v2.0: - Added ability to rename any reference in the world, including people, containers, furniture, doors and more. - Names can be restored to original names at any point in time.
v1.1: - New: Enabled ability to format names with tags (e.g. bold, italics, underlining) that was removed with official game patch v1.3. - New: Press TAB to cancel renaming. (1.1b) - Fixed: Issue with being unable to activate the Repair option on Power Armor pieces (1.1b)
Please note that the version number is not automatically incremented for these builds. Check the header message on the page to identify the game version that the files are built for.
As I have several F4SE mods it may take some time before I manage to upload the files to the Nexus (this is the bit that I can't automate!) Until then, new versions may already have been built via the automated build service, so do check there if I haven't gotten around to uploading them to the Nexus yet.
Have u guys tried making edits in fo4edit? I have settlers hundreds of names to spawn with in the game, so I don't have to do it manually in every playthrough.
The thing with this one is, is that you can name them yourself - anything you want. Which is how I keep all my people organized lol Like Joe-Farmer, instead of having a mod just generate names for me.
Fallout 4's next gen update 1&2 broke this mod...mod seems to load but the option to rename remains dimmed out and the console command doesn't work either. I am launching the game through F4SE and it is install correctly. The Plugin needs to be updated for new version! Also: F4SE has been updated to Next Gen 2 and seems pretty stable so far with my own testing...MCM has been updated, F4HHS is updated and Better Consoles is updated and working I'm using 80 mods currently and those are the only ones that use F4SE besides the vertibird and motorcycle mods which work with or without F4SE. The rest of my mods don't require it and are working fine. One other mod that uses F4SE I use is Better Manufacturing, but I haven't tested it yet on Next Gen 2...it was working on Next Gen 1
If you find something, let us know!! I've looked but most just rename either to generic titles (farmer, power, ect.) or lets you pick just an actual name like Adam. I miss this mod already.. I used a mix of both.. and now I can't find anything like it.
How does this play with FallUI? Since they modify the same file... do people just overwrite FallUI's file or something? Because unless I'm blind there isn't a compatibility patch. It's not that big of a deal I think (unless you can't live without FallUI's inspect menu design), but still
is the creator still working with this because the f4se guy said that all mods that use it need to be updated for the next gen update and i have a glitch that can only be fixed with this mod
i have a question, how do you name with space? i want to name a settler i created with other mod "Patriotic League Guard" but i can't because of the Space between words
Performance Issues after installing this mod ( may not be the mod itself but some incompatibility with any other mod 600+ at the moment). Pipboy doesn't open when hitting tab (same, probably some incompatibility).
If anyone knows a mod that let me rename NPCs plz Tell me ! <3
1375 comments
v2.0:
- Added ability to rename any reference in the world, including people, containers, furniture, doors and more.
- Names can be restored to original names at any point in time.
v1.1:
- New: Enabled ability to format names with tags (e.g. bold, italics, underlining) that was removed with official game patch v1.3.
- New: Press TAB to cancel renaming. (1.1b)
- Fixed: Issue with being unable to activate the Repair option on Power Armor pieces (1.1b)
v1.0:
- Initial release.
The latest builds for all my F4SE plugins can be accessed here:
https://ci.appveyor.com/project/reg2k/fo4-mod-manifest/branch/master/artifacts
Please note that the version number is not automatically incremented for these builds. Check the header message on the page to identify the game version that the files are built for.
As I have several F4SE mods it may take some time before I manage to upload the files to the Nexus (this is the bit that I can't automate!) Until then, new versions may already have been built via the automated build service, so do check there if I haven't gotten around to uploading them to the Nexus yet.
The Plugin needs to be updated for new version!
Also: F4SE has been updated to Next Gen 2 and seems pretty stable so far with my own testing...MCM has been updated, F4HHS is updated and Better Consoles is updated and working
I'm using 80 mods currently and those are the only ones that use F4SE besides the vertibird and motorcycle mods which work with or without F4SE. The rest of my mods don't require it and are working fine.
One other mod that uses F4SE I use is Better Manufacturing, but I haven't tested it yet on Next Gen 2...it was working on Next Gen 1
Hopefully it will get updated.
If anyone knows a mod that let me rename NPCs plz Tell me ! <3