Been using this mod for about 6 months, my first and catastrophic problem just destroyed it. The actual vault entrance, outside is stuck part down, and will never load the vault again, happened after a settlement attack on Vault 111 in which 7 settlers were murdered. Never been able to enter it again since. Until now,, was a great new settlement. Never any problems.
Beautiful! A wonderful replacement for the Vault 111 Settlement. Thank you.
That being said... (1) Power - There ARE two generators in there. Also, even if replacement is our preferred option, we are still going to need a conduit to send the power to the supplemental vault. Power distribution was always a problem in Vault 111, but this is definitely a jaunt. (2) Water - I thought the vault had a functioning water system. (3) Pip-Boys - Especially with the vault add-on. (and 4) Bug for a mid game install- the equipment boxes were empty.
Anyways, thank you again for stepping up with this mod. I hope to see your updates and other mods.
https://schaken-mods.com/forums/topic/194427-vault-111-player-settlement-v2-en/ this mod changes the sounds to the one sounds used in the institute/Vault 81 also adds a quick teleport zone to quickly enter/exit the shelter without using the elevator it. but it requires the redux version and it was just recently turned hidden
Loving this so far, but just a head's up that the Vault suits you have respawning in the Overseer's office are for Vault 101 (from Fallout 3), not 111.
EDIT: I wound up fixing it myself, but something caleb68 should consider fixing in the main mod.
120 comments
Now before I get an 'expert' telling me to uninstall something or open CK or FO4edit - I have done it all. Many, many times.
caleb68, you have provided an inadvertent solution to a baffling problem.
Its, literally, in the mod description. Third paragraph.
That being said...
(1) Power - There ARE two generators in there. Also, even if replacement is our preferred option, we are still going to need a conduit to send the power to the supplemental vault. Power distribution was always a problem in Vault 111, but this is definitely a jaunt.
(2) Water - I thought the vault had a functioning water system.
(3) Pip-Boys - Especially with the vault add-on.
(and 4) Bug for a mid game install- the equipment boxes were empty.
Anyways, thank you again for stepping up with this mod. I hope to see your updates and other mods.
this mod changes the sounds to the one sounds used in the institute/Vault 81 also adds a quick teleport zone to quickly enter/exit the shelter without using the elevator it. but it requires the redux version and it was just recently turned hidden
lmk if this works for you. its the hidden mod and i was able to download it still bc the url was in my history
EDIT: I wound up fixing it myself, but something caleb68 should consider fixing in the main mod.