! I was searching for another mod like this when I realized this one doesn't work and didn't even think about this :D
That was a close one. Almost downloaded another non-working mod from another lousy developer and would've wasted more precious time. Thanks for this, good catch. Nexus really needs to add a "Mark as clutter" option for things like this that are just pathetically downright abandoned.
Hmm, I checked the plugin with FO4Edit and the one and only thing it changes is the value 'iworkshopsettlerpopulationmax '.
So using this plugin and setting the value via ini or console does exactly the same, only this plugin makes it persistent.
About people complaining the mod not working - it just removes the limits of people in settlements while moving them around. You will have to use scripts or other mods that take care of recruiting more than the vanilla amount of settlers (10 + charisma).
And about the problem with settlers becoming unassigned - happened to me too, but it seems totally unrelated to this mod. As said this mod is only changing a single game variable and it's highly unlikely that this bug/behaviour is triggered by this.
@TurboKiller1988, I got mine in the same folder that my Saves are in. Maybe yours is the same as mine. Location of mine is: This PC/Documents/My Games/Fallout4/Fallout4Custom.ini
Sadly this mod doesn't work for me. And I dunno why i put setgs iwokshopsettlerpopulationmax 999 in Fallout4Custom.ini also doesn't work?, I can see it did change the game setting in console commands, but nothing happens. But if I input this command manually, it works, I can send settlers to wherever I want. Problem is I have to do it every time when I load a save. Anyone got any ideas?
FuhrerVon, I don't know if you managed to solve your problem, but for me the file solution worked perfectly.
I added the following line: sStartingConsoleCommand = setgs iworkshopsettlerpopulationmax 30;(Where 30 is the value I wanted, which makes the max population at "30+charisma") At the end of the file C:\name_of_your_user\Documents\My Games\Fallout4\Fallout4Custom.ini
Like this :
It works as expected :)
Big thanks to justin7601 for the command line, and to Eman17j for the INI file solution. Cheers
Special Thanks to user: screamline for the following post on the FALLUI - MAP Mod page for the following post:
PSA for anyone who's reading this directly on Nexus (via the "Posts" tab), rather than on the Nexus forums -- these .ini changes do indeed work, but you can't simply copy/paste what's here. See the bits that say "javascript-event-stripped"? That's telling us Nexus's servers ran a script that replaced some of the characters that this commenter originally typed out, perhaps for validation/security reasons but really we don't know. Regardless, if you go to the forum thread, you'll see what the commenter originally wrote. Copy/paste that into your .ini files.
End of screamline's post.
User goldorhino's fix should work for anyone viewing his image from the "Post" page. This took me hours to figure out.
I gave it a good read; what it says is that people better informed than you or I were working hard to fix this in the FO4 Unofficial patch all the way back in 2016, and already had beta solutions in place by the end of that single thread. Arthmoor has us covered as is so often the case.
every time i do this it ends up breaking my vortex/loot I really want to increase my settler population but I'm upset this isn't working for me. I'm getting this error that says
Erorr: Game-specific settings could not be initialized. libloadorder failed to create a game handle. Details: Failed to parse ini file, error at line 9, volume 77; expecting "[Some('=')]: but found EOF.: Libloadorder error
This mod worked for me with 30 settlers, but settlers would just stand around. After disabling this mod, settlements are alive once again, including Vault 88. I'd rather have fewer settlers and a lively settlement, especially after all the effort building a fancy settlement, then lots of settlers just standing around which defeats the point of hours of settlement building only to have settlers not using any of the features.
I would personally recommend a mod like SIM settlements for something like this. Because micromanaging, as many people as this mod allows you to have. Would probably be very micro intensive. And some of the things in some settlements, like the ASAM stuff and the vault tech population management system. Would be very helpful for this sort of mod. But that's my opinion.
296 comments
v1.1 - Added file for increasing object limit without a script!
v1.2 - FormIDs fixed/Rebuilt with FO4Edit. Redownload. Thanks MookittyBonnie.
v1.3 - NoObjectLimit-DLC.esp added.
July 2016 - Removed NoObjectLimit files from mod page. I recommend using one of the other no build limit files on the nexus. I don't want to worry about updating that stuff anymore
Use this console command for infinite settlers:
setgs iworkshopsettlerpopulationmax 999
This maxes the settler cap with a single, simple command. It needs to be done every time you boot the game, unless you want to make a plugin that does this. Ive noticed that a high volume of these increased population mods are DOA and nonfunctional. I dont know if its from a recent patch, or something but after searching google that console command was the only thing I found that worked. I tried two other mods like this one, not only did they not work for me personally but they also had a high volume of comments saying it didnt work, so something must have happened recently with FO4.
In this put
[General]
sStartingConsoleCommand=setgs iworkshopsettlerpopulationmax 999;
Use whatever size you want were the 999 is. This will run the console command every time you run the game.I have been using this same method to set jetpack parameters so I can fly high into the sky and not use stamina to do it.
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
or are you making another custom ini? I'm new to pc modding at it seems that the settler limit mods on Nexus are kind of sketchy when I read all of the posts on them.
[General]
sStartingConsoleCommand=setgs iworkshopsettlerpopulationmax 999;
@ justin7601 and @ Eman17j: Thank you guys! I was searching for another mod like this when I realized this one doesn't work and didn't even think about this :D
[General]
sStartingConsoleCommand=setgs iworkshopsettlerpopulationmax 999;
If I put in
setgs iworkshopsettlerpopulationmax 999
via the console it does.
Using F4SE and Mod Organizer, anything different with those?
UPDATE - fixed
Found the ini files for Mod Organizer 2 are in the profiles section of MO2.
So using this plugin and setting the value via ini or console does exactly the same, only this plugin makes it persistent.
About people complaining the mod not working - it just removes the limits of people in settlements while moving them around. You will have to use scripts or other mods that take care of recruiting more than the vanilla amount of settlers (10 + charisma).
And about the problem with settlers becoming unassigned - happened to me too, but it seems totally unrelated to this mod. As said this mod is only changing a single game variable and it's highly unlikely that this bug/behaviour is triggered by this.
https://www.afkmods.com/index.php?/topic/4462-fo4-unlimited-settlementssettlers-a-caveat-for-mod-users/&
I added the following line:
sStartingConsoleCommand = setgs iworkshopsettlerpopulationmax 30;
(Where 30 is the value I wanted, which makes the max population at "30+charisma")At the end of the file C:\name_of_your_user\Documents\My Games\Fallout4\Fallout4Custom.ini
Like this :
It works as expected :)
Big thanks to justin7601 for the command line, and to Eman17j for the INI file solution.
Cheers
PSA for anyone who's reading this directly on Nexus (via the "Posts" tab), rather than on the Nexus forums -- these .ini changes do indeed work, but you can't simply copy/paste
what's here. See the bits that say "javascript-event-stripped"? That's
telling us Nexus's servers ran a script that replaced some of the
characters that this commenter originally typed out, perhaps for
validation/security reasons but really we don't know. Regardless, if you
go to the forum thread, you'll see what the commenter originally wrote.
Copy/paste that into your .ini files.
End of screamline's post.
User goldorhino's fix should work for anyone viewing his image from the "Post" page. This took me hours to figure out.
Erorr: Game-specific settings could not be initialized. libloadorder failed to create a game handle. Details: Failed to parse ini file, error at line 9, volume 77; expecting "[Some('=')]: but found EOF.: Libloadorder error
if you know how to fix this please help
Well, that never happened. Thanks, Bethesda