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If you would like to additionally support me, I have a Paypal.Me and Patreon
Join our Discord for support and further discussion.
IMPORTANT: If you want a Armor Mod supported, there is a utility in the Holotape for Adding/Removing/Resetting the Database AND/OR if you want permanent support submit a Form
- Added Scripted support for NAC-X. Thanks to l3lessed for the change. - Revert: Restored 3rd and 1st person conditions on animations. - Bug Fix: Removed a potential occurance of an infinite loop in the npc equip script. - Bug Fix: Rotated the 100 FOV stage 5 overlay -90 degrees to match the orientation of other overlays. - Bug Fix: Edited the HUD script to solve a potential issue where the HUD would not display until disabling then re-enabling the mod.
Release Notes 1.0.8.1
- Bug Fix: Repaired the None IMOD overlay options so IMODs may be removed. - Bug Fix: Improved the NPC equip script so NPCs and Companions will re-equip their gas masks as necessary. - Bug Fix: Found a work around for the Vertibird Bug that would prevent animations and overlays from displaying after taking a vertibird. - Bug Fix: Prevented Low/No Filter Imod and sound effect from continuing after replacing a gas mask filter. - Bug Fix: Restored the sound for bad incoming weather and added a sound to indicate when it is safe to remove your gas mask. - Change: Reorganized the gas mask hud to better condense the overall screen region and removed unneccessary appended 0's after the decimal point.
1.0.8.0 Release Notes
- NEW Added the glass visor vignette from the images section. - Reorganized the holotape to be easier to navigate. - Added an option to remove the glass overlay. - Recreated the Add/Remove Gas mask function so it is much for reliable and slightly more verbose.
1.0.7.0.7 Release Notes:
- NEW Choking SFX for Male and Female Players - NEW Repair Option - Repair with Duplicate Masks. Repairs 90% of mask condition and consumes an identical mask from the inventory.
- (BIG)Change: Edited all of the Overlays and Environmental VFX so that they are attached to the camera node. They will no longer need to be refreshed on changing location (no more flashes) and will no longer have a delay when turning the camera. (I tried my best, but let me know if there are any alignment issues)
- Change:Coughing now begins at 5 Filter Charge remaining from 20 - Change: Rewrote Player Sound FX script and attached scripts to make sounds play more reliably. - Change: Updated Gas Mask ArmorKeywords, Gas Mask Frost, and Gas Mask Hardcore Drop Rate plugins - Change: Updated NPCEquip script to prevent errors from accumulating in papyrus logs.
- Bug Fix: Fixed a filter crafting bug in which you could no longer access older crafting recipes after getting a new one due to missing perks.
1.0.7.0.5 - NEW Provided by Truly Britsy, the GP-5 and GP-5 Bag and Hose is available and will spawn on NPCs. - Change Blood, Dust, and Mud VFX no longer display in 3rd Person. - Internal code changes to produce less errors. - Removed desaturation effect from being default (can still be activated from holotape) - Removed some unneccessary experimental features that did not work as intended (voice changer, gas mask theft). - Fixed the installer paths - Bug fixes
1.0.7.0.3 - Bug Fix: Prevented filters from draining in pleasant weathers for Rad Only Mode and Precipitation Mode. - Bug Fix: Prevented Used Filters from auto replacing into a new filter without consuming the filter. - New: Added the [Settings] Gas Mask Holotape and the Gas Mask Wipe item to the chem station.
1.0.7.0.2 - Bug Fix: Reverted M17 mesh change - Changed the air filtration of Diamond City and Goodnighbor so NPCs will still equip their masks if the weather is bad (for safety).
1.0.7.0.1: - Bug Fix for the Chem Station repair kit.
1.0.7.0: - NEW Holotape Menu for Disabling mod Sounds/Volume - NEW Hard Core Drop rate option (In the installer) - NEW Toggle for PA environmental vfx & mask wipe item - NEW Holotape option for adding/Removing masks from database - NEW Holotape option for resetting database - NEW Air Filtration in Diamond City and Goodneighbor. Players and NPCs do not need to wear a mask in these cities. - NEW Radiated areas tool. Available in the Creation Kit, this allows modders to place down a Hazard radius that will require a gas mask. - NEW Different filter amounts (Used Filters) - NEW Adjustable X/Y Hud - NEW Adjustable Filter Durations in the holotape. You can now set any filter duration. - NEW Options to change radiation levels. You can change the radiation levels of Pleasant, Cloudy, Rainy, and Dust/Radiation weathers. - NEW Craftable Repair Kit at workbench - Change: Added condition to filter crafting recipes - Change: Lowered Default Player Sprint volume - Change: Air Filtration System menu redux. - Change: Helper message for the filter perk - Bug Fix: Animation conditions (for robot repair kit, stealthboy, vertibird) - Bug Fix: No damage things breaking the mask
1.0.6.3: - NEW Destructible gas mask system.
