Works great! Thank you! For some reason, modders couldnt make helmets have invisible mesh but this is mod is a solution :) now i can sneak around in the dark with my all shadowed armor (with help with Stealth and Detection mod tweaked with GCM) in style!
Your concealed helmets seem to be taking face slots. I can equipped it with eye glasses, but not with gas masks. Ive tested this with helmets and the gas mask works with it. SO i think there is an issue there.
Thanks for the mod and taking time to read my comment. If you could fix that it would really help my image customization. Ive been using AE and raider overhaul to make a wicked raider chick. Running into some issues though on both ends though. This mod has been out for so long. Why is it taking face slots. Sorry. I spent so long making this outfit work, and raider overhaul has all these image editions, but lacks the ability to customize them. I finally got something that I could work with and then the concealed helmet takes a face slot. W....T.....F lol frustrated
yeah still no reply. WHY DOES A HELMET WITH NO FACE COVER TAKE A FACE SLOT?? So dumb. I appreciate the mod. but if youre gonna make it, make it right. Not even vanilla helmets do that. Frustrating. Sorry im just uuuugh annoyed.
Downloaded the 2.0 AE version that is supposed to work with Armorsmith Extended but I dont see in-game anywhere on how to actually make the hats, etc. I made the sure load order is correct as well.
Its crafted in the Armorsmith Workbench added by Armorsmith Extended under the "HEADGEAR - HATS" menu. You can build the Armorsmith Workbench in one of your settlements under the "CRAFTING" tab with a Rank 1 Armorer Perk. You could also open your console and type "help concealed 4" without the " quotations to get the item ID of the headgear added by this mod. If it really isn't there, then you might have an installation problem.
Grabbed this to conceal PA helms, and it does appear to work. But it does not play nice with Worsin's PA Garage. No overt conflicts or crashing, it simply does not make use of Worsin's enhancements. Note I'm using the standard version without the Armorsmith dependancies.
If you want that Space Marine vibe, this one is for you. If you'd prefer to tinker on your armor like a musclecar on race day, this might not be your cup of tea.
The Armorsmith Extended version of this mod was what I was looking for. I started playing with Project AMELIA and this helped fixed my issue with not being able to wear helmets or eyewear that could use the Targeting HUD Platform without funky looking clipping/floating. Thank you for making this mod!
your optional file for hiding power armor helmets looks to be a good candidate for helping with a bug in teh FRIK mod for fo4vr, where the helmet is rendered improperly as a non moving object blocking view and behaving oddly. But i would still like to see people in power armor immersivly so i was wondering if you could make a non replacer version of that optional file so those of us in vr could craft invisible helmets for our sets but have the rest look normal for immersion.
Bonus points if you replace the spawned world power armor suits with your new invisible ones, so as to make power armor found in game by the player to allready have your invisible helmets on them, but just replacing the one at concord would be amazing on its own that way at least the first set would be ready to go, even if going forward you had to do it yourself.
88 comments
Thanks for the mod and taking time to read my comment. If you could fix that it would really help my image customization. Ive been using AE and raider overhaul to make a wicked raider chick. Running into some issues though on both ends though. This mod has been out for so long. Why is it taking face slots. Sorry. I spent so long making this outfit work, and raider overhaul has all these image editions, but lacks the ability to customize them. I finally got something that I could work with and then the concealed helmet takes a face slot. W....T.....F lol frustrated
Please fix <3
This version adds 16 craftable helmets and 5 craftable power armor helmets to the Armorsmith Workbench
If i am Hiding something, then why am I crafting things as well?
Does this mean that I cannot hide items crafted with AE and Modified by the Legendary Modification, and only completely vanilla itesm?
Do I instead need to craft an invisible helmet for that? If that is the case, it is no problem .. just why is it in s HIDE download?
Next question that is not answered. Do I need BOTH the Main mod and the optional replacer mod to use the replacer mod .. or only the replacer mod?
I will have figured this out by the time someone answers .. but this post if for the next person with these questions.
If you want that Space Marine vibe, this one is for you. If you'd prefer to tinker on your armor like a musclecar on race day, this might not be your cup of tea.
Mod does what it says on the tin, working fine for me.
Bonus points if you replace the spawned world power armor suits with your new invisible ones, so as to make power armor found in game by the player to allready have your invisible helmets on them, but just replacing the one at concord would be amazing on its own that way at least the first set would be ready to go, even if going forward you had to do it yourself.