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Fallout Suite

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534 comments

  1. HereticTheSchizo
    HereticTheSchizo
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    How can I make lead-tipped cartriges, because it won't let me make them at a chemistry station.
    1. Darkangel1983
      Darkangel1983
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      • 1 kudos
      I wish I knew it myself! x(
  2. KarateChaise
    KarateChaise
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    the entrance of the big room where you get the gun is broken, the big metal door just clips into the vanilla wall of the corridor, I have to use noclip to get in and out of the room

    and the modifications on the weapon workbench are a bit broken too, some of them appear available and unavailable randomly
    1. Dreadmorg
      Dreadmorg
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      First off u can just use console commands to get the gun. second u need specific mod pieces to be able to mod it check the parts u need before moding, its not random
    2. JohnnyEagle
      JohnnyEagle
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      And what are these console commands I'm supposed to use to get this gun?
    3. Mac80ad
      Mac80ad
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      • 1 kudos
      help fusion 4 weap
  3. rasonage
    rasonage
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    • 1 kudos
    would someone please update this or add it to some legendary boss synth weapon lists? it's an awesome gun that deserves to be used a bit more than by one already over powered individual.
  4. Dreadmorg
    Dreadmorg
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    Found out that if u mod it to a certain point whatever it fires becomes invisible but weirdly enough still hits stuff so no biggie i guess LOL
  5. Joy86
    Joy86
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    Amazing quality mod. Thank you!
  6. Avrovski
    Avrovski
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    • 6 kudos
    Bro, my game literally drop to 4fps with this mod enabled. *Throw to trashcan*
    1. Bebinn
      Bebinn
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      • 3 kudos
      Hasn't been updated in like seven years, literally a year after this game dropped. Even when it ran perfectly, the mod had some curious design choices and limitations.
    2. JCB24
      JCB24
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      • 1 kudos
      Still runs perfectly for me after all these years.  No FPS drop, expected gun performance.  It's my go-to for short range encounters.  Expensive ammo in terms of materials, but well worth the damage output.
  7. Edward1379
    Edward1379
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    • 1 kudos
    its a good gun but I really wish that we could just craft the damn thing at the chem station, you picked the worst spot to put this thing in, this mod messes up a lot of shit.
  8. EternalFire2022
    EternalFire2022
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    I have door but nothing more, no another room.
    1. RoseDingus
      RoseDingus
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      if the door leads to a small room that you cant normally get inside, use tcl in the console and clip through the room, the bomb site should be there then.
  9. flighter86
    flighter86
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    Hello.
    I have a request for an... optional update?
    Not any huge change but this 'Fusion gun' is looks similar to DOOM Eternal 'Plasma gun' and that's also classified as Energy weapon. So I think that it will look way better if you change how the projectile looks...like a red or blue plasma orb or something.
    I'm sure that will be better looking than just a simple modified laser rifle.
    Please reply. thx.
    1. TheAtomicRobot
      TheAtomicRobot
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      Check the upload/update dates. 
      I wouldn't count on this author doing anything with the mod. Long abandoned.

      (there is an alternate, recently updated version of the weapon used as an Institute peer/replacer mod here)
      https://www.nexusmods.com/fallout4/mods/54072?tab=description). It fixes some cell edit issues that live inside of this version. 

      That being said, you could do this yourself using something like ECO. It allows you to override the projectile in the way you want at a workbench.

      https://www.nexusmods.com/fallout4/mods/55503
    2. Dudehemmo
      Dudehemmo
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      Where can i find the fusion gun
  10. JJerem
    JJerem
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    i swear i get random ctds when i have this gun equipped, i could be wrong however judging by the comments this gun is a mess, shame as it's a good looking cool weapon.
    1. Anywaysayhi
      Anywaysayhi
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      • 33 kudos
      I guess it is probably due to the fact that there are a lot of CELL records in this mod. In my end, I just removed all the CELL records, Leveled List records, new NPC record and etc, just keeping the necessary records for the weapon, like ammo, miscs and modification records.
      Though I can't really tell if it ensures a more stable playthough, at least now it is clear that the precombines are not touched anymore.