With this option, gas masks will degrade as the player takes damage. A repair kit can be used outside of combat to repair gas masks. You can store repair charges (up to 3) by crafting them in the repair kit or spend components to restore the condition of your mask. - Limitations: You may only have 1 instance of each mask (for technical reasons).
Example: You cant have two M1A211 gas masks. If you have a armor mod on a mask, they will be considered different masks and have their own condition.
- NEW Gas Mask Vignette Overlay: Gas Mask Visor (see gallery for reference) - NEW Added a tutorial for assigning a Gas Mask Vignette (Visor, Lens, One Eye, etc...) to the Destructible Gas Mask System. - NEW Added a Standalone optional download for the M1A211 Gas Mask. - NEW Added a crafting recipe for the M1A211 Gas Mask. - NEW Added the M17 (from Metro Gas Masks) to the leveled lists, it will now appear on NPCs.
Hello friends of the 2287 page, I have something that may interest you in making your game more stable and compatible. I have released a project known as Universal Patch Installer and I have provided Fallout 2287: Gas Masks of the Wasteland patches available there for those who are in need of AWKCR, VIS-G Item Sorting or any other patch. We take requests for those who want a patch between specific mods and we can even do patches for armor mods that add new gas masks or helmets that are like gas masks so they can operate with Fallout 2287: Gas Masks of the Wasteland. You can find the link to the mod page below, I hope this helps you in your play through as everyone wants a bug free game. Enjoy!
Doesn't seem to work for me on NG / and or with MAIM
and worse it seems to corrupt your save with breathing mask sounds and air quality damage even after you deactive and remove the mod. Had to reload a save from some hours earlier and lost a lot of build progress in workshop :/
It works perfectly fine for me, I'm playing on NG and there's patches for different weather mods, 600+ mods and I haven't had a single issue with anything.
Update: After testing I found that the "air quality damage" issue was actually coming from the Advance Needs mods. However, the breathing issue and lack of functional hud (displaying "value" instead of working filters) remains on MAIM playthroughs
There is a air filtration system in diamond city and goodneighbor. You don't need a mask in these two cities. And any settlement you build the air purifiers at as well
For some reason when I load a game, the first time I put on a gas mask the hud widget icon is visible, but as soon as I take it off, if I put it back on, the icon no longer appears unless I load the game or sleep in a bed.
In the interface where the gas mask icon is displayed, I only see the word 'Value' instead of the actual values that should be shown. Is there a fix for this?
Is there a patch that stops this mod from equipping the mask to the creation club sentinel power armour? The companion option is off by default but the game still attempts to force it wear a gas mask despite physically being unable to, resulting in it simply adding a gas mask to its inventory and removing its helmet (which according to the console is actually locked, so locking the armour slot won't actually help). I am not going to disable the option for all npcs to dynamically equip it because that is immersion breaking, I just want a single particular npc who doesn't count as a companion not to wear a mask.
Is there a way to add the animation to the Frost gas masks? Because im currently playing Frost and all the gas masks that it adds dont have any animations.... and its really annoying lol. Thanks in advance.
3796 comments
If you would like to additionally support me, I have a Paypal.Me and Patreon
Join our Discord for support and further discussion.
IMPORTANT: If you want a Armor Mod supported, there is a utility in the Holotape for Adding/Removing/Resetting the Database AND/OR if you want permanent support submit a Form
Release Notes 1.0.8.2
- Added Scripted support for NAC-X. Thanks to l3lessed for the change.
- Revert: Restored 3rd and 1st person conditions on animations.
- Bug Fix: Removed a potential occurance of an infinite loop in the npc equip script.
- Bug Fix: Rotated the 100 FOV stage 5 overlay -90 degrees to match the orientation of other overlays.
- Bug Fix: Edited the HUD script to solve a potential issue where the HUD would not display until disabling then re-enabling the mod.
Release Notes 1.0.8.1
- Bug Fix: Repaired the None IMOD overlay options so IMODs may be removed.
- Bug Fix: Improved the NPC equip script so NPCs and Companions will re-equip their gas masks as necessary.
- Bug Fix: Found a work around for the Vertibird Bug that would prevent animations and overlays from displaying after taking a vertibird.
- Bug Fix: Prevented Low/No Filter Imod and sound effect from continuing after replacing a gas mask filter.
- Bug Fix: Restored the sound for bad incoming weather and added a sound to indicate when it is safe to remove your gas mask.
- Change: Reorganized the gas mask hud to better condense the overall screen region and removed unneccessary appended 0's after the decimal point.
1.0.8.0 Release Notes
- NEW Added the glass visor vignette from the images section.
