This mod makes your character speak other then just in dialog scenes. Includes combat taunts, player hello's, responses to NPC's and much, much more including player head tracking! Comes with full MCM configuration!
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File credits
Bethesda FO4 Voice File Reference Tool FO4edit Mod Configuration Menu
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More than a 1000 player responses upgraded and many new ones added.
****** MISCELLANEOUS ******
Changed the time and/or location settings for some companions idle commentary.
Other minor optimizations.
****** FIXES ******
Corrected the issue that was causing player to look at companion after they did a power attack with comment setting on zero.
Fixed the strange issue of a cell edit making its way into the mod.
Version 2.64
****** PLAYER RESPONSES ******
Over 1000 player responses upgraded.
New player responses added.
****** MISCELLANEOUS ******
Added player naked comments to Nuka World raiders, Assaultrons, some robots and a few others.
Added more commentary to Nuka World's Shank.
Added MCM function that allows you to set the frequency of player inciting follower on power hit.
****** FIXES ******
Corrected the issue that was causing the loot item settings from not sticking.
Fixed the issue of some player naked comments not occurring.
Fixed the issue of head tracking sometimes getting stuck on certain creatures.
Version 2.63
****** PLAYER RESPONSES ******
Finished updating all Player responses to Cait and Gage.
Updated many other Player responses and to some dialogue which didn't have any.
****** MISCELLANEOUS ******
Added MCM function that allows you to turn off/on commenting when you heal your companion.
Added MCM function that allows you to set the max distance where you will comment on hitting/killing an actor.
Added MCM function that allows you to turn off/on head tacking with weapon out in combat.
****** FIXES ******
Fixed the 10 response script getting stuck on the 8th value.
Fixed the issue of Gage not responding with idle commentary.
Version 2.62
****** PLAYER RESPONSES ******
Finished updating all Player responses to Companions AO Dialogue with a total of 2190 entries.
Finished updating all Player responses to Codsworth and Piper.
Updated many other Player responses and to some dialogue which didn't have any.
****** MISCELLANEOUS ******
Added MCM functions that allow you to fix your companion/dogmeat when they are stuck not moving.
Moved Hotkeys to a separate MCM page.
****** FIXES ******
Fixed the issue of Player stuck head tracking the Rad Chicken.
Version 2.61
****** PLAYER RESPONSES ******
Finished updating all Player responses to Robot Companion and Ada.
Updated some other Player responses.
****** MISCELLANEOUS ******
Added new hellos to Player for Ada.
Some other new dialogue additions.
Added MCM functions that allow you to move your Companion or Dogmeat to your location.
Added response frequency settings for NON Player actors.
****** FIXES ******
Corrected the vanilla issue of Piper not moving when she has an item to give to you.
Corrected the vanilla issue of Ada continuing to make pre Mechanist quest comments after you have finished the quest using the alternate elevator route.
****** UPDATE FILE ******
Fixes the three Hotkeys that weren't working.
Hotkey to move current companion to player location.
Hotkey to move current Dogmeat companion to player location.
Hotkey to toggle player's body armor off/on
Version 2.60
Improved the variety and quality of over 1000 current player responses.
Additional 100+ new player responses.
Reworked all the pre-war responses.
The mod now utilizes over 1300 dialogue groups for use with the Player responses.
Added special commentary for when you successfully block an attack.
Some new dialogue additions.
Settings save always function is now default on.
Corrected two issues with the Order Up quest.
Corrected some invalid responses to Codsworth.
Corrected the Incite Ally commentary sometimes not working.
Version 2.59
****** PLAYER RESPONSES ******
Improved the variety and quality of over 2500 current player responses.
Additional 400+ new player responses.
The mod now utilizes over 1200 dialogue groups for use with the Player responses. 200+ more then the pervious version of the mod.
Improved how the mod utilizes the Player response groups in order to eliminate too much repetition.
Added a timer that should automatically end any player responses that are bugged out by the games poor handling of script fragments and topic scenes! All companions loiter search commentary now have a player response.
****** NON PLAYER DIALOGUE ******
Added many new Player naked commentary to all Followers.
This new commentary is now part of there usual hellos and the old ones are now part of your followers normal hellos as well.
All of these naked comments are based on your affinity level and all come with Player responses as well.
****** MISCELLANEOUS ******
Removed the "bad language filter" and the "use extra semi-realistic combat dialogue" options!
Some more new voice entries are now external sound files as they could not be used internally.
Completed more optimizations of the mods script engine and dialogue scenes and more!
Version 2.58
Improved the variety and quality of over 350 current player responses.
Additional X number of new player responses.
The mod now utilizes near 1000 dialogue groups for use with the Player responses.
Most NPC's ( excluding followers) will now have a chance to comment on Player being naked.
With friendly Raiders this chance is 100%
Added a number of new Head Tracking slider options for actors in the MCM. Users should adjust the new settings to there liking.
on/off setting for Dead Bodies is now a slider - users will have to re-adjust there setting as the old setting is no longer in use.
Fixed the issue that caused the NPC's dialogue to be broken in Acadia.
Fixed two settings in the MCM that were not working correctly.
Some more new voice entries are now external sound files as they could not be used internally.
Absolutely no Cell or World edits in the mod.
Corrected the issue with an incorrect setting in the Defend the Castle quest - many thanks to Parabellum1901 for bringing this problem to my attention.
