April 30th: Fallout Who has released. -Also, uploaded another version of the Hunter Set retexture.
January 22nd: Been quite some time since I posted here. Basically, the mod is on a sort of hiatus. I'm sort of burnt-out on Fallout 4 (Doesn't help that my current character got OP) What little time I do spend modding Fallout is used for my unreleased Stargate Mod (latest video showcase - Added offworld DHDs since then)
November 5th: -While working on a completely unrelated new mod concept (having your settlers build complete + furnished buildings themselves) I stumbled upon how to fix the model for the desktop theme. Picture It still has a few issues (can't walk up stairs, text around the door doesn't show) but hopefully should be in the next version.
October 26th: V0.2 released. Meant to have it out yesterday, but didn't want to release it without testing. -Archived old status updates. edit: Whoops. Looks like an additional 16mb of textures snuck into the ba2 (for the show's desktop theme - which I haven't added because of issues with the model losing quality when converted to F4.)
Ideas/Future features (longterm): -'preset' Holotapes to that have to be played in the control terminal to change desktop theme / etc (Add a custom storage that'll auto-store them on the console?) Basically, same principle the hypercubes used in my Skyrim mod. -Sonic using ripper animations, have to 'hover' over a lock - unlocks 10 points per second? (Note: appear to be unable to apply magic effects to objects like in Skyrim [see experimental sonic in TARDIS-Regenerated]) -Workshop, Build your own interior? Tricky. Not impossible.
This is fun, but without water the time saved in instantly traveling around is lost sleeping in the bed to heal. I was able to add some storage by adding a settlement workbench by console commands, but only a footlocker as other containers would not place. I would like to add a decontamination arch. Don't want to make a settlement out of it but would like to assign one or two NPCs to it. I don't understand how to add locations besides the Church in the glowing sea. It seems you have to be there to add it but you can't get there until you've added it. The light is so strong it washes out the TARDIS control terminal. Can't see it very well.
i have a striped version for easy building this is a mod of this mod so it don't deserve it's own page if anyone is interested i have posted a dropbox link https://www.dropbox.com/s/3k9j74z5393uvfm/TARDIS%200.2-modded.7z?dl=0 you will need the "place everywhere" mod https://www.nexusmods.com/fallout4/mods/9424
in the terminal inside the Tardis go to navigational databanks/ saved locations/ save current location then select a slot to save the location to, it will get the cell name of the location you are at ( like the abandoned tunnels or somewhere in Nukaworld )
i cannot for the life of me find this homing beacon radio signal no matter where i go, and there's no marker going towards it, where should i be looking?
in the terminal inside the Tardis go to navigational databanks/ saved locations/ save current location then select a slot to save the location to, it will get the cell name of the location you are at ( like the abandoned tunnels or somewhere in Nukaworld )
or are you referring to the navcom database in fallout who regenerated https://www.nexusmods.com/fallout4/mods/59762 it works about the same but no cell name
go to the navcom datastore holotape select a slot (A for example) (recommend writing down the letter and where it goes ) it will store the space time coordinantes then in the Tardis go to the magnetic reader insert the navcom datastore holotape, then go to navecom select the datastore you have saved (A for example) then the helmic regulator, ect to get there
I'm trying to add more room, that's big enough and tall enough for a nuclear generator and some contraptions like a Recycler. A Workshop would be nice too... there's a mod for that but if the workshop could be linked by a supply line it would be great. And a few rooms for some settlers.
Then it would be like a moving settlement that Sole Survivor could use as a base.
i have a striped version for easy building this is a mod of this mod so it don't deserve it's own page if anyone is interested i have posted a dropbox link https://www.dropbox.com/s/3k9j74z5393uvfm/TARDIS%200.2-modded.7z?dl=0 you will need the "place everywhere" mod https://www.nexusmods.com/fallout4/mods/9424
i have added resources, a spare summoning holo, and the key necklace to the workshop
i have a striped version for easy building this is a mod of this mod so it don't deserve it's own page if anyone is interested i have posted a Dropbox link https://www.dropbox.com/s/3k9j74z5393uvfm/TARDIS%200.2-modded.7z?dl=0 you will need the "place everywhere" mod https://www.nexusmods.com/fallout4/mods/9424
i have added resources, a spare summoning holo, and the key necklace to the workshop here is my transfer settlements file (for use with my adaptation) https://www.dropbox.com/s/gij7gy2mmuqw2tw/TARDIS%200.2-modded.json?dl=0
I didn't even know it was a feature but when I parked at my main settlement I had a feeling it used the resources at the current settlement. That is absolutely genius and I just HAD to jump on here to tell you that.
absolutely love it, Good job on the mod.
