The pipe weapons are not actually removed from the game, only the leveled lists are replaced. You can still by pipe weapons or add them in through the console!!!
Apologies for not maintaining this mod, also for those of you who are wondering why Supermutants don't shoot, please install http://www.nexusmods.com/fallout4/mods/19228/?
The most critical mod for Fallout 4, as finally discovered by me. Thank you for removing those abominations from the game.
One thing I'd consider doing still, would be to reduce the power of 9mm given it ends up being stronger than 10mm now. Maybe even simply rechambering the 9mm pistol to 32 for the sake of compatibility with other mods - I'm using one that limits amount of ammo you can carry and it doesn't recognise 9mm for instance.
having a problem where triggermen don't use there guns and nick valentine refuses to use the (disgusting) pipe weapon in his inventory in both cases they use there fists
Not sure whats wrong with the triggermen but Nick's using his pipe revolver because it's a special companion pipe revolver that doesn't run out of ammo. U can try this mod https://www.nexusmods.com/fallout4/mods/20613/. Nick will still have a pipe revolver in the start I believe but, after rescuing him, go to his office and command him to pick up the 44 revolver that will replace his pipe revolver.
There will also be a pipe revolver in the Museum of Freedom for Preston so you can either ignore it or remove it in fo4edit.
When I install this mod first, I didn't wait for 20 days (Just for cell reset safety), and everywhere I go even Kellogg use either fist or shotgun. Funniest s#*! I've ever seen.
can you make one with out the 9mm i already have a mod that adds one in. p.s love the mod it fixed my game i have so many weapon mod but raiders kept spawning with pipe guns and i hated it this mod fixed it thanks
It seems it actually works. Initially everyone spawned with a damn non unique Deliverer pistol. After a few levels people start using .44, Doom 9mm and handmade rifles
For my taste I changed the Deliverer for a normal 10mm pistol. Looks less out of place imo
Nevermind. I got confused, the indeed mod works. What it does is add the Deliverer as a normal pistol chambered in 9mm. You can change that in FO4Edit in the Weapons section of this mod.
It also seems that it doesn't touch certain leveled lists. For instance, Brother Simon and a few missionaries spawned with a nasty pipe pistol
59 comments
One thing I'd consider doing still, would be to reduce the power of 9mm given it ends up being stronger than 10mm now. Maybe even simply rechambering the 9mm pistol to 32 for the sake of compatibility with other mods - I'm using one that limits amount of ammo you can carry and it doesn't recognise 9mm for instance.
(because of your mod)
Any quick/easy way to have deadpool's 9mm replace the deliverer as the pipe pistol?
I've read a few guides on how to do this but would rather do so in the context of this mod, if at all possible.
https://www.nexusmods.com/fallout4/mods/33523
There will also be a pipe revolver in the Museum of Freedom for Preston so you can either ignore it or remove it in fo4edit.
For my taste I changed the Deliverer for a normal 10mm pistol. Looks less out of place imo
It also seems that it doesn't touch certain leveled lists. For instance, Brother Simon and a few missionaries spawned with a nasty pipe pistol