377 comments

  1. Watcherzero
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    Version 4 Released adding a lot of new things!

    A few things to note:

    This might be the last update that does not require all of the official DLC.

    I just recently learned how to make meshes from scratch so keep that in mind.

    Thanks to Carnatics help there is now a scripted note that will teleport you to the testing cell. It's crafted under Chemistry/Utility
  2. Watcherzero
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    I am aware of the issues with "South of the Sea" and I will see what I can do about it when I am able to. I do not use the mod or even play Fallout 4 anymore but since it's so popular I'll see about relocating my locations so that the two don't overlap in any negative way.
  3. Devlin9211
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    Mod is safe to use?
  4. ShadowHuntress32
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    Sorry if someone has already asked this, but I can't find the Tinkerer's Apartment. I've scoured both inside and around the Water Street Apartments building and don't see an access point to this mod location. I'm not sure if I just missed something, if I need to do a quest, or if there was something wrong with the initial location load. If anyone can help, that would be greatly appreciated!
    1. Watcherzero
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      You have to progress far enough in the "Silver Shroud" questline to gain access to the apartment.
  5. TRiPTAMiTE
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    When I collect new items example "model pip boy with light", "model dogmeat", "model liberty prime" and so one, no image is showing. I get the sound when I search and find them to collect, but when I grab the objects example in a loot chest, there is no picture what I've collected. Do I need something extra to download beside this mod?
    1. Watcherzero
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      "model pip boy with light", "model dogmeat", "model liberty prime" None of these are items from my mod. For my mod and the items I added I'm not 100% certain I removed the keyword or not for small collectible items but I do vaguely recall that the fancy keyword to show the item image when grabbed causes some issue with turning the item into a settlement object that can be scrapped an reobtained. So perhaps that is it this "problem" you are having. Although keep in mind it's been years since I've touched on those systems.
    2. TRiPTAMiTE
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      since fallout 4 got updated from bethesda all mods got corrupted. I never got those items in my game since I downloaded the wild wasteland. these are collectibles and I thought thats from you :D but no worries. the game is still playable. Just sadly I cant see what I'm collecting when I find random stuff. The other things I found are the easter egg keys and blueprints example for the pony raider thing. I really love it. you created the best mod in the entiere series of fallout 4. thanks ♥
  6. Something In this Mod is Causing Buffout to crash. Showing A CreateTexture2D Failed Error.  No more crash after uninstalling. The only texture mods i am running are BNS and Vivid AIO.  Shadow Boost Is Also running.  I would love to use this mod when i can.
    if its on my end feel free to educate me . 
    So i checked in FO4edit says 12 errors.  Ran QuickClean Reinstalled No More Crash
    annd still crashing the game
    1. iriemk
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      @Watcherzero: Same thing here as for Lonsurvivor. As soon as the save finishes loading -> ctd. No crash logs are created, but the buffout4.log states the same message as the buffout popup i get after ctd:

      [CreateTexture2DWarning.cpp:60  ][critical]: A call to ID3D11Device::CreateTexture2D failed with error code 0x80070057. This will crash the game.

      And it persists even after deactivating the plugin, have to completely remove to get rid of it. This is very disappointing. Was really hoping for some crazyness in my game but this mod has issues with something else in my setup I guess. And it gets baked into the savegame too. Last save before activating WW is good. The one I loaded after activation is ruined, after removing WW it will -oddly enough- load without warning me that a plugin is missing, but it still crashes with the same message.

      EDIT: I did a little googling and found this reddit; it sounds like the mod has a bad texture, only I wonder why it is working for other folks but not me & Lonsurvivor. Can this be caused by a mod in our setups that changes visual elements, as in WW needs the vanilla version of it, thus crashes when it doesn't find it? It might not even be a real "texture" or "re-texture" mod, but for example something in the UI, the pip-boy, the perk tree, or any changed graphical element, as I understand it. Can you please tell me if I'm on the right path here?
    2. boxerbeast1
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      did this ever get figured out or should I not download
    3. MajorOrpheus880
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      Checked through the mod's textures with the DDS Texture Scanner and found 13 textures that might be causing the crash. All of them are located in Wild Wasteland V4.5-17500-V4-5/textures/wzwp and from what I understand they are being flagged for having weird dimensions (960x640, game likes them to be 512x512, 1024x1024 etc) but I don't know anything about how to fix it.
  7. VertexZergling
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    I need to bring this up as I noticed that when installing another mod, South of the Sea - Atoms Storm requires The Wild Wasteland as I used the Wild Wasteland version which I did not know this was a requirement until I had installed(Cause I sometimes am a little blind at times lmao) but the point is, it was not listed in the requirements.