Edit: my mistake turns out it's just RR truck stop. which I guess is a lot of peoples choice of a main base? ¯\_(?)_/¯
PS. funny thing when using the onboard terminal accidentally used the tape when it was still in there and summoned the TARDIS inside itself. lore wise that would have ended the unversed
I've tried and enjoyed using fallout who but this time i wanted to try this mod and yes although the other one has more bells and whistles etc I gotta say I for one am grateful this mod still exists. I much prefer this one over the other and appreciate it for what it is.. A nice simple to use Tardis that lets you get right do it and travel in style coz at the end of the day that's all anyone truly cares about. Plus when you combine this mod with Nicky's Tardis Overhaul, it makes for a very pleasant and stylish Dr Who RP Experience indeed. Love this mod
198 comments
April 30th:
Fallout Who has released.
-Also, uploaded another version of the Hunter Set retexture.
January 22nd:
Been quite some time since I posted here.
Basically, the mod is on a sort of hiatus. I'm sort of burnt-out on Fallout 4 (Doesn't help that my current character got OP)
What little time I do spend modding Fallout is used for my unreleased Stargate Mod (latest video showcase - Added offworld DHDs since then)
November 5th:
-While working on a completely unrelated new mod concept (having your settlers build complete + furnished buildings themselves) I stumbled upon how to fix the model for the desktop theme. Picture
It still has a few issues (can't walk up stairs, text around the door doesn't show) but hopefully should be in the next version.
October 26th:
V0.2 released. Meant to have it out yesterday, but didn't want to release it without testing.
-Archived old status updates.
edit: Whoops. Looks like an additional 16mb of textures snuck into the ba2 (for the show's desktop theme - which I haven't added because of issues with the model losing quality when converted to F4.)
Ideas/Future features (longterm):
-'preset' Holotapes to that have to be played in the control terminal to change desktop theme / etc (Add a custom storage that'll auto-store them on the console?) Basically, same principle the hypercubes used in my Skyrim mod.
-Sonic using ripper animations, have to 'hover' over a lock - unlocks 10 points per second? (Note: appear to be unable to apply magic effects to objects like in Skyrim [see experimental sonic in TARDIS-Regenerated])
-Workshop, Build your own interior? Tricky. Not impossible.
See grabs added to Images Section.
https://youtu.be/VU0BaQcnhgw
Don't want to make a settlement out of it but would like to assign one or two NPCs to it.
I don't understand how to add locations besides the Church in the glowing sea. It seems you have to be there to add it but you can't get there until you've added it.
The light is so strong it washes out the TARDIS control terminal. Can't see it very well.
this is a mod of this mod so it don't deserve it's own page
if anyone is interested i have posted a dropbox link
https://www.dropbox.com/s/3k9j74z5393uvfm/TARDIS%200.2-modded.7z?dl=0
you will need the "place everywhere" mod
https://www.nexusmods.com/fallout4/mods/9424
go to navigational databanks/
saved locations/
save current location then select a slot to save the location to,
it will get the cell name of the location you are at ( like the abandoned tunnels or somewhere in Nukaworld )
you use the Tardis Holotape to summon the Tardis,
then save the location
are you referring to the Tardis in
fallout who regenerated https://www.nexusmods.com/fallout4/mods/59762
that one is randomized
go to navigational databanks/
saved locations/
save current location then select a slot to save the location to,
it will get the cell name of the location you are at ( like the abandoned tunnels or somewhere in Nukaworld )
or are you referring to the navcom database in fallout who regenerated https://www.nexusmods.com/fallout4/mods/59762
it works about the same but no cell name
go to the navcom datastore holotape select a slot (A for example) (recommend writing down the letter and where it goes )
it will store the space time coordinantes
then in the Tardis go to the magnetic reader
insert the navcom datastore holotape,
then go to navecom select the datastore you have saved (A for example)
then the helmic regulator, ect to get there
Then it would be like a moving settlement that Sole Survivor could use as a base.
this is a mod of this mod so it don't deserve it's own page
if anyone is interested i have posted a dropbox link
https://www.dropbox.com/s/3k9j74z5393uvfm/TARDIS%200.2-modded.7z?dl=0
you will need the "place everywhere" mod
https://www.nexusmods.com/fallout4/mods/9424
i have added resources, a spare summoning holo, and the key necklace to the workshop
this is a mod of this mod so it don't deserve it's own page
if anyone is interested i have posted a Dropbox link
https://www.dropbox.com/s/3k9j74z5393uvfm/TARDIS%200.2-modded.7z?dl=0
you will need the "place everywhere" mod
https://www.nexusmods.com/fallout4/mods/9424
i have added resources, a spare summoning holo, and the key necklace to the workshop
here is my transfer settlements file (for use with my adaptation)
https://www.dropbox.com/s/gij7gy2mmuqw2tw/TARDIS%200.2-modded.json?dl=0
I didn't even know it was a feature but when I parked at my main settlement I had a feeling it used the resources at the current settlement. That is absolutely genius and I just HAD to jump on here to tell you that.
absolutely love it, Good job on the mod.
Edit: my mistake turns out it's just RR truck stop. which I guess is a lot of peoples choice of a main base? ¯\_(?)_/¯
PS. funny thing when using the onboard terminal accidentally used the tape when it was still in there and summoned the TARDIS inside itself.
lore wise that would have ended the unversed