- Reorganized the holotape to be easier to navigate.
- Added an option to remove the glass overlay.
- Recreated the Add/Remove Gas mask function so it is much for reliable and slightly more verbose.
1.0.7.0.7 Release Notes:
- NEW Choking SFX for Male and Female Players
- NEW Repair Option - Repair with Duplicate Masks. Repairs 90% of mask condition and consumes an identical mask from the inventory.
- (BIG)Change: Edited all of the Overlays and Environmental VFX so that they are attached to the camera node. They will no longer need to be refreshed on changing location (no more flashes) and will no longer have a delay when turning the camera. (I tried my best, but let me know if there are any alignment issues)
- Change:Coughing now begins at 5 Filter Charge remaining from 20
- Change: Rewrote Player Sound FX script and attached scripts to make sounds play more reliably.
- Change: Updated Gas Mask ArmorKeywords, Gas Mask Frost, and Gas Mask Hardcore Drop Rate plugins
- Change: Updated NPCEquip script to prevent errors from accumulating in papyrus logs.
- Bug Fix: Fixed a filter crafting bug in which you could no longer access older crafting recipes after getting a new one due to missing perks.
1.0.7.0.5
- NEW Provided by Truly Britsy, the GP-5 and GP-5 Bag and Hose is available and will spawn on NPCs.
- Change Blood, Dust, and Mud VFX no longer display in 3rd Person.
- Internal code changes to produce less errors.
- Removed desaturation effect from being default (can still be activated from holotape)
- Removed some unneccessary experimental features that did not work as intended (voice changer, gas mask theft).
- Fixed the installer paths
- Bug fixes
1.0.7.0.3
- Bug Fix: Prevented filters from draining in pleasant weathers for Rad Only Mode and Precipitation Mode.
- Bug Fix: Prevented Used Filters from auto replacing into a new filter without consuming the filter.
- New: Added the [Settings] Gas Mask Holotape and the Gas Mask Wipe item to the chem station.
1.0.7.0.2
- Bug Fix: Reverted M17 mesh change
- Changed the air filtration of Diamond City and Goodnighbor so NPCs will still equip their masks if the weather is bad (for safety).
1.0.7.0.1:
- Bug Fix for the Chem Station repair kit.
1.0.7.0:
- NEW Holotape Menu for Disabling mod Sounds/Volume
- NEW Hard Core Drop rate option (In the installer)
- NEW Toggle for PA environmental vfx & mask wipe item
- NEW Holotape option for adding/Removing masks from database
- NEW Holotape option for resetting database
- NEW Air Filtration in Diamond City and Goodneighbor. Players and NPCs do not need to wear a mask in these cities.
- NEW Radiated areas tool. Available in the Creation Kit, this allows modders to place down a Hazard radius that will require a gas mask.
- NEW Different filter amounts (Used Filters)
- NEW Adjustable X/Y Hud
- NEW Adjustable Filter Durations in the holotape. You can now set any filter duration.
- NEW Options to change radiation levels. You can change the radiation levels of Pleasant, Cloudy, Rainy, and Dust/Radiation weathers.
- NEW Craftable Repair Kit at workbench
- Change: Added condition to filter crafting recipes
- Change: Lowered Default Player Sprint volume
- Change: Air Filtration System menu redux.
- Change: Helper message for the filter perk
- Bug Fix: Animation conditions (for robot repair kit, stealthboy, vertibird)
- Bug Fix: No damage things breaking the mask
1.0.6.3:
- NEW Destructible gas mask system.
With this option, gas masks will degrade as the player takes damage. A repair kit can be used outside of combat to repair gas masks.
You can store repair charges (up to 3) by crafting them in the repair kit or spend components to restore the condition of your mask.
- Limitations: You may only have 1 instance of each mask (for technical reasons).
Example: You cant have two M1A211 gas masks. If you have a armor mod on a mask, they will be considered different masks and have their own condition.
- NEW Gas Mask Vignette Overlay: Gas Mask Visor (see gallery for reference)
- NEW Added a tutorial for assigning a Gas Mask Vignette (Visor, Lens, One Eye, etc...) to the Destructible Gas Mask System.
- NEW Added a Standalone optional download for the M1A211 Gas Mask.
- NEW Added a crafting recipe for the M1A211 Gas Mask.
- NEW Added the M17 (from Metro Gas Masks) to the leveled lists, it will now appear on NPCs.
Endorse if you like the changes
Check it out HERE
and worse it seems to corrupt your save with breathing mask sounds and air quality damage even after you deactive and remove the mod. Had to reload a save from some hours earlier and lost a lot of build progress in workshop :/
Too bad, I really wanted to use this mod!
Problem is they put on their gasmasks normally but after radstorm passes NPC's doesnt put their face apparel back on.