Zombie Walkers 3.0.0 release and new Main File Included Features: - Feral Ghoul overhaul - Spawn Replacements (optional) - Extra Spawns (optional) - Holotape for configuration - MCM configuration support - More Feral Ghouls patch built-in - Eventually will release to xbox
Excluded Features (present in 2.6.3): - NPC Resurrection - Settlement Attacks - Sleep Interruption - Player Death Alternative - Some config options (eg. "Zombie" name)
Zombie Walkers 3.0.0-lite file also renamed to reflect release status - Feral Ghoul overhaul (no scripts) - Eventually will release to ps4 IMPORTANT: start a new game! upgrading from 2.6.3 will not work.
Older versions of Zombie Walkers are still available for manual download on the files tab including 2.6.3 for those that want it.
Updates: - Fixed potential source of mod conflict related to Feral Ghoul leveled lists (eg. More Feral Ghouls). As always, load Zombie Walkers after any mods that modify Feral Ghouls in any way. - Adjusted formula for how XP is awarded to scale more slowly with level. Also, there is now a max cap of 100xp. This only applies if XP is enabled through configuration.
Warning: XP bug was introduced in this version. If you play with XP enabled, I highly recommend upgrading to 3.0.2 for the fix.
wait.. so they dont run anymore? or is that configurable? i really liked when they ran, it made them scary, now i just kill hordes without any difficulty :/
Hi. I read on another site that this mod conflicts with the Zex skeleton and should not be used. Can anyone confirm this? So far I have not seen any issues.
So far the only issues I have seen were on dead bodies, warped legs and chest. I have not seen any issues with active NPCs or my character. If that's as bad as it gets then I wont make any changes. I like this mod.
Hello. I'm using the old xbox version of this mod (have been for years). Suddenly, the disable leap attack has stopped working. the zombies just rush in instead of shambling about. I have them set to slow walk, and the finishing move disabled. Any idea what is causing this? I love this mod so much, and don't really want to remove it. Help?
why tf are the zombies still biting me?!?!?!?! i disabled it in mmc AND the holotape. have re-enabled and disabled MANY TIMES, went back to a save before changing and disabled again... still biting.
i need help i have a major zombie apocalypse going... every single entity is replaced with 5 zombies so when i get bit its almost guaranteed death. very annoying.
id be fine if it didn't throw me to the f*#@ing ground. wish there was a setting to disable ragdoll but keep the bite. or a quick time to push them off thatd be awesome.
Really nice mod with a ton of customizability and significant changes for gameplay and exploration. The only thing I don't like about the new 3.0 version is the mandatory renaming of Ghouls to Zombies, which just does not sit right with me and conflicts with other mods that add more ghoul variants which will still be called Ghouls and not Zombies. It would be really great if there were a "lore-friendly" version that keeps the original name or something along those lines.
I managed to change it myself. Here's how incase anyone else wants to (tho I take no responsibility if anything breaks):
Spoiler:
Show
Open the mod in xEdit and under Race(left pane) -> FULL - Name(right pane) change "Zombie" to whatever you wanna call it (for me it was "Feral"). Do this for BOTH race entries (I don't think this bullet point is as necessary as the rest but I did it in my game just incase).
Next is the Non-Playable Character (Actor)(left pane) section. You'll find a whole list on the left pane. Find anything that has "Zombie" in its title (slightly to the right but still left pane) -> Right pane scroll down to FULL - Name again and change from "Zombie" to other name (these entries replace the names of existing feral ghouls ingame).
If you are using the spawn or replacer settings then the most important edit will be in the Non-Playable Character (Actor)(left pane) section. At the very bottom there are two custom entries with zombie references (ZW_encZombie and ZW_encZombieGlowing). Change both their FULL - Name settings from "Zombie" to something else (this setting will affect what they are called when they spawn or replace NPCs).
Alternatively, I uploaded a mod that does this without editing records using RobCo patcher.
I am not getting any XP whatsoever with the zombies, no matter what I set the MCM slider to. Am on version 3.0.2
EDIT: The only way I'm getting XP is if I use the Lite version. But I want spawns, settlement attacks, etc. so that kinda defeats the purpose of it. I tried the older versions but none of them give XP. I just settled for no XP, and treat the zombies as a hazard that I should avoid as I gain nothing from killing them, but which make the game more fun and dangerous to play.
Sad though, I wanted the option to get XP from them.
2409 comments
Included Features:
- Feral Ghoul overhaul
- Spawn Replacements (optional)
- Extra Spawns (optional)
- Holotape for configuration
- MCM configuration support
- More Feral Ghouls patch built-in
- Eventually will release to xbox
Excluded Features (present in 2.6.3):
- NPC Resurrection
- Settlement Attacks
- Sleep Interruption
- Player Death Alternative
- Some config options (eg. "Zombie" name)
Zombie Walkers 3.0.0-lite file also renamed to reflect release status
- Feral Ghoul overhaul (no scripts)
- Eventually will release to ps4
IMPORTANT: start a new game! upgrading from 2.6.3 will not work.
Older versions of Zombie Walkers are still available for manual download on the files tab including 2.6.3 for those that want it.
Updates:
- Fixed potential source of mod conflict related to Feral Ghoul leveled lists (eg. More Feral Ghouls). As always, load Zombie Walkers after any mods that modify Feral Ghouls in any way.
- Adjusted formula for how XP is awarded to scale more slowly with level. Also, there is now a max cap of 100xp. This only applies if XP is enabled through configuration.
Warning: XP bug was introduced in this version. If you play with XP enabled, I highly recommend upgrading to 3.0.2 for the fix.
Updates:
- Fixed XP bug where 100xp was always rewarded (before modifiers, if enabled)
- Updated XP config to use % based slider instead of simple on/off switch
- note: XP is still clamped to a min of 2 and max of 100
I love this mod so much, and don't really want to remove it. Help?
https://www.nexusmods.com/fallout4/mods/13289
i disabled it in mmc AND the holotape. have re-enabled and disabled MANY TIMES, went back to a save before changing and disabled again... still biting.
i need help i have a major zombie apocalypse going... every single entity is replaced with 5 zombies so when i get bit its almost guaranteed death.
very annoying.
id be fine if it didn't throw me to the f*#@ing ground. wish there was a setting to disable ragdoll but keep the bite. or a quick time to push them off thatd be awesome.
Alternatively, I uploaded a mod that does this without editing records using RobCo patcher.
Goodluck and happy modding, friends! :D
EDIT:
The only way I'm getting XP is if I use the Lite version. But I want spawns, settlement attacks, etc. so that kinda defeats the purpose of it. I tried the older versions but none of them give XP. I just settled for no XP, and treat the zombies as a hazard that I should avoid as I gain nothing from killing them, but which make the game more fun and dangerous to play.
Sad though, I wanted the option to get XP from them.