the entrance of the big room where you get the gun is broken, the big metal door just clips into the vanilla wall of the corridor, I have to use noclip to get in and out of the room
and the modifications on the weapon workbench are a bit broken too, some of them appear available and unavailable randomly
First off u can just use console commands to get the gun. second u need specific mod pieces to be able to mod it check the parts u need before moding, its not random
would someone please update this or add it to some legendary boss synth weapon lists? it's an awesome gun that deserves to be used a bit more than by one already over powered individual.
Hasn't been updated in like seven years, literally a year after this game dropped. Even when it ran perfectly, the mod had some curious design choices and limitations.
Still runs perfectly for me after all these years. No FPS drop, expected gun performance. It's my go-to for short range encounters. Expensive ammo in terms of materials, but well worth the damage output.
its a good gun but I really wish that we could just craft the damn thing at the chem station, you picked the worst spot to put this thing in, this mod messes up a lot of shit.
if the door leads to a small room that you cant normally get inside, use tcl in the console and clip through the room, the bomb site should be there then.
Hello. I have a request for an... optional update? Not any huge change but this 'Fusion gun' is looks similar to DOOM Eternal 'Plasma gun' and that's also classified as Energy weapon. So I think that it will look way better if you change how the projectile looks...like a red or blue plasma orb or something. I'm sure that will be better looking than just a simple modified laser rifle. Please reply. thx.
Check the upload/update dates. I wouldn't count on this author doing anything with the mod. Long abandoned.
(there is an alternate, recently updated version of the weapon used as an Institute peer/replacer mod here) https://www.nexusmods.com/fallout4/mods/54072?tab=description). It fixes some cell edit issues that live inside of this version.
That being said, you could do this yourself using something like ECO. It allows you to override the projectile in the way you want at a workbench.
i swear i get random ctds when i have this gun equipped, i could be wrong however judging by the comments this gun is a mess, shame as it's a good looking cool weapon.
I guess it is probably due to the fact that there are a lot of CELL records in this mod. In my end, I just removed all the CELL records, Leveled List records, new NPC record and etc, just keeping the necessary records for the weapon, like ammo, miscs and modification records. Though I can't really tell if it ensures a more stable playthough, at least now it is clear that the precombines are not touched anymore.
534 comments
and the modifications on the weapon workbench are a bit broken too, some of them appear available and unavailable randomly
I have a request for an... optional update?
Not any huge change but this 'Fusion gun' is looks similar to DOOM Eternal 'Plasma gun' and that's also classified as Energy weapon. So I think that it will look way better if you change how the projectile looks...like a red or blue plasma orb or something.
I'm sure that will be better looking than just a simple modified laser rifle.
Please reply. thx.
I wouldn't count on this author doing anything with the mod. Long abandoned.
(there is an alternate, recently updated version of the weapon used as an Institute peer/replacer mod here)
https://www.nexusmods.com/fallout4/mods/54072?tab=description). It fixes some cell edit issues that live inside of this version.
That being said, you could do this yourself using something like ECO. It allows you to override the projectile in the way you want at a workbench.
https://www.nexusmods.com/fallout4/mods/55503
Though I can't really tell if it ensures a more stable playthough, at least now it is clear that the precombines are not touched anymore.