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This page was last updated on 08 November 2019, 10:18AM
- Changelogs
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Version 2.3
- Fixed the misalignment of the XPRI physics references that occurred in the Far Harbor and Nuka World cells after merging the Automatron plugin with the main ESP.
- Thanks very much to objir for bringing this to my attention.
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Version 2.2
- Merged the Automatron plugin into the main mod, as of this version you should remove this plugin from your load order as it is no longer required.
- Corrected the performance issue in the Last Plank by removing the shadow cast on the window lights.
- Work on improving the performance and lighting in many levels and this work will continue for future updates.
- Overall I believed the interiors were too bright so as of this version a reduction of 20% has been introduced via changing all the image spaces brightness setting.
- Uploaded 2.2 again to correct the wrong version number in the nexus file name! Archive is the same content.
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Version 2.1
Changes:
... Fix for the invisible door frame and any associated performance issues in Corvega Assembly Plant.
... Fixed light shining through floor in Back Alley Bowling, the Museum of Witchcraft and Vault-Tec Regional HQ.
... Fixed light shining through wall in the Hotel Rexford and in the Old State House.
... Adjusted overbright lights in the bottom floor of the Old State House.
... Added shadow cast lights to the fluros in the back section of Hardware Town.
... Corrected vanilla lighting issue in Med-Tek Sub-Levels.
... Removed candle light issue in the Museum of Witchcraft.
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Version 2.0
(1) More performance improvements using the triggered lighting system.
(2) Improved the lighting and corrected some minor issues across many interiors.
(3) XPRI issues in the Nuka World cells have now been addressed - many thanks to Sharlikran for all the assistance in resolving the issue.
Added a darker ambience plugin for both the DLC and non DLC versions of the main mod.
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Version 1.9
- (1) Performance improvements using the triggered lighting system in all three Vault 81 locations.
(2) Added more shadow cast lights in all Vault 81 cells and two auto doors to the corridor separating the two main areas in the main cell.
(3) Major performance improvement to Cambridge Polymer Labs via the triggered lighting system and missing shadow cast lights added to one room!
- (1) Performance improvements using the triggered lighting system in all three Vault 81 locations.
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Version 1.8
- (1) Performance improvements to College Square Station, Museum of Freedom, Kendall Hospital and the USS Constitution.
(2) Visual and/or lighting improvements to several interiors.
- (1) Performance improvements to College Square Station, Museum of Freedom, Kendall Hospital and the USS Constitution.
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Version 1.7
- (1) Performance improvement for the Malden Centre.
(2) Visual and performance improvements for the Medford Memorial Hospital.
(3) Other minor improvements.
- (1) Performance improvement for the Malden Centre.
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Version 1.6
- (1) Fix for the Corvega Asssembly Plant performance and improved the fog!
Thanks to terasusk for pointing this level out to me!
(2) Major improvement to performance in Hardware Town!
- (1) Fix for the Corvega Asssembly Plant performance and improved the fog!
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Version 1.5
- 1) Reduced fog scale in most levels by up to 75% greatly enhancing depth, shadows and natural colours.
(2) Many more shadow cast lights added.
(3) More features like Godrays added.
(4) General improvements to lighting and performance in many interiors!
(5) Automatron plugin has been updated and now fixes the invisible architecture issue in the General Atomics factory!
(6) Automatron plugin now includes the missing interior Fort Hagen Satellite Array!
- 1) Reduced fog scale in most levels by up to 75% greatly enhancing depth, shadows and natural colours.
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Version 1.4
- THIS IS A MAJOR UPDATE
(1) Corrected major issue with meshes and materials - incorrect package for data - meshes and materials are now loose files! This will dramatically improve the look of lighting around the Oil Lamps and High Tech Floor Lamps and remove any lighting bugs associated with these items!
How it was meant to be - sorry for this enormous blunder!
(2) Complete rework of Greenetech Genetics 2 interior to improve performance!
- THIS IS A MAJOR UPDATE
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Version 1.3
- (1) Removed all pre-combined mesh edits from the esp !
(2) Optimized the Weston Water Treatment Plant with triggers on many of the lights!
(3) Added more lights including 5 in the Trinity Church!
(4) Other small adjustments here and there!
- (1) Removed all pre-combined mesh edits from the esp !
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Version 1.2
- Fixed performance issue with Trinity Tower, removed some missed identical to master records - thanks to Gulfwulf for pointing them out to me. Fixed a few other minor shadow issues and a missing light!
- Fixed performance issue with Trinity Tower, removed some missed identical to master records - thanks to Gulfwulf for pointing them out to me. Fixed a few other minor shadow issues and a missing light!
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Version 1.1
- Added PEX files into the archive as they do not appear to work in a BA2 file. These files are required for the triggered lights to work correctly.
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- Author's activity
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September 2021
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13 Sep 2021, 12:05AM | Action by: gargorias
User submitted image verified
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13 Sep 2021, 12:05AM | Action by: gargorias
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October 2020
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29 Oct 2020, 11:59PM | Action by: gargorias
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Beautiful.
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29 Oct 2020, 11:59PM | Action by: gargorias
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Thank you.
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23 Oct 2020, 5:00AM | Action by: gargorias
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23 Oct 2020, 5:00AM | Action by: gargorias
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College Square Station - 1 (So Nice)
November 2019
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08 Nov 2019, 10:18AM | Action by: gargorias
Attribute change
Description changed.
August 2019
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31 Aug 2019, 1:35PM | Action by: gargorias
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31 Aug 2019, 1:35PM | Action by: gargorias
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31 Aug 2019, 1:35PM | Action by: gargorias
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31 Aug 2019, 1:35PM | Action by: gargorias
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31 Aug 2019, 1:35PM | Action by: gargorias
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31 Aug 2019, 1:35PM | Action by: gargorias
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31 Aug 2019, 1:35PM | Action by: gargorias
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31 Aug 2019, 1:35PM | Action by: gargorias
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31 Aug 2019, 1:35PM | Action by: gargorias
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31 Aug 2019, 1:35PM | Action by: gargorias
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31 Aug 2019, 1:35PM | Action by: gargorias
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31 Aug 2019, 1:35PM | Action by: gargorias
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31 Aug 2019, 1:35PM | Action by: gargorias
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