More dialogue condition tweaks and other minor fixes.
Introduces the first new voiced character (voiced by lastR4NG3R) who fills up a weak spot in the Elderly Care quest. Just a simple linear scene at the moment, should serve as basis for Outcast updates in the future.
Removed Ingram (for now) from the commandable BoS actors list - her PA seems to cause way too much trouble.
Version 2.8
Various dialogue conditions fixes.
Ingram has been added to the list of supported BoS followers.
Version 2.7
+ Various little fixes and tweaks.
+ Fixes some dialogue conditions and responses; Quinlan and Neriah should finally start to be responsive if player is the Elder.
+ Fixes instances where Blind Betrayal showed wrong objectives during Elderly Care.
+ If you (or Danse) are the Elder, PAM should not give you missions to attack BoS patrols and/or vertibirds.
Version 2.6
+ Fixes stuff with BoS companions and some dialogue conditions.
Version 2.5
+ Various fixes and improvements.
+ Removed lots of v1 relics from the code that could cause issues. (Hopefully, not much new issues will arise. :-D ) As a result it should be safe to instal on games where Blind Betrayal is alredy running - still not recommended and i applies only for fresh installs, not upgrades from previous versions.
+ Moved the duel site entrance to Fort Strong to prevent potential issues (with Dury or Dishonor to name the big one); the duel site has been slightly edited and some buggy stuff removed/replaced.
+ You no longer lose Danse as companion if the BoS is destroyed while he is no longer a member.
+ Reworked parts of the BoS Nuclear Option quest to make it more compatible with v1 saves and added more failsafes that prevent player from getting stuck during the quest.
+ Overhauld the BoS rank system for player, it is no longer possible to be "degraded" if the stages are called in an incorrect order or miss a reward because it was skipped. BoS Elder paint is now also available as long as you are Elder.
+ To make the rank of Elder/Sentinel more meaningfull, you can now recruit certain BoS characters as companions as long as have the rank. Currently supports Haylen (hacks terminals), Rhys and Brandis. Also, Liberty Prime can be commanded to fallow you post-main-quest.
+ If Maxson survived the "Elderly Care", he will live in Listening Post Bravo and join as companion. (For those who like Maxson and want to travel with him now that he has less responsibilities - not lore-friendly ATM as there is almost no dialogue used to justify him being willing to be a companion so just avoid him if that bothers you.)
Version 2.0
+ Various fixes and improvements.
+ No more brawling in front of the Listening Post. There is now a real duel that takes place at a Boston Airport dungeon.
+ Danse can be persuaded to become the Elder himself after the duel and the player can choose who will fight Maxson - player or Danse!
+ Maxson can be persuaded to retire in which case he exiles himself from the Brotherhood.
+ Option to let Danse challenge Maxson postgame so you don't have to start a new game if you are already past the point of no return. (Experimental but seems to work.)
+ Lots of small dialogue conditions edits to minimize chances of NPCs saying some nonsense (they will still say some, though, especially when the lines are tied to a specific quest.)
+ The "Tactical Thinking" no longer makes you enemies with the Railroad AUTOMATICALLY. You need to actually proceed with the mission and kill Carrington for that to happen.
+ Tied to the point above; Danse can now be persuaded to join the Railroad and help his fellow synths (player need to be a member.)
Version 1.0
Initial release.
Overview
All right, been looking and waiting for a mod that implements the "famous" unused dialogue from Paladin Danse's files but haven't found one yet. Not finding a mod I am looking for is usually where I decide to try and make it myself. :-D
Uses dialogue cut from the final game to provide more options to solve the issue of Danse's identity. Don't expect anything too crazy, as all I had to work with was about 20 lines of Danse's unused dialogue and stuff put together from what is already in the game. Given the circumstances, the results are relatively solid in my humble opinion. Keeping it somewhat light, compatible and stable was my first priority.
Options
Just proceed with Blind Betrayal normally, convince Danse to stay alive and... help Danse decide what to do!
Suggesting to leave the Commonwealth and make a fresh start will take you to the vanilla path with one change: after the confrontation with Maxson, if you repeat he should leave before Maxson changes his mind, Danse will actually go and LEAVE the Commonwealth. (Don't think many players will actually choose to do so but it is a valid option.)
Suggesting to return the Brotherhood will lead you to a new quest during which the duel takes place and a new Elder is decided (if you refuse to execute Danse when confronted by Maxson of course).
If the player is a member of the Railroad, they can suggest to join the Railroad. Danse will then become a member of the Railroad and continue fight against the Institute there (again, if you refuse to execute Danse when confronted by Maxson). This will give you an extra option during the Tactical Thinking quest but is not expanded upon any further.
If the player is still a member of the Institute, they can suggest returning to the Institute. (Spoiler alert: Danse will not like it very much. :-D )
If you have already finished the Blind Betrayal (while saving Danse's life) and beaten the main quest with either the Brotherhood or the Minutemen; you can talk to Danse while he is not your companion to get a new dialogue option (medium repeatable speech check) that will trigger the duel quest. If you have finished the main quest without completing Blind Betrayal, you're out of luck unfortunately.
Compatibility and Installation
DO NOT INSTALL WHILE DANSE IS YOUR CURRENT COMPANION - ESPECIALLY NOT POSTGAME!!!! Just dismiss him first! (Should be safe as of v2.5 but better safe than sorry. ;-) )
DO NOT INSTALL WHILE BLIND BETRAYAL IS CURRENTLY RUNNING! Do it before the quest starts or after it is finished if you aim for the postgame option. (Should be sage as of v2.5 for NEW installs, BLIND BETRAYAL must NEVER be running when updating!!!)
Obviously, this will clash with mods that alter the same quests (BoS main quests and Danse dialogue mainly, the others shouldn't really matter) but loading this AFTER all of them will prevent a considerable portion of issues because it will win all the direct conflicts.
While not technically required, I recommend using Full Dialogue Interface or a similar mod. This mod's dialogue options use the whole responses and may not always fit the screen entirely (most likely depending on resolution and other stuff).