Version 2.57
****** PLAYER RESPONSES ******
Improved the variety and quality of over 1000 current player responses.
Additional 300 + new player responses.
The mod now utilizes around 900 dialogue groups for use with the Player responses.
****** PLAYER HELLOS******
Improved the hellos and responses to the Children of Atom and the Brotherhood of Steel.
Added factional hello groups to give better suited hellos.
Added new dialogue - Combat Incite Allies. (Most allies will respond as well.)
Added new dialogue - Comment to Player Allies fighting each other. (Some will respond.)
With the 2 above player will not like an ally attacking a child and commentary will match.
Added specific hello dialogue to players spouse. (Good for the Nora Companion mod!)
****** MISC PLAYER COMMENTARY ******
Added like dialogue for when you loot an item. Configurable.
****** COMBAT COMMENTARY ******
Added more Player combat taunts.
Previous Kill Friend dialogue is now only for children with a new group created for other.
****** NON PLAYER DIALOGUE ******
Added more dialogue to the generic citizens hellos.
Added NPC responses to the new Player Incite Allies and Allies Fighting commentary.
Added more factional hellos to player.
****** PLAYER HEAD TRACKING ******
Improved the player head tracking to actors engaged in a dialogue scene.
****** MCM ******
Added MCM hellos commentary frequency for Feral Ghouls and Canines.
Additional MCM commentary setting - Fall Damage Frequency.
Additional MCM page for the new Loot Item commentary.
Moved some settings into a new page called Event Commentary
Moved the Player Response settings into a new page.
Additional MCM commentary setting - Incite Allies Frequency
Additional MCM commentary setting - Comment to Allies Fighting Frequency
Added entry to allow you to fix the vanilla bug of settlers not being in farm dialogue faction.
The option for loading INI settings at game start has been removed.
As for above all settings will be auto loaded from the INI file on game start.
****** MISCELLANEOUS ******
Fixed the issue that could cause DLC01 or moddable robots to not respond to player hellos.
Fixed an issue with MCM that could stop INI settings from being saved after new game start.
Hopefully fixed the issue with the Order Up Quest but keep in mind that it bugs out in vanilla.
Fixed an issue with two MCM entries not saving correct value to INI.
Further improvements to the script engine.
Some voice entries are now external sound files as they could not be used internally.
Version 2.56
... Over 1600 NEW Player responses added.
... Total number of NPC dialogues' with a player response is now well over 16000.
... Added more then 100 new dialogue groups to utilise with the Player responses.
... Over 400 existing Player responses reworked for more variety and realism.
... Fixed an issue with 2 dialogue topic groups. Thanks to TheFirstEnD for informing me.
... Some other surprises and little things and corrected some minor issues.
Version 2.55
Corrected the issue of Dogmeat repeatedly barking.
Version 2.54
--- Reworked and improved many player responses with more varied replies.
--- Worked on more commentary that did not have a player response.
--- Corrected a problem with the "On Combat Start" commentary.
--- Corrected a problem with the fall damage commentary.
--- Added "On Combat End" commentary and an MCM setting for the new feature.
--- Corrected Rad Damage Commentary sometimes interfering with other commentary.
--- Added MCM setting to enable/disable Head Track to aggressor with taunt when aiming weapon.
--- Added MCM setting to allow disable/enable head tracking of dead bodies.
--- Added MCM function to correct vanilla bug when settlers continue thanking you after an attack.
--- Continued work on adding function to all NPC commentary that prevents more then one addressing player at the same time.
--- Corrected an issue with the Player hellos to Dogmeat and added more entries.
--- Updated the main mod and the PlayerComments_UFO4P_Patch to be fully compatible with the latest version of the Unofficial Fallout 4 Patch.
Version 2.53
--- Updated the main mod and the PlayerComments_UFO4P_Patch to be fully compatible with version 2.1.0 of the Unofficial Fallout 4 Patch.
--- Continued work on finishing the player responses section of the mod. 450+ more dialogue lines player will respond to, mostly Companions dialogue and Vault 81 hellos have been covered by this update.
--- Continued work on removing forced greetings from vendors, doctors, etc and have added random vendor hellos to player and player responses to the new dialogue. Actors covered by this update include most of the unfinished ones in Diamond City, all in the Nuka World Market and Vault 81 and a few others such as Wolfgang and Trudy at the Drumlin Diner.
--- Fixed the vanilla bug of Wolfgang continuing to say "You take care of Trudy, I'll make it worth your while." when everyone lives or Trudy dies and the quest has finished.
--- Fixed vanilla bug in the Vault81 V81_03_OldRustyBobbyClean dialogue scene where you would never here that dialogue from Old Rusty as the scene depended on the stage 500 in the Dependency quest being completed which never happens - should have been stage 400.
--- Added function to the Combat hit code to prevent the tesla coils from triggering friendly hit commentary and to prevent spamming hit commentary via the DamageTypeRadiation which is a constant hit effect.
--- Corrected the missing commentary to robots and synths and optimised the hello scenes to improve the functionality of this part of the mod.
--- A few other minor improvements to the mod.
Version 2.52
--- Mostly finished player responses to all followers CA_Event dialogue.
--- Continued work on finishing the player responses section of the mod. 600+ more dialogue lines player will respond to, bringing the total to over 13,000. I now have over 400 topic groups and over 1200 lines of dialogue to utilise and this will likely increase in upcoming versions of the mod.
