not a bad mod, however i did run into a little issue, so i can put up the recruit beacon, but i can't send any NPC to the location directly, so i have to do this the very slow way of generating NPC's in the location, i was disappointed when i discovered this because i was suddenly done setting everything up with all the beds and the location is fully stocked, but i ran into this issue and it's going to be a very long time before the location gets any NPC's to show up.
I love the location as well and imagine it as an outpost or base of operations to retake Lexington from the ghouls and raiders. Unfortunately as others have mentioned there are a lot of unscrapable items that limit your build options . I am using sim settlements and it would be great if you could get rid of those planters in the sun room and the security gate allowing you to put interior farm plots there. I love the courtyard which allows you to build a staircase to the roof and use it too. Too bad the author (or anyone else for that matter) couldn't tweak the mod . Thanks anyway!
Do you not use Scrap Everything? Alternatively, those objects can be disabled in the console, just don't forget to also enter "Markfordelete" on the object.
I do not know if the author is working on this any longer but I could use some help. I have built the settlement completely and for some reason am not getting any settlers. Any suggestions would be appreciated.
tarsis is to buzy in RL, he have no time left for modding, so if you have any problem with the mod try to fix it in CK, and or don't use it
I dunno. Part of the place seemed to have a lot of unscrapable things, even with scrap everything, they were unscrapable. I dunno if its a mod conflict but it kinda throws me off. I'll test it further before I do anything else.
I do not know if the author is working on this any longer but I could use some help. I have built the settlement completely and for some reason am not getting any settlers. Any suggestions would be appreciated.
I really like the area for a settlement, specially building up to the roof and on it from using the courtyard as a way up with stairs, but something weird is going on with it. I can use the workshop like normal, but the place being a settlement won't show up in any menu from caravan routes to listing on the pip-boy.
bless you dude for doing this. i've always wanted a settlement in the lexington outskirts so that i could send provisioners in that direction without feeling guilty about it lol, sending them to certain doom.
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Alternatively, those objects can be disabled in the console, just don't forget to also enter "Markfordelete" on the object.
tarsis is to buzy in RL, he have no time left for modding, so if you have any problem with the mod try to fix it in CK, and or don't use it
Other than missing grass, everything's cool. Don't get me wrong.