using this weapon through the raider overhaul wip but its my issue is that when using atoms judgement this weapon is like fused with atoms judgement they are kindof just overlapping any ideas?
No idea no why I try to change the esp of raider overhaul to fix this for myself but its too complicated. So a simple way is u spawn a superledge and enchant atom judgement by youself with console
First, find a super sledge or spawn one with the following command : player.additem 000FF964 Then drop it on the ground, and grab it(the same way you can grab a corpse) and open the console. Use the command : "GetPlayerGrabbedRef" to get the id of the weapon you grab, and then use this command : "[the ID you have found].amod XX03a387" where XX is the number of your Far Harbor DLC in your load order (was 03 for me).
It works for me, you just have to rename the weapon once it's done !
Awesome mod! I always felt that all of the hammer weapons in the game (even the bigger heavy sledge mods) felt pretty small. I know that "realistically" sledgehammers ARE small, but it would be nice to have at least one nice and chunky hammer to swing around like a barbarian, which this mod provides. :D
I feel like the damage of the upgrades could be a LITTLE bit higher, mainly to help it compete with the heavy spiked sledgehammer mods at end-game, but otherwise I still love it and am gonna use it regardless cuz it looks so badass. :)
It's still pretty big in first person; can confirm. lol Still, I don't REALLY mind it personally since I do a lot of my melee fighting in third person (or VATS) myself. Plus it's just plain cool lookin'. :D
60 comments
"the following files or folders were not found in the archive. This is likely due to an incorrect FOMOD installer. This mod may not work properly.
Folder 'MAIN/sound'
Folder 'MAIN/textures'."
I'm using MO2 and soon as I click on install the message pops up. Does someone knows how to fix this?
Thanks ;)
Then drop it on the ground, and grab it(the same way you can grab a corpse) and open the console.
Use the command : "GetPlayerGrabbedRef" to get the id of the weapon you grab, and then use this command : "[the ID you have found].amod XX03a387" where XX is the number of your Far Harbor DLC in your load order (was 03 for me).
It works for me, you just have to rename the weapon once it's done !
Can I make a replacer mod for this?
Best regards,
Marcos
I feel like the damage of the upgrades could be a LITTLE bit higher, mainly to help it compete with the heavy spiked sledgehammer mods at end-game, but otherwise I still love it and am gonna use it regardless cuz it looks so badass. :)