--- Added function to mostly prevent settlers from speaking to player while player is responding to another settler. I will be implementing this feature in other areas of the game in the future.
--- Using a new system I have added much more variety in the player responses to settlers and working on that in other areas across the game.
--- Added some random unique hellos to settlers and also specific ones to settlement vendors.
--- Added settlement vendor dialogue as random hellos to player and continued working on the same feature with other vendors across the game including the Diamond City market. I have also added player responses to this new dialogue.
--- As well as opening your pipboy - sleeping, waiting and drawing your weapon will now reset any player responses commentary occurring and can also be used to fix the player not talking bug.
Version 2.51
--- Trying to correct the invalid hellos occurring to Nick Valentine and Codsworth that some people have been experiencing.
--- Continued work on finishing the player responses section of the mod.
--- To prevent Nira from interrupting or breaking both you game and this mod player will now have to activate the robot for the initial dialogue to start.
--- Removed the message notification - " Player Comments INI setting changed. "
Version 2.50
--- Fixed the issue with the debug radiation damage notification showing
--- Added a frequency setting for the responses to followers AO commentary
--- Working on finishing the response to followers AO commentary - around another 200 entries added.
--- Fixed the issue of the Save Settings button not saving default values.
--- Invalid entries in INI file are now checked - default will be set in game in place of.
--- Live setting changes will now completely update your INI config file
--- Correct version now displayed in MCM
Version 2.49
--- Added ranked and other special hello's to the Brotherhood of Steel non named NPC's
--- Duplicated the named NPC hellos list and adding an is a follower check so that you will get named hello's to them in mods that allow you to have them as followers such as AFT
--- Finished the responses to the Companions CIS_EnterNewLocation entries
--- Added a configuration setting for the above followers commentary.
--- Added full INI support for saving and loading your settings via the MCM
--- Lowered the minimum distance config settings for the Player responses to 100
--- Full compatibility with the Unofficial Fallout 4 Patch version 2.0.8 but you will still require the 2.0.6 patch file.
--- Mod will now reinitialise on game load if previously disabled via the tools.
--- More work done on improving and expanding the commentary.
--- Some minor optimizations to improve the performance of the mod.
Version 2.48
--- Added Biped Slot 33 for the check on comments to Naked NPC's - should mostly fix the issues some people are having with the comments occurring to dressed NPC's.
--- Added a setting to switch on/off special comments to naked NPC's as well.
--- Added special greetings to the Children of Atom when player is aligned to there faction.
--- Added friendly fire comments for player getting hit, you will now have special things to say to NPC's/others accidentally hitting you in combat!
--- Added special commentary to actors in combat when player isn't - good for when you are aligned with opposing factions that are fighting each other.
--- More work being done on finishing the player responses part of the mod including about 80% done for the followers CIS_EnterNewLocation entries.
Version 2.47
... Continued work on the player responses part of the mod.
... Corrected the issue of the Headtracking when Weapon drawn not working correctly!
... Added named hello's to over 150 non companion actors. 50% chance to address them by the name or title.
... Added more commentary to naked NPC's
... Removed the setting in the previous patch as it caused long periods of no player hello's or head tracking when an actor was in a prolonged scene - like the NPC's walking from Concord to Sanctuary. Nothing else I could do but remove it!!!
... Added a setting to enable/disable hello's to sleeping NPC's (requested)
... Added a distance slider for the players hello's.
... Started improving responses to the Brotherhood of Steel NPC's!
... Other improvements and content to numerous to mention individually!
... Compatibility with version 2.0.6b of the Unofficial Fallout 4 Patch
Version 2.46
...Continued work on the player responses - mostly to followers idle chatter and AO commentary. With around 1000 new entries which brings the total number of responses to now around 11000. Preston and Longfellow have received a significant increase in the number of that player will now respond to.
... Added two sets of responses to many of the Children of Atom idle and hello chatter which are based on whether you are in there factions or not.
... Added more combat commentary and improved the kill commentary routine.
Updated script for version 2.46. Should fix the issue with Piper and entering Diamond City and any other similar vanilla scenes. Thanks to ScarletStreak for bringing this to my attention!
Version 2.45
Fixed the mod no working correctly - somehow the player alias info for the Main quest got stuffed up in version 2.44 !!!
Version 2.44
Changes include:
... Cleared up some response dialogue problems.
... Cleared up some incompatibility with the Unofficial Fallout 4 Patch.
... Added more Payer responses.
Version 2.43
... Fix for the two Nuka World Quests not working correctly - Cappy in a Haystack and An ambitous Plan. Please note these two quests are bugged in the vanilla game so I will not be adding any Player responses to the dialogue of these quests untill Bethesda corrects them.
... Added a frequency setting for the Player curses.
... Added more Payer responses.
Version 2.42
Changes include:
...Continued work on the player responses - mostly to followers idle chatter and AO commentary. With over 1200 new entries in version 2.42 which brings the total number of responses to now over 10,200.
... The number of reply dialogues used for the player responses has also been increased quite significantly and is now approaching 1000.
... Corrected and issue in version 2.41 that prevented literally hundreds of new player responses from being heard.
... Random head tracking and commentary will now occur in combat mode if you do not have your weapon drawn.
... Reworked the MCM to reflect changes listed above.
... Fixed an issue preventing two dialogue options appearing in a vault 81 scene. Thanks to Darache for pointing them out to me!
