I don't know if Crimsonrider is still updating this mod, but for some reason this mod doesn't work for me. It used to work on my little laptop, but after I switched to a more powerful rig this mod no longer works. From what I can tell in the comments section, either it needs to be higher in the load order or I am literally the only person to encounter this. Any help would be appreciated!
(Food & Water) Been having an issue I think? Settlers get confused and stop working the farm, even though they are assigned, when I assign someone to the bar. Seems to happen every time now, it didn't at first. No new mods & new game.. Any reason that would happen? Also they don't sleep
I had a question about the way you implemented your changes with this mod, is the change made via a script or did you hard code it through the CK. I ask this because I use the DLC Leveled List Integration and Rebalance mod with my game now since i've grown to hate the mod integrated commonwealth. Anyways what I wish to know is will your mod mess with the DLLIR mod at all or should it be fine?
Just a warning that this mod, by letting your streetlights glow without any power source, changes them into a new item that no longer transmits electricity.
If you used streetlights to carry power lines around your settlement -- and why wouldn't you, since it's pointless duplication to have both light poles and power poles -- starting the game with this mod installed will cause blackouts across the settlement since the new streetlights won't transmit any power, despite the power lines still connecting them.
Even WORSE, if you replace the streetlights, thinking there's something wrong with them, and diligently rewire, electricity will flow...until the next time you log in. Then the streetlights will once again become the non-transmitting kind.
So you have two solutions: delete this mod, or use power poles in addition to the light poles, which -- because they're receiving free power -- are dimmer than normal streetlights.
is there a way to disable the changes made to the switches? I prefer them as they are in vanilla. Oh also, is this mod safe to uninstall on an existing game?
If you have any knowledge in Creation Kit or FO4Edit, then yes it is quite simple to do. Simpler with FO4Edit. Open the ESP and delete the changes from the ESP.
As for the uninstall question, technically yes it is safe to uninstall and all the changes will revert to the original. Theoretically however it is never a good idea to uninstall ESP based mods mid-playthrough. But yes, should be safe and not cause any issues ^^
@intenicke43 - I can't imagine why you would want to uninstall this great mod, but...I would recommend scrapping any power items created since you started using this mod to avoid the possibility of encountering the scrap crash bug - just to be on the safe side.
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Been having an issue I think? Settlers get confused and stop working the farm, even though they are assigned, when I assign someone to the bar. Seems to happen every time now, it didn't at first. No new mods & new game.. Any reason that would happen? Also they don't sleep
I had a question about the way you implemented your changes with this mod, is the change made via a script or did you hard code it through the CK. I ask this because I use the DLC Leveled List Integration and Rebalance mod with my game now since i've grown to hate the mod integrated commonwealth. Anyways what I wish to know is will your mod mess with the DLLIR mod at all or should it be fine?
-scn
If you used streetlights to carry power lines around your settlement -- and why wouldn't you, since it's pointless duplication to have both light poles and power poles -- starting the game with this mod installed will cause blackouts across the settlement since the new streetlights won't transmit any power, despite the power lines still connecting them.
Even WORSE, if you replace the streetlights, thinking there's something wrong with them, and diligently rewire, electricity will flow...until the next time you log in. Then the streetlights will once again become the non-transmitting kind.
So you have two solutions: delete this mod, or use power poles in addition to the light poles, which -- because they're receiving free power -- are dimmer than normal streetlights.
So I deleted this mod. Too many negatives.
https://www.nexusmods.com/fallout4/mods/10039/
As for the uninstall question, technically yes it is safe to uninstall and all the changes will revert to the original. Theoretically however it is never a good idea to uninstall ESP based mods mid-playthrough. But yes, should be safe and not cause any issues ^^
Thanks for this great mod!
@intenicke43 - I can't imagine why you would want to uninstall this great mod, but...I would recommend scrapping any power items created since you started using this mod to avoid the possibility of encountering the scrap crash bug - just to be on the safe side.