DCM Shadow has been merged with the original for the price of none! Please only download and install DCM Shadow as it now includes both mods as one. The entrance to DCM Shadow is located in the depths of the lab as a continuation and true sequel to the first one. Please enjoy!!
**Please do not download the previous as it is merged with DCM Shadow.
Faq: Q - I can't get in the entrance, help! A – You are power armor! Step out of the armor and step into a new world
Q – What’s going on with the radiation? A – Getting rid of the radiation is not the same as the previous mod. Tough it out long enough without giving up and you will be rewarded and surprised.
Q – I can't open the door past the first gluttonous one! A – Terminal…
Q - Where are the perks? A - Stay true to your morals and beliefs, whether good, evil or neutral.
if you're coming to this mod for the first time... I'd say avoid it. But, give it a shot... seems everyone's FO4's experiences differ.
I for one: Came in at a whopping 260 (why 260 you ask?... I play a lot of mods) and this mod treated me like a toddler learning to walk with fully loaded diaper. I also have the Firelance Pistol (from Xander's Aid mod)... and that baby will decapitate a brute or Death/Gator claw with one critical shot. It stood little chance against even the basic of ghouls... the "bloated" ones took no damage at all. Needed to use the killall command to end pointless rounds of firing and literally tiring out my hand. There's a drawback to when you see a mod author state: 'enemies level up with you'.. so, if you're over 200, expect the enemies to put up their best, but in this case... way over the top for some.
I couldn't find any of the DCM keys... I could only find where they end up.
Terminals didn't always unlock doors (no option listed onscreen) or they were nowhere to be found. I don't rush playing... I search everything, but when something's broke, it's broke.
I am saying this nearly nine years after the last official update to the mod. It's one of those, "if you start it.. ya gonna have to finish it" or you back out entirely, load a presave before you started it, then delete the mod. Once you're in it, you're in it.
Give it a shot, I'm not going to spoil anything more. But, with the difficulty level raised just a touch past ludicrous, there isn't any amount of guns or ammo you can carry that's going to get you thru. Only godmode will save you.
I'll give it a 4/10... it had so much potential, but it drops the ball so many times it practically scores all the points for the other team.
Hi everyone, Imust be 1 of the lucky ones tried this and got the same as everyone else in the first part no keys? Came out then tried to go back in and it crashed my P.C had a bit of a nightmare uninstalling this after that but was lucky enough to get away with that , it pains me to say this but maybe the people actually running this site should take this mod down as there aren't any good comments just complaints sorry author but either fix this or remove it?
i see few comments about the radiation i ain't judging i don't like rads in general in fallout 4 so here is ur solution radiation immunity toggle the immunity on finish the mods toggle the immunity off
So I'm looking for the override keys and have found and inserted M and D but for C the marker is taking me to the place where it should be inserted, rather than to the key itself - I've looked all around that place plus elsewhere and can't find it yet - can you add a spoiler saying where they are?
Oh and I couldn't have done any of it without the rad immunity mod and i'm level 187
So the dungeon gives a steady +12 radiation damage. Wearing a clean suit, hazmat suit, or any other type of suit does nothing, you still get the same damage. Rad X seems to have the opposite effect, like I was getting 620+ radiation damage and died within a second. I have Lima detachment as well which provides a type of radiation damage, but also did the opposite, and I got 1100+ radiation damage and died almost instantly. Wearing power armor tripled the radiation damage. The only way I could fight the rads was use stimpacks that also removed radiation poisoning and I had to use one about every 30 seconds. So if you go into the dungeon, bring plenty of stimpacks if you use the same thing I do. Everything else didn't seem to help at all. Fair warning, radiation will kill you in a few seconds to about 35 seconds, depending on how much health you have when you go in. I am a level 65, geared up very well, 220 defense and 500 radiation protection and these enemies pack a hard punch. I provided warning.
Also the perk, radiation restores health does not work. It does nothing in this dungeon, even maxed out radiation protection perk. I also had a mod to increase rad protection that I just tried and had the same effect, it damages you. So what I found, is radiation protection is damaging. There is no protection as a workaround and no protection vanilla, prepare to die in the dungeon.
Also, given I was a lvl 65 with 500 armor rating, not 220, only playing on hard, and dying in one or two hits, and almost maxed out stats, maybe wait until you are around a lvl 90.