Version 2.41
Changes:
... Corrected the issue of the mod causing a glitch to occur in the The New Threat quest (final dialogue scene) - thanks to Artalor for bringing the problem to my attention.
... Over 500 more followers dialogue that player will respond to. [WIP] There is now over 9000 player responses now added by the mod. (possibly around 1500 more to go)
... Further increase in the number of and variety of the Player responses.
... Added more commentary combat commentary.
... Fixed the issue of player sometimes taunting synths as humans on kill.
... Replaced the auto 5 second timer on radiation damage commentary with an MCM configuration setting.
... Continued working on replacing the annoying automatic dialogue scene starts when near shop owners, bar attendants and merchants, etc with the "Requires Player Activation" option. [WIP]
Version 2.40
Major changes include:
... Over 500 more followers dialogue that player will respond to. [WIP] There is now over 8500 player responses added by the mod.
... Further increase in the number of and variety of the Player responses.
... Added more commentary for when player heals a teammate.
... Fixed the issue of player sometimes taunting when a follower gets a hit or kill.
.. Reworked the combat kill taunts.
... As requested changed some of the negative commentary to followers.
... Continued working on replacing the annoying automatic dialogue scene starts when near shop owners, bar attendants and merchants,etc with the "Requires Player Activation" option. [WIP]
Version 2.39
Major changes include:
... Returned the frequency setting for Player responses - separate setting for both followers and non-followers.
... Up to 500 more followers dialogue that player will respond to. [WIP]
... Fairly extensive increase in the number of and variety of the Player responses - up to a 33% increase.
... More combat commentary added.
... Fixed the issue of incorrect dialogue to commanded enemy and pacified creatures and also added the Commanded actor fix for them as well.
... Fixed the issue of you addressing Dogmeat by his name before you know his name.
... Replaced the settler trade helper with a 1 second delay on all mod activity when you activate an actor. Should help with vanilla dialogue scenes. [Experimental]
... Started replacing the annoying automatic dialogue scene starts when near shop owners, bar attendants and merchants, etc with the "Requires Player Activation" option. [WIP]
Version 2.38
Changes include:
... Corrects a major bug which could cause incorrect Player responses to a number of topics.
... Mod will now turn off for 5 seconds when initiating trade with a settler.
... Some other work continued on the Player responses, etc.
Version 2.37
Changes include:
... Added Player responses to around 500 more followers commentary.
... Added some more combat commentary.
... Adding missing Player responses to the commentary in the Getting a Clue quest.
... Corrected an issue with the Radiation Damage commentary which could make it fire non-stop.
... Re-enabled the option to toggle head tracking with weapon drawn in non-combat.
... Combat sorry commentary option is now Friendly Fire commentary toggle.
... Combat Start Commentary now has a 5 second cool down timer due to a vanilla bug in the game.
... Some other minor combat issues addressed
Version 2.36
Changes include:
... Mod is now compatible with the Advanced Animation Framework mod and any other mod that executes similar scripts/actions on the Player actor .
... Corrected several serious vanilla dialogue issues at Warwick Homestead.
... A little more work on Follower responses.
... Filled the missing Player responses to NPC's at Warwick Homestead and the Atom Cats Garage.
Added patch for the Immersive Generic Dialogues mod v1.03c
Version 2.35
Changes include:
... Returned the Combat Start Frequency setting as requested by users.
... Reworked all the combat commentary. Removed some unsuitable entries and added many new entries.
... Fixed an issue that could prevent the combat take a hit commentary from working correctly.
... Added a setting that allows you turn on or off the slightly unrealistic combat commentary.
... Many new entries added in the work on responses to all Follower commentary.
... Fixed the sometimes turning of the head when head tracking frequency was set to zero.
... Added health based replies for when an NPC asks the player how they are.
... Some other stuff including a safety net for timer values to prevent any possible issues arising!
Version 2.34
This is mainly a configuration optimization release with the focus being on increasing performance and stability.
Changes include:
... Head tracking will be permanently off while you are in combat mode or you are aiming your weapon. Settings have been changed to reflect this.
... Removed the minimum distance for Head Tracking check - only max distance is configurable now!
... Removed max distance setting for Player responses, now permanently set to 1200. Distance checks using global settings are time consuming
... Also removed the distance setting on commentary/hellos. 500 is now the set distance which is fairly close to the vanilla dialogue distance.
... Removed the Toggle Head Tracking. Setting frequencies to zero already exist so the function is void.
... Removed the Player response frequency setting, the more script time I have here the better and anyway it's rude to not speak when spoken too!
... Removed the Look At Speaker setting - you will no longer look while in combat mode as above but in non-combat you will. For immersion!
... Pertaining to the above change, the Look at Speaker chance is also removed. Saves more script time with both changes!
... Removed the NPC response frequency. They will now always respond if they can!
... Removed the Combat Start frequency setting - how often does that happen anyway? - waste of script time.
... Removed the Talking while on Mount setting - will be off at all times. This will lower the commentary and head tracking script execution time.
... Removed the romance commentary type selection - process will now be 50% chance on both normal hellos and romantic comments.
Other update info includes:
... Added a bad language filter setting - found in the miscellaneous settings page.
... Fix for player sometimes not head tracking actors that are above or below them and also optimized the head tracking routine.
... Continued work on increasing player commentary and responses. Hello commentary has been especially reworked.
Version 2.33
( 1 ) General increase in the commentary content across many groups and response groups have also been increased substantially .
