Don't use it (yet?) so idk anything about compatibility/bugs, but the Rebuild collection by Aurelianus does the job pretty well without breaking any previs/combines (it has a patch for PRP) AND it has a bonus patch that makes this mod compatible with it!
To add to the rebuild collection discussion, if you use the updated PRP Patch there seems to be an incompatibility between those newer esps, and the Original Rickety Bridge compatibility patch created Aurelianis.
To clarify... Rebuild Collection is no longer maintained by the mod author, Aurelianis, and, (Rebuild Collection) is reportedly incompatible with the latest PRP.
Overwhelmed with Sanctuary bridge mod choices, I decided to test most of them and post my results on the relevant mod pages to aid anyone else making a similar decision. To prevent bloat, I split the list between those importing the pre-war wooden bridge, those using the concrete pillar/iron arch assets, and those with a unique spin. I ignored retextures of the vanilla bridge or mods that edited Sanctuary in other ways. (P= Provisioners, F= Followers, Collision means Settlement Objects can be placed, No Collision means placing SO requires Place Everywhere)
Unique Category: These all offer something no other mod does visually (and in one case functionally.)
This is my favorite out of everything and I will be using in my upcoming playthrough. Looks phenomenal, as a perfectly natural extension of the Sanctuary wall and columns. No Collision but I’ll live with that for this fantastic looking bridge, seeing as having Place Everywhere was never even in question for me.
Sanctuary Draw Bridge by greekrage https://www.nexusmods.com/fallout4/mods/62500?tab=posts Navmesh works for P and F. No Collision, for obvious reasons. The drawbridge function works and is a pretty cool touch. Drawn up bridge resulted in the following: P can’t interact with the bridge control (probably far beyond the scope of the mod to script that) and walks straight up the incline, becoming suspended in midair above and in front of the lip. Brahmin stops on base of incline. Activating bridge once this happens results in P dropping into the river and the brahmin continuing across. I assume this causes no issue with settlement supply lines, but might cause minor issues with traveling merchants, at least while within the same cell as them.
Rickety Restored Sanctuary Bridge https://www.nexusmods.com/fallout4/mods/17489?tab=description Navmeshing appears to work fine. No SO collision. This is the most lore-friendly Sanctuary bridge mod out there, it looks completely in line with most SO’s buildable in the vanilla game. This fills a niche that nothing else currently on Nexus will and is well made,
Results: Endorsement for DEL Sanctuary Bridge and Sanctuary Draw Bridge. I intend to use DEL and the Draw Bridge is just a really cool implementation. I won’t be endorsing Rickety solely on the basis that I don’t personally find it visually appealing and will never use in my game. Nothing wrong with it at all, I’m just not the target audience.
i'd love to use this, but for some reason it doesnt just alter the bridge, it alters the houses nearby when it really shouldnt, thus making it break any mod that lets you scrap additional stuff, such as spring cleaning. gonna have to choose being able to use my settlements over a slightly nicer bridge.....
From a WryeBash check: Cleaning With FO4Edit NeededThe following plugins have deleted references or other issues that can and should be fixed with FO4Edit. Visit the Tome of xEdit for more information. • EvilViking13_PatchworkSanctuaryBridge.esp: 1 deleted reference
135 comments
To clarify... Rebuild Collection is no longer maintained by the mod author, Aurelianis, and, (Rebuild Collection) is reportedly incompatible with the latest PRP.
(P= Provisioners, F= Followers, Collision means Settlement Objects can be placed, No Collision means placing SO requires Place Everywhere)
Unique Category:
These all offer something no other mod does visually (and in one case functionally.)
DEL Sanctuary Bridge by Delaxys
https://www.nexusmods.com/fallout4/mods/54886?tab=description
Navmesh works for P and F. No Collision.
This is my favorite out of everything and I will be using in my upcoming playthrough. Looks phenomenal, as a perfectly natural extension of the Sanctuary wall and columns. No Collision but I’ll live with that for this fantastic looking bridge, seeing as having Place Everywhere was never even in question for me.
Sanctuary Draw Bridge by greekrage
https://www.nexusmods.com/fallout4/mods/62500?tab=posts
Navmesh works for P and F. No Collision, for obvious reasons.
The drawbridge function works and is a pretty cool touch. Drawn up bridge resulted in the following: P can’t interact with the bridge control (probably far beyond the scope of the mod to script that) and walks straight up the incline, becoming suspended in midair above and in front of the lip. Brahmin stops on base of incline. Activating bridge once this happens results in P dropping into the river and the brahmin continuing across. I assume this causes no issue with settlement supply lines, but might cause minor issues with traveling merchants, at least while within the same cell as them.
Rickety Restored Sanctuary Bridge
https://www.nexusmods.com/fallout4/mods/17489?tab=description
Navmeshing appears to work fine. No SO collision.
This is the most lore-friendly Sanctuary bridge mod out there, it looks completely in line with most SO’s buildable in the vanilla game. This fills a niche that nothing else currently on Nexus will and is well made,
Results: Endorsement for DEL Sanctuary Bridge and Sanctuary Draw Bridge. I intend to use DEL and the Draw Bridge is just a really cool implementation. I won’t be endorsing Rickety solely on the basis that I don’t personally find it visually appealing and will never use in my game. Nothing wrong with it at all, I’m just not the target audience.
For reviews of the Pre-War Wooden Bridges, see the comments in any of the following:
https://www.nexusmods.com/fallout4/mods/12517?tab=posts
https://www.nexusmods.com/fallout4/mods/19847?tab=posts
https://www.nexusmods.com/fallout4/mods/7722?tab=posts&BH=1
https://www.nexusmods.com/fallout4/mods/9637?tab=posts
For reviews of the Concrete Pillar/Iron Arch Bridges, see the comments in any of the following:
https://www.nexusmods.com/fallout4/mods/22949?tab=posts
https://www.nexusmods.com/fallout4/mods/25945?tab=forum
https://www.nexusmods.com/fallout4/mods/44587?tab=posts
Cleaning With FO4Edit NeededThe following plugins have deleted references or other issues that can and should be fixed with FO4Edit. Visit the Tome of xEdit for more information.
• EvilViking13_PatchworkSanctuaryBridge.esp: 1 deleted reference
At least in my gameplay NPCs cross the bridge too.