Fallout 4

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Crimsomrider

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Crimsomrider

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61 comments

  1. blu377
    blu377
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    • 189 kudos
    Seems I'm having the same problem as peppercatelephone, my settlers will walk over to the crops but won't farm them.
  2. Calebtheace
    Calebtheace
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    • 0 kudos
    I don't know if Crimsonrider is still updating this mod, but for some reason this mod doesn't work for me.  It used to work on my little laptop, but after I switched to a more powerful rig this mod no longer works.  From what I can tell in the comments section, either it needs to be higher in the load order or I am literally the only person to encounter this.  Any help would be appreciated!
    1. jtzeal
      jtzeal
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      i started having this problem with the new updates from MO2. but trying to change the load order used to work.
  3. ThePhoenixKiller
    ThePhoenixKiller
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    • 1 kudos
    Do the shops that produce food actually produce food items?
  4. peppercatelephone
    peppercatelephone
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    (Food & Water)
    Been having an issue I think? Settlers get confused and stop working the farm, even though they are assigned, when I assign someone to the bar. Seems to happen every time now, it didn't at first. No new mods & new game.. Any reason that would happen? Also they don't sleep
  5. OutLawJohn
    OutLawJohn
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    • 1 kudos
    It's a good idea for a mod.
  6. scn001
    scn001
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    • 1 kudos
    Crmsomrider:

    I had a question about the way you implemented your changes with this mod, is the change made via a script or did you hard code it through the CK. I ask this because I use the DLC Leveled List Integration and Rebalance mod with my game now since i've grown to hate the mod integrated commonwealth. Anyways what I wish to know is will your mod mess with the DLLIR mod at all or should it be fine?

    -scn
    1. Crimsomrider
      Crimsomrider
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      All the changes are Creation Kit based, no scripts involved.
  7. RandyEischer
    RandyEischer
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    Just a warning that this mod, by letting your streetlights glow without any power source, changes them into a new item that no longer transmits electricity.

    If you used streetlights to carry power lines around your settlement -- and why wouldn't you, since it's pointless duplication to have both light poles and power poles -- starting the game with this mod installed will cause blackouts across the settlement since the new streetlights won't transmit any power, despite the power lines still connecting them.

    Even WORSE, if you replace the streetlights, thinking there's something wrong with them, and diligently rewire, electricity will flow...until the next time you log in. Then the streetlights will once again become the non-transmitting kind.

    So you have two solutions: delete this mod, or use power poles in addition to the light poles, which -- because they're receiving free power -- are dimmer than normal streetlights.

    So I deleted this mod. Too many negatives.
    1. TheWatchman
      TheWatchman
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      • 4 kudos
      [Wrong tab, sorry]
  8. RockJB
    RockJB
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    Any chance of a compatibilty patch with Immersive Vendors?
    https://www.nexusmods.com/fallout4/mods/10039/
    1. chceviker
      chceviker
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      • 0 kudos
      Yeah, i need that too. My tier3 restaurant store in Immersive Vendors disappears with this mod. So any chance to fix that?
  9. intenicke43
    intenicke43
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    is there a way to disable the changes made to the switches? I prefer them as they are in vanilla. Oh also, is this mod safe to uninstall on an existing game?
    1. Crimsomrider
      Crimsomrider
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      If you have any knowledge in Creation Kit or FO4Edit, then yes it is quite simple to do. Simpler with FO4Edit. Open the ESP and delete the changes from the ESP.

      As for the uninstall question, technically yes it is safe to uninstall and all the changes will revert to the original. Theoretically however it is never a good idea to uninstall ESP based mods mid-playthrough. But yes, should be safe and not cause any issues ^^
    2. quadraphone
      quadraphone
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      • 4 kudos
      Hi Crimsonrider -

      Thanks for this great mod!

      @intenicke43 - I can't imagine why you would want to uninstall this great mod, but...I would recommend scrapping any power items created since you started using this mod to avoid the possibility of encountering the scrap crash bug - just to be on the safe side.
  10. IanJames1989
    IanJames1989
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    Where is the switch box located in the workshop? I looked but can't find it..