( 2 ) Continued adding more depth and variety to the player responses. Player responses to settlers now has more variety.
( 3 ) Continued work on Player responses to all Companions random and idle commentary and comments on player actions, etc. Over 500 more entries completed.
( 4 ) Player will now react to naked NPC's with special commentary.
( 5 ) Reworked the MCM Head Tracking settings to be more user friendly and added more configuration options in this category.
( 6 ) Added several more MCM configuration options elsewhere including - Commentary max distance and Player responses max distance, etc.
( 7 ) Removed the option for random commentary as it no longer fits in with the realism of the mod and I have increased the normal commentary to compensate.
( 8 ) Fix for the sorry commentary not working when you kill or hit an ally and you have the setting turned on.
( 9 ) Fix for NPC commentary sometimes not working after you select option 1 in the Start Me Up mod.
( 10 ) Fixed the issue of Player turning head to actor they are responding to when you have Player head tracking when weapon drawn disabled.
( 11 ) Removed the (Yes) response that was invoking the trade items screen.
( 12 ) In order to prevent possible issues you will no longer be able to use the MCM toggle hotkey whilst you are in Workshop mode.
( 13 ) Optimization of some script code for better performance and compatibility.
( 14 ) Quest dialog data adjustments for compatibility with version 2.04 of the Unofficial Fallout 4 Patch.
Added an update that corrects an issue that could cause player not to keep looking at talking actors in vanilla cut scenes. You only need to install this update if the issue bothers you!
Version 2.32
( 1 ) Moved the start of the mod back to just after the mirror scene at the beginning of the game. You will still receive the toggle item after leaving Vault 111.
( 2 ) Added Player responses to all dialogue in pre-war Sanctuary and Vault 111 in line with the above. Hundreds of new Player Responses for this new feature of the mod.
( 3 ) Corrected the issue of making combat taunts whilst sneaking and added an MCM setting that allows you to turn the commentary OFF/ON. Thanks to dallesse for pointing the issue out to me.
( 4 ) Added an MCM configuration option that allows you to turn ON/OFF replies to friendlies whilst in combat mode. Companions will comment whilst your in combat mode and since the mod is now adding replies in this respect a setting was required.
( 5 ) Continued work on Player Responses to all Companions random commentary and comments on player actions, etc.
( 6 ) Reworked the creature commentary into specific race groups and increased the content.
( 7 ) Continued working on adding more depth and variety to the Player responses.
( 8 ) Quest dialog data adjustments for compatibility with version 2.04 of the Unofficial Fallout 4 Patch.
Uploaded new patch file for the Start Me Up Mod - Normal Dialogue Prompts - version 6.1
Uploaded new patch file for the Start Me Up Mod - Full Dialogue Prompts - version 6.1
Added an update that corrects an issue that could cause the head tracking to interfere with the player responses.
Version 2.31
(1) Started working on adding Player responses and replies to all Follower idle chatter, AO commentary (location chatter, etc), and Player actions (such as looting, being naked, swimming, lockpicking, etc, etc).
This is a huge work in progress section of the mod and as of version 2.31 mostly only covers (not fully) Codworth, Piper, Cait and Danse.
Response dialog groups have increased by over 65 to add more depth of responses with this new work!
(2) All Companion affinity dialog is now added to the reply comments they will make to players hellos/commentary! This commentary was before only heard during dialog sessions.
(3) The 'Your thoughts.' dialog replies will now be randomly spoken by followers as idle chatter! Forgot to add that info in previous versions.
(4) Fixed the issue of romance comments being spoken to Followers in the infatuation level that weren't yet at the romantic stage.
(5) Added a configuration setting in MCM that allows you to select what type of commentary you would like directed at your Romance Partner. Hellos only, Romance comments or both.
(6) Added a cool down timer to non-combat commentary (not player responses), 0 to 300 seconds, configuration slider in MCM menu.
Current users may have to adjust this setting to there personal preference! Default is 10 seconds.
(7) The combat cloak spell will no longer be applied to actors if you have gets a hit commentary frequency set to 0. Should free up script time for those not using the feature.
(8) Fixed the issue of Player making combat got hit commentary when landing in Power Armour.
(9) Added quick check and fix routines to when you open your Pipboy:
Checks to ensure the main quest and the Command Actor function are running correctly and will automatically correct them if they are not.
Resets the new non-combat commentary cool down timer to ensure you can easily correct any issues that may arise from this new feature.
(10) Reworked some of the player responses that didn't sound quite right. Please let me know if you have an issues in relation to this as it is an almost impossible task for me to check every single one in game.
(11) Quest dialog data adjustments for compatibility with version 2.03 of the Unofficial Fallout 4 Patch.
Added new patch files for both version of the Start Me Up mod.
Added patch file for the Tales of the Commonwealth mod.
Added patch file for the Icebreaker - Piper - Companion Dialogue Overhaul mod. Please read the PlayerComments_IceBreakerCDO-Piper_Patch text file in the zip for further information regarding this mod.
Uploaded a fix for the incorrect version number being displayed in the MCM menu. version2.31
Added patch file for the Icebreaker CDO Settlements mod, re-adds missing responses and also adds responses and/or head tracking to all the added settler dialog in the mod. Should work with all the optional files of that but with no responses to the flirt comments.
Added patch file for the Unofficial Fallout 4 patch that corrects the quest referenced xMarker in the HaluciGen interior cell. It is important that this patch be placed below Player Comments in your load order in order for it to work as intended.
