I couldn't find an Aster retexture I liked (or any retextures at all honestly), so I whipped one up in like 5 minutes of messing around with several of the color sliders in GIMP.
Finding an Aster puts a smile on my face every time... I love the color... ironically I don't know the original texture from the game, because I installed your retexture before I started to play Far Harbor... anyway, thanks.
All I really did was lighten the coloring a bit - they looked so... black ingame and were too hard to tell apart from every other non-interactable plant (same problem the mutant ferns from the vanilla game have).
I made it a slightly lighter purple so that you could spot them if you were paying attention, rather than the default color which was more like "you can find it if you happen to scan over it and see the text prompt". XD
I don't presently recall the name of the plant, that seems to be floating on flat water in the Far Harbor DLC, but is was "terribly" grey as well... and I keep only stumbling and not actually noticing it when looking across water. That plant might also need a retexture... well maybe .
Oh the black reskin of the bloodleaf that they lazily did and literally named "Black Bloodleaf"? :]
Personally I've never had any issues spotting that one, but then that may be due to my prefered texture setup (a winterized overhaul would make black easy to spot against white after all lmao).
The only other "plants" the DLC adds are Blight (can't possibly imagine what THAT would need a reskin lol), and "Sap Buckets" (which are absurdly hard to spot, but I'm not really sure what to do about them...).
Oh and I suppose Fog Condensers as well, but those are all bugged by default and can only be gathered one time (excepting a SINGLE one by the shore next to the starting town that respawns properly).
How's purple instead of red? I don't wanna change these plants TOO much, cuz they're supposed to be a bit hard to spot (I mean this IS the "survival mode" DLC lol).
I was wondering, what color might the "Bloodleaf" be, other than the blue and purple colors several other plants already have, this includes your Aster retexture... and the "blood" in the name suggested red to me. This does not need to be a pure red, in fact that might actually look tacky... but a darker faded red might work. This should then be more noticeable, but still subtle enough to not be eye-poking.
But at this point, IMO, any retexture with any color should look nicer and more noticeable than the default grey.
This is slightly off a tangent, but playing Far Harbor, I noted another yellow "bushy plant" (not the "carrot" one), that cannot be collected but suggests (since so noticeable) that it should be collectable. I was wondering if toning it down, might be something to be done... or put differently, if you noted that as well. I keep trying to collect the plant... which is mildly disconcerting.
Are you referring to this plant? I can't think of what else you could be describing:
I never think these are pickable, because they look like absolute sh*t (I mean ffs - they're comprised of nothing but 100* FLAT 2D planes with the most HIDEOUSLY low res textures I have ever seen stapled onto them...) =.=
Your white ground, makes the plant blend in, but with the more darkish default game, to me at least it pops out more.
What I encountered after using a mod reduce the foggy weather in Far Harbor, i.e. clear weather most of the time: When the sun hits the plant it was very noticeable. But recently, I fall for the plant less and less... so there seems to be some learning / recognition process happening here. At a distance I still find it more "attention grabbing" than most of the other vegetation in Far Harbor that also cannot be interacted with.
Side note: I toned down a few textures in the game for my personal use, e.g. yellow notes on floors, and another note on floors with very strong black lettering (dimmed or greyed those), and that really helped me better recognize collectable items lying on floors, i.e. reducing the detraction. Another item I toned down was, what seems to be a orange cigarette packet, that always made me think I was seeing a holotape.
Yeah I don't know who's dumb idea it was to make the ground clutter LOOK like items. There are actual holotapes in some of the ground textures, but the worst one is THOSE DAMN NOTES! They make it almost IMPOSSIBLE to stop the real notes... Y_Y
The image of the yellow plant in question. On the very left side, the bush you posted the image on the right, and a harvested Aster with your texture in the front.
I feel like I want to do something to the Sap Buckets, but I'm really not sure what to do to them they wouldn't be "unreasonably unrealistic".
All I can think of would be something like altering the mesh so they have a little electronic circuit on top of them that has a light on it that glows slightly green when the thing is full, and red when it's empty.
Yep, that was the intention lol. They're still almost as hard to spot at night, though - I was considering adding a VERY subtle purple-ish glow effect to them as well.
Something like 10% the strength of the Blight glow - just enough to make them able to be spotted, but not enough to make them overtly visible without actually looking for them at all lol.
Mmm, they're probably the worst plant to try and visually spot of any in all of Fallout - vanilla or DLC.
I'd say the mutated ferms are the second though - the number of times I walked over those before getting a texture replacer, and then I was all like "OH THERE WAS ONE THERE! AND THERE! AND THERE! AND THERE..." :P
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All I really did was lighten the coloring a bit - they looked so... black ingame and were too hard to tell apart from every other non-interactable plant (same problem the mutant ferns from the vanilla game have).
I made it a slightly lighter purple so that you could spot them if you were paying attention, rather than the default color which was more like "you can find it if you happen to scan over it and see the text prompt". XD
Personally I've never had any issues spotting that one, but then that may be due to my prefered texture setup (a winterized overhaul would make black easy to spot against white after all lmao).
The only other "plants" the DLC adds are Blight (can't possibly imagine what THAT would need a reskin lol), and "Sap Buckets" (which are absurdly hard to spot, but I'm not really sure what to do about them...).
Oh and I suppose Fog Condensers as well, but those are all bugged by default and can only be gathered one time (excepting a SINGLE one by the shore next to the starting town that respawns properly).
But at this point, IMO, any retexture with any color should look nicer and more noticeable than the default grey.
This is slightly off a tangent, but playing Far Harbor, I noted another yellow "bushy plant" (not the "carrot" one), that cannot be collected but suggests (since so noticeable) that it should be collectable. I was wondering if toning it down, might be something to be done... or put differently, if you noted that as well. I keep trying to collect the plant... which is mildly disconcerting.
I never think these are pickable, because they look like absolute sh*t (I mean ffs - they're comprised of nothing but 100* FLAT 2D planes with the most HIDEOUSLY low res textures I have ever seen stapled onto them...) =.=
Sorry, about not posting a image... yes indeed that's the plant I meant.Update: Just checked I meant another more compact bush that has a stronger yellow.Your white ground, makes the plant blend in, but with the more darkish default game, to me at least it pops out more.
What I encountered after using a mod reduce the foggy weather in Far Harbor, i.e. clear weather most of the time: When the sun hits the plant it was very noticeable. But recently, I fall for the plant less and less... so there seems to be some learning / recognition process happening here. At a distance I still find it more "attention grabbing" than most of the other vegetation in Far Harbor that also cannot be interacted with.
Side note: I toned down a few textures in the game for my personal use, e.g. yellow notes on floors, and another note on floors with very strong black lettering (dimmed or greyed those), and that really helped me better recognize collectable items lying on floors, i.e. reducing the detraction. Another item I toned down was, what seems to be a orange cigarette packet, that always made me think I was seeing a holotape.
All I can think of would be something like altering the mesh so they have a little electronic circuit on top of them that has a light on it that glows slightly green when the thing is full, and red when it's empty.
Something like 10% the strength of the Blight glow - just enough to make them able to be spotted, but not enough to make them overtly visible without actually looking for them at all lol.
I'd say the mutated ferms are the second though - the number of times I walked over those before getting a texture replacer, and then I was all like "OH THERE WAS ONE THERE! AND THERE! AND THERE! AND THERE..." :P