    One of the file descriptions is this.

    "Includes patches for PRP 74.x and Wild Wasteland in fomod installer" so I really think it should be included in the mods that require this mod.

    The mod South of the Sea - Atoms Storm now functions after I had installed The Wild Wasteland mod and mo longer tells me that I am missing a master file. :)
    1. SaitamLeonidas
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      Do you need this mod even if you untick the option for its patch in the South of Sea Atom´s Storm installer?
  8. DeloreanGirl
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    Okay, hm, I'm having a strange issue.
    The Wild locations are showing up (The Vera Keyes' Biggest Fan basement, Wicked Shipping Breaking Bad [With Walter and Jesse], and Greenie's Basement, for example), but the graphical changes are not appearing.
    - Vera's Tuxedo looks like a regular tuxedo, but with +2 CHA as it should have. But it isn't red and black. There are 2 Sticky Magazines here, but none of the Sticky and Crumpled Napkins.
    - The Quantum Jet from Breaking Bad; the recipe is there and I can craft it, but graphically it isn't showing up.
    - Greenie himself does not show up, the different colored Buttercups all look the Fallout 4 yellow, and the magazines to craft them in our settlements look like Grognak Attack of the Bat-babies.

    I have used this mod before on my playthroughs.
    But, about a year ago my game was crashing a lot. Including every single time entering Breaking Bad trailer.
    So I had to remove everything and rebuild it all (AWKCR, Armorsmith Extended, and Beantown Interiors Project were proven to be major problems causing bloated files and crashes in general).
    So I removed those, and a few other mods and spent about 3 months testing stuff.

    Then I finally decided to add this mod, near the bottom, in the MO2 subsection of Scrapping, World Edits, Lansdale and Terrain.
    I put it below Wasteland Imports, couldn't get it to work properly.
    The locations were there, but the graphical stuff (clothing, multi-colored Buttercups, Quantum Jet, Greenie himself) were missing.

    UPDATE: Okay, I'm leaving the above as showing how easy it is to goof.
    I thought I had the updated base mod installed; Ver4.5SSPFB (or something like that). I fiddled with the mod today and figured I would uninstall it and reinstall.
    Then I saw the files more closely.
    Yeah, 4.5 is 200MB (I originally DLd in 2022). 4.5SSPFB-whatever is 758kb.
    That was the only one I downloaded in 2023. 🙄

    Due to my rebuild, I figured the one I DLd in 2023 was the big one with the bug fix added.
    Uff da.
    Yeah, download the 200+MBmod, then maybe get the 700+kb mod/update.

    So I fixed my own problem by actually installing the mod.
    In my defense, I thought I already did as the "minor bug fix" is named in MO2 'WZWildWasteland v4.5', the same as the actual mod. 
    Still my goof. 😄
    Mod is fantastic. Works well with Wasteland Imports mod as well.

    Cheers.
    1. Watcherzero
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      I'm glad you've figured it out and I hope you enjoy the mod.
  9. bbeenexus
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    breaking bad in wicked shipping! yeah! right on!
    but they were killed by me. 
    so who am i? the fried chicken guy?
  10. PoisonCoyote
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    I really wanted to try this mod but I'm having trouble because I have a settlement enabled at Wicked Shipping.  It seems this mod adds some sort of quest or event there.  It ends up generating the truck trailers that my settlement mod removed.  Is there a way to fix that or remove that quest?
  11. reddeadstrike
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    is this mod compatible with horizon
    1. NoraCHUCHU
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  12. karma907907
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    can this be installed mid-game or does this have to be installed on a new game?
    1. boxerbeast1
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      I also would like to know this
    2. Watcherzero
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      Should be no issues on an existing save.