Version 2.30
(1) Hundreds more Player responses that were missing (sorry) from the last version, including Companions, Sanctuary Hills, Diamond City and Children of Atom dialog.
(2) Mod is now using affinity system to check for Romance partner comments.
(3) New and much improved Facial Expression system for head tracking and looking at speaker!
(4) Fixed an issue that would prevent some groups of player responses to work!
(5) Fixed an issue that would sometimes prevent romance comments to non-followers.
(6) Quest dialog data adjustments for compatibility with version 2.03 of the Unofficial Fallout 4 Patch.
Version 2.29
(1) Essentially finished the Player responses section of the mod with over 1200 more player responses added and over 24 more response groups added for a total of 172.
There is now well over 4300 NPC comments directed at Player that Player will respond to.
(2) Added some more entries into the combat taunts.
(3) Changed the on/off feature for NPC responses to a frequency setting.
Added German translation of the main ESP and the StartMeUp NDP Patch courtesy of dtrail.
Version 2.28
Added over 1000 more Player responses and over 20 more response groups.
Version 2.27
(1) Added Global Commentary Frequency settings page in MCM
(2) Replaced the on/off setting for Player Responses with a frequency slider.
(3) Continued work on Player Responses, there is now well over 2000 NPC comments that the player can/will respond to.
(4) Mod no longer requires the patch for the Unofficial Fallout 4 patch, users of this patch are notified to please remove it from there load order upon installing this update.
Version 2.26
(1) Player will now auto head-track (look at) all talking NPC's/actors.
(2) Remove the Settings Holotape from the mod - MCM is now required for access to settings.
(3) Removed the auto re-acquire items, the debug enable and the enemy near cheat setting, from the mod. You can now re-acquire the Toggle Item if needed via the MCM.
(4) More work on the Player Responses with over 100 more responses added.
Added updated Start Me Up NDP Patch
Added patch file for the Start Me Up FDP version.
Uploaded a fix for the MCM settings not sticking. Thanks to lasse1001.
Version 2.25
(1) Added missing setting to MCM that allows you turn on/off commentary when weapon is drawn.
(2) Started adding automatic head tracking to non player directed NPC talk!
(3) More work on the Player Responses with over 200 more responses added.
Version 2.24
1) Drastic improvement to the Head Tracking and random commentary, actor selection function.
(2) Removed the ESM signature from the ESP. Users of version 2.23 do not need to worry about there load order with this new version as NMM and/or the game will do it for you.
(3) Option to turn of commentary when mounted in objects such as the Vertibird. MCM required! Fixes the not working issue from version 2.23.
(4) Real time cool down timers added to Combat Hit and Take Hit commentary. MCM required for settings.
(5) Added (experimental) facial expressions to head tracking. MCM required for setting.
(6) More work on the Player Responses.
(7) Cleaned the mod of many unnecessary entries from older versions.
(8) The Automatron AOE mods problems has now been fully addressed. No more issues should exist.
(9) Added patch for the Start Me Up mod -> Normal Dialogue Prompts - version 6.1
Version 2.23
Fixed the ESP issue from version 2.22
Version 2.22
(1) The mod now has an ESM signature and should be placed above the Fallout 4 Unofficial Patch otherwise these two mod will not work nicely together! You have been warned!
(2) Fixed the issue of one of the settings being left on by mistake in version 2.21
(3) Added patch file for the Unofficial Fallout 4 patch! This file will be in the miscellaneous sections in the file downloads for this mod. This patch adds back Player Responses to 3 dialog entries! Please follow the info in (1) above or this patch will not work!
(4) Player Comments will now turn on/off as you enter/leave the Vertibird this fixes an issue brought to my attention by Premchand
(5) A few more entries made to the Player Responses section of the mod!
Version 2.21
(1) Added MCM (Fallout 4 Mod Configuration Manager) support.
MCM menu adds Player Head Tracking custom settings, Toggle Mod HotKey support and many more custom settings not available in the Holotape!
(2) More entries made to the player responses section of the mod.
Version 2.20
(1) More entries made to the player responses section of the mod.
(2) New Toggle Item, the old one has been removed. This new item has the same name as the old one and will be placed into your inventory as before! For existing users of the mod it will be given to you upon loading the game but you will have to re-assign it in your favourites!
(3) Total rework of the Hit Targets section of the mod. The old system has been replaced by a much faster, more efficient and reliable one allowing unlimited targets and a target range of up to 8192 units.
(4)Added a function to Turn Player Comments off/on upon sleep start/end so the mod should now be compatible with sleep mods such as the See You Sleep mod.
(5) All scripts have now been moved into the BSA archive - current users upgrading to version 2.20 can now safely remove all the mods loose script files from there folders. The two scripts I left loose in this version are two essential non-renamed ones, just in case users do not remove the lose script files from there folders.
(6) Added commentary on hitting and killing friendlies and a seperate set of comments when hit by explosions, etc! No more combat hit commentary when jumping in Power Armor LOL.
(7) Some other stuff.
Version 2.19
(1) Lots more entries made to the player responses section of the mod.
(2) Included the fix for the ( version 2.18 ) Combat Hit frequency setting problem.
(3) Swim comment frequency adjusted! Will add a setting for this at a later stage.
(4) Removed identical to master topic info entries thanks to F04Edit! Damn Editor!
