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AKcelsior

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akkalat85

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  1. AKcelsior
    AKcelsior
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    Update 2.2:
    - Mod now contains both vanilla and AWKCR + AE versions!
    - Recon sensors + Targeting HUDs added to eyewear.
    - Lining + Add-ons added to helmets.
    - Fixed UV error + retex on Ocular Eyepiece.
    - Added 1 new bulb type.
    - Added 2 optional 1st person light meshes.
    - Added alternate 3rd person animations.
    - Changed color tone on halogen bulbs.
    - Remade installer.
    - Balance tweaks.
    - Ring slot removed.
    - Changed Sonic Earpiece slot.
    - Changed crafting category for Sonic Earpiece from "Earrings" to "Headband" (only affects AWKCR + AE version).
     
    Update 2.3:
    - Scripted leveled list integration.
    - Equipment has a chance to spawn on various factions throughout the wasteland.
    - Rebalanced stats and crafting components.
    - Incandescent bulb is slightly less yellow.
    - LED bulb is now twice as bright as Halogen.
    - Reduced shadow draw distance to improve performance.
    - Removed the placed Wastelander Helmet outside Vault 111.

    ** Uninstall any previous versions and patches before updating! **
  2. JackSmacksLive
    JackSmacksLive
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    No longer works
    1. cahal89
      cahal89
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      Thanks for the heads up. Man, NONE of the pipboy flashlight mods work. "Legendary Lamps" causes a CTD before even reaching the main menu (as if some mysterious master is missing) and Pipboy Flashlight is for third-person only. There's literally nothing left to even try. 
    2. JackSmacksLive
      JackSmacksLive
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      yeah im playing this game for the first time but I guess it just had some update that made most of the mods for it break, and all of the mod creators are done with fallout.
    3. Kahsyrbag
      Kahsyrbag
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      Get the Fallout Downgrader, the next gen update messed up all modding, and you just have to get rid of it.
  3. Admiral30
    Admiral30
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    Is it possible to customize flashlight light pattern without installing Pip-Boy Flashlight? I tried to move new textures from Pip-Boy Flashlight to separate mod, but Tactical Flashlights don't recognize it. I don't want to use both because I want to keep original Pip-Boy 360 degrees flashlight.
  4. kplusa
    kplusa
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    Is it safe to re-install this in the middle of a modded playthrough if I want to try the various settings?


  5. s3nnin
    s3nnin
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    alguien sabe porque la luz pasó de ser azul a luz 'normal'? me gusta el azul
  6. LloydNeedSleep
    LloydNeedSleep
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    Y'all I'm dumb and I don't know how to turn the flashlight on even though I can put on the eyepiece. What do?
    1. spiralade
      spiralade
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      doubt it helps months later, but you hold down tab / your pipboy keybind for a couple seconds to turn it on
  7. misantroop777
    misantroop777
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    i can't craft it at the chem bench
    1. Ayshara
      Ayshara
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      I can't either
  8. eLucifer
    eLucifer
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    Can I somehow disable the model of the flashlight while in first person? I'm using an animated inteactions mod and the flashlight appears on the screen next to my arms when they are animated. It's weird seeing a flashlight flying on the air as I'm looting.
  9. photonfanatic2013
    photonfanatic2013
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    Why didn't you show some images of what the light actually looks like, instead of just a bunch of images of it on the characters' heads?
  10. fray99x
    fray99x
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    Hello, have a question, sometimes this flashlight feels a bit too straining on the eyes and claustrophobic so i turn back and forth between it and a pip boy flashlight. Trouble is, when fix pipboy flashlight to be white color instead of pipboy's color, it makes light from this mod blue ( my ui color ) instead, and vice versa. For some reason i can't make both white at the same time. Any way to fxi this?
    1. orangedeal
      orangedeal
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      I have a suspicion that you are talking about this - https://forums.nexusmods.com/topic/12771297-has-the-flashlight-gobo-problem-ever-been-solved
      If yes, then I have had the same problem for a long time.

      There is a solution, but it needs to be done using the Creation Kit or Fo4Edit - gobo for PipBoy flashlight and Tactical Flashlights must be the same:

      NAM0 - Gobo (eg. data\Textures\Effects\Gobos\FlashlightGobo01.DDS)

      This is just an example. It seems to work.
  11. orangedeal
    orangedeal
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    Is it possible to make shadows cast when equipping this to any NPC? No matter how I tried to implement this in Fo4Edit, I couldn't do it.
    1. orangedeal
      orangedeal
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      In the file Fallout4Prefs.ini settings bAllowShadowcasterNPCLights should be at 1. Very interesting. But as I understand it, the more NPC will wear these flashlights, the lower will be the FPS and this is not even a load on the GPU. The weak point will be the CPU (any) and memory bandwidth, which is typical for this engine. As many already knows, the game has noticeable difficulties with drawing shadows. But the main problem disappears - in 90% of cases, light stops penetrating through textures.