Is this mod compatible with the next-gen update? I ask because I started experiencing issues with textures after installing this mod, in addition to other quest mods. I am not saying it is this mod, just trying to figure out which mod is causing the issue.
So, come to find out, it seemed to be something with the BA2 archive limit. Downloading X Cell and changing the option to allow more BA2 archive limit fixed the missing BGSM issues. My thoughts are because the system couldn't adequately check the archives and the coding in X Cell allowed it to bypass the issue. Therefore, I can play my game again without having to unpack or pack BA2 archives. If you seem to be getting random BGSM file missing errors, try X Cell, change the option to allow more BA2 archives, increasing the limit, and see if that solves your problem.
It was not the actual BGSM file, it was an archive limit issue, even though I never got any warnings.
Really cool mod! Had to tgm because everything was one-shotting me and I found every brown office box and still didn't get enough clues so... I don't actually know how it ends lol. Overall I loved it though!
The first one was pretty interesting and I immediately wanted to jump into this to play more but I quit. It still has that element of intrigue and uniqueness of the first one but there's a major problem that cripples the experience...the radiation. In the first one, if you picked up a gas mask you were fine but in this one you can't do that. 0 difference on what you wear this time and if you don't go in with like 100 or more radaways and pop them consistently as soon as they wear off then your dead. For me it was manageable but not enjoyable. It annoyed me to the point of quitting because I had to go through random boxes at one point trying to search for a code and that plus not really knowing what I was supposed to be doing plus constant radiation=me giving up and moving on. If there was something to address the crippling radiation annoyance, it would probably be as enjoyable as the first. I was a level 200 and taking 12rads damage the whole time. Even in the beginning areas from the previous episode where a gas mask resolved the rad damage. doesn't really make sense and I also tried a hazmat suit which provided no extra protection either. So...manageable if you don't mind mashing radaway like it's Capri Sun's and your life depended on it. It's a damn shame too because I wanted to play this.
95 comments
Please only download and install DCM Shadow as it now includes both mods as one.
The entrance to DCM Shadow is located in the depths of the lab as a continuation and true sequel to the first one. Please enjoy!!
**Please do not download the previous as it is merged with DCM Shadow.
Faq:
Q - I can't get in the entrance, help!
A – You are power armor! Step out of the armor and step into a new world
Q – What’s going on with the radiation?
A – Getting rid of the radiation is not the same as the previous mod. Tough it out long enough without giving up and you will be rewarded and surprised.
Q – I can't open the door past the first gluttonous one!
A – Terminal…
Q - Where are the perks?
A - Stay true to your morals and beliefs, whether good, evil or neutral.
More to come….
I for one:
Came in at a whopping 260 (why 260 you ask?... I play a lot of mods) and this mod treated me like a toddler learning to walk with fully loaded diaper. I also have the Firelance Pistol (from Xander's Aid mod)... and that baby will decapitate a brute or Death/Gator claw with one critical shot. It stood little chance against even the basic of ghouls... the "bloated" ones took no damage at all. Needed to use the killall command to end pointless rounds of firing and literally tiring out my hand. There's a drawback to when you see a mod author state: 'enemies level up with you'.. so, if you're over 200, expect the enemies to put up their best, but in this case... way over the top for some.
I couldn't find any of the DCM keys... I could only find where they end up.
Terminals didn't always unlock doors (no option listed onscreen) or they were nowhere to be found. I don't rush playing... I search everything, but when something's broke, it's broke.
I am saying this nearly nine years after the last official update to the mod. It's one of those, "if you start it.. ya gonna have to finish it" or you back out entirely, load a presave before you started it, then delete the mod. Once you're in it, you're in it.
Give it a shot, I'm not going to spoil anything more. But, with the difficulty level raised just a touch past ludicrous, there isn't any amount of guns or ammo you can carry that's going to get you thru. Only godmode will save you.
I'll give it a 4/10... it had so much potential, but it drops the ball so many times it practically scores all the points for the other team.
Oh and I couldn't have done any of it without the rad immunity mod and i'm level 187
archive limit fixed the missing BGSM issues. My thoughts are because
the system couldn't adequately check the archives and the coding in X
Cell allowed it to bypass the issue. Therefore, I can play my game
again without having to unpack or pack BA2 archives. If you seem to be
getting random BGSM file missing errors, try X Cell, change the option
to allow more BA2 archives, increasing the limit, and see if that solves
your problem.
It was not the actual BGSM file, it was an archive limit issue, even though I never got any warnings.