Version 2.18
( 1 ) Fixed a serious event conflict issue which could lead to the mod not responding.
( 2 ) Added a setting to enable the user to view debug messaging on screen.
( 3 ) Re-worked most of the old Player Retorts into more acceptable responses.
( 4 ) Continued work on the Player Responses - now over 700 entries and 70 + topic groups.
( 5 ) Fixed the issue with the Item Equip commentary when playing in Survival mode.
( 6 ) Added an optimized 3 tier system for the Head Tracking and Commentary system - player will now obtain a head track target at distances of up to 2000 units.
( 7 ) Fixed an issue which could stop the Crouch comments from working.
( 8 ) Fixed an issue with the command follower script.
Version 2.17
(1) Contined work on the Player Responses section of the mod - more then 150 more entries added and more topic groups created!
(2) Fixed an issue where commanding a follower may lead to the mod not working correctly!
(3) Added a message to the screen that tells you the Mod is enabled/disabled when you start/finish commanding a follower!
(4) Removed an invalid entry form the events script which may have possibly lead to the mod not functioning correctly for some people!
(5) Removed all Creation Kit bugs from the mod using FO4Edit, hopefully fixes any issues users are having with some quests!
(6) Optimised and improved several scripts!
Version 2.16
(1) Contined work on the Player Responses section of the mod - there has now been over 400 entries created and over 50 response groups. Work will continue on this feature!
(2) Added a setting to disable head tracking if you have your weapon drawn!
(3) Fixed an issue with the reset quests setting - you can now use this feature to restart all the quests in this mod - useful if any stop working correctly for you!
(4) Fixed a script issue in relation to auto exited objects (toilets and drinking objects) for the CWSS Patch!
(5) Fixed the Player command follower issue - a script will now disable the mod while you are using the feature!
(6) Fixed the issue relating to the robot workbench where the character would spam combat comments when selecting special torso mods! Mod is now disabled whilst you are using this workbench!
(7) Added missing terminal script file needed for the crouch settings!
(8) Fixed the issue of sometimes having to talk to settlers more then once to bring up the trade dialog!
(9) Renamed the settings holotape to make it easier to access in your list!
(10) Added a reset facial expression to all comments scenes. Thanks and apologies to falloutkid12 as some of the vanilla voice files do not reset upon playing!
Version 2.15
(1) Player Comments will now be automatically switched on/off when you enter/leave the Barber or Surgery chairs!
Version 2.14
(1) Added missing script files from previous version including the Combat Hit and Look at Speaker functions!
(2) Adding Player Responses to NPC's comments (WIP)
(3) Changed Player Retorts setting to Player Responses!
(4) Possible fix for the dialog problem when using the Talk key!
(5) Fix for the rare occurrence where you would keep receiving the Player Comments Toggle Item.
(6)Removed the simple Hello function from creatures and animals (except Super Mutants). Player will now comment using the Random function to these actors!
(7)Added the simple Hello function to Followers.
(8) Mod now comes with a BA2 archive and this has the scripts required for the new Player Responses feature!
Version 2.13
(1) Implemented a fix for the dialog camera issue when using the head tracking function.
(2) Continued with more work done on the player retorts section including an on/off setting.
(3) Player will now look at the speaker for the entire length of the comment!
(4) Added a reset all settings to defaults in the holotape!
(5) Fixed wrong facial expressions for a couple of the hello comments!
Version 2.12
(1) Started adding retorts to rude comments made to player from NPC's. Diamond City only at the moment!
(2) Added missing scene script fragments files which prevented actors from responding to players comments.
(3) Potential compatibility and dialog glitch fix by adding a clear look at call at the end of each dialog scene! Thanks to falloutkid12 for making me look at this issue further!
Version 2.11
(1) Player Comments voice is now compatible with all language version and mods such as the higher protagonist voice! The BA2 file in older versions is no longer required.
(2) Added option to use only hello type comments in place of random ones!
(3) Increased the head track check distance!
(4) Added Global settings in the Holotape
(5) Added settings option to turn head track and look at actor on or off.
(6) Fixed the issue that was preventing player from commenting when hitting a target in combat!
(7) Fixed the Abernathy farm issue.
Version 2.1
(1) Added function to topic infos that makes player look at who is speaking to him or her.
(2) Added random player head tracking or looking at actors!
(3) Created hello comments to player in factions that do not have any in vanilla such as raiders, gunners, etc.
(4) Minor fixes!
Version 2.06
(1) Added disposition checks on Robots, Synths and Super Mutants - if you are friends or above with them you will now get the usual friendly NPC comments to them!
(2) Added more comments!
Version 2.05
Fixed corrupt file in archive!
Version 2.04
Fixed issue with incorrect file name for voices archive!
Version 2.03
(1) Mod now initialises after you leave Vault 111 on a new game - any time other then that!
(2) Mod is now compatible with the Start Me Up mod !
(3) Fixed some issues in the settings Holotape!
(4) Added a few more comments!
(5) Fixed issue with Radiation Damage from creatures!
(6) Moved voice files into an archive - it is safe to remove the lose files!
Version 2.01
1) Comments to the Players Romance Partner have been added with a settings entry added to the Holotape
(2) Non-Combat comments now make the targeted actor look at and/or turn to face player and if applicable (has voice) respond using the Hello Topic!
(3) Fixed some issues in the settings Holotape!
(4) Added more comments!
(5) Added disposition checks on some NPC comments!
(6) Includes Version 2.00 Hotfix
Version 2.00
(1) Added combat comments and taunts!
(2) Added a settings holotape for configuring comment frequency!
(3) Added separate follower comments including Dogmeat!
(4) Added a toggle comments on/of item!
(5) Fixed some bugs from previous version!
Version 1.05
(1) Removed the turn to actor when commenting so now you will be able to sniper in peace, player will still head track though!
(2) Changed equip item comment from always to a 20% chance!
Version 1.04
(1)Added 20% random sneak comment chance back, missing in 1.03.
(2)Added scene checks to both sneak and sit to prevent possible quests breaking!
Version 1.03
Added version check back so mod can update properly!
Version 1.02
Fixed a problem with one of the scripts files which had led to random numbers being input onto the users screen!
Version 1.01
Added more NPC comments.
Only a 20% chance to comment on sneak now!
Player will not comment quite as often!
Version
(1) The mod now has an ESM signature and should be placed above the Fallout 4 Unofficial Patch otherwise these two mod will not work nicely together! You have been warned!
(2) Fixed the issue of one of the settings being left on by mistake in version 2.21
(3) Added patch file for the Unofficial Fallout 4 patch! This file will be in the miscellaneous sections in the file downloads for this mod. This patch adds back Player Respones to 3 dialog entries! Please follow the info in (1) above or this patch will not work!
(4) Player Comments will now turn on/off as you enter/leave the Vertibird this fixes an issue brought to my attention by Premchand
(5) A few more entries made to the Player Responses section of the mod!
Taking full advantage of the numerous player voice files in the game this mod will lift the immersion of you Fallout 4 character to a level probably never seen in any game before.
From saying hello or commenting to other people in the world to them responding to you and you responding back , commenting to friendly creatures or on dead bodies, combat taunts and commentary, looking at people who speak, head tracking others and commenting on other player actions or events this mod will surely make your Fallout 4 experience much more enjoyable and realistic.
Many special features have been seamlessly built into the mod like unlocking companions infinity dialogue and the "Your thoughts." commentary to be used as responses to the player as idle chatter or hellos, making NPC's respond to your hellos and an automatic check/correct for issues with the mod when you access your pipboy.
With the ability to fully configure all the features of the mod through a comprehensive MCM settings menu , you can set the mod up to perform or act exactly how it pleases you best. You may even turn the mod on or off as you please using the toggle tool or the MCM hotkey.
Much work as gone into ensuring this mod fits perfectly into the Fallout 4 game without any issues and has been improved upon and changed dramatically since the mod's early conception as somewhat of a gimmick. The player responses section of the mod has been designed to be as realistic as possible only limited by what is available to be utilized in the vanilla game, the diversity of this feature being under constant improvement.
Development of this mod has by no means been a simple task with over 33000 entries and as of the current version there is now well over 2000 lines of voice dialogue for the characters hellos, responses and combat taunts and well over 10000 non activated NPC dialogue lines that player will respond to. Further work will be undertaken to increase this even further with the final intent of covering all non activated dialogue directed at player and even all the idle chatter of Companions.
The only real way to understand just how much this mod will improve the immersion of your game and how much content it brings is to use it and I really hope that you enjoy the more life like character it will bring you.
Oh and don't forget to hit that endorse button if you enjoy the mod!
Player greetings: Player will randomly greet other NPC's and Followers with hello's or random comments depending on you configuration. NPC responses: NPC's including followers and other friendly AI will respond to your greetings using the Idle or Hello topics. Player Responses: Player will respond to all NPC and followers hellos or comments with realistic replies. Look at speaker: Player will look at other friendly AI as they speak. Head Tracking: Player will randomly head track other actors in the world. Facial Expressions: Facial expressions are used for the player greetings, head tracking and the look at speaker features. Companion affinity: All companion affinity dialogue will be heard as random replies to player's greetings. Followers commentary: All followers will now also use the "Your thoughts" dialogue as random chatter and replies to player. Creature commentary: Player will randomly comment to friendly creatures. Combat commentary: Player will comment on combat start, when they get hit by an enemy or get a hit or kill on an enemy or friendly. Action commentary: Player will comment on actions such a sitting, item equipping, swimming, etc. Other commentary: Player will comment on Radiation damage, Rad storms and damage from mines, falling, etc. MCM configuration: Most of the features of the mod are fully configurable via the MCM configuration menu. Mod Toggle: A toggle item and MCM hotkey are provided that enables you to quickly turn the mod off or on. Mod Checker: The mod is auto checked for issues when you access your pipboy. Possible issues will be auto corrected.
Far Harbor, Nuka World , the Automatron DLC's and theMod Configuration Menu for access to settings!
This mod is designed to be fully compatible with theUnofficial Fallout 4 Patch but the separate patch for the HaluciGen quest is required! Other mods that edit vanilla quests and/or dialogue or Idles may need to be patched and it is best to place those mods above Player Comments in your load order to negate missing dialogue problems with this mod.
Install as usual usingNexus Mod Manager, or simply extract the contents of the archive into your Fallout 4 Data folder and activate the esp in your mods list.
This is a work in progress mod, updates with new features and content will/may occur on a regular basis. Voice is taken from existing voice in the game - there is nothing new - and works for both male and female characters and for all language versions of the game! Some of the animations that are played with particular comments prevent the player from moving for a short time if you are standing still!