First of all, thank you everybody for your support and your comments! I haven't replied to every comment but I appreciate them all. This mod is bigger and better than I initially planned for because of your feedback.
There are some big changes in the latest version: the compatibility version is no longer standalone but a patch that requires the base file. The Additional Dialogue file is a separate esp because it modifies a large number of quests. If you have any mod conflicts, disable the AdditionalDialogue.esp.
I’m sure I’ve missed instances where the player’s spouse is mentioned, so if you spot any dialogue that refers to the spouse being dead (or in the male player’s case, refers to a wife instead of a husband), let me know!
I’d also ask that if you have any issues, please read the comments and bug threads first in case your issue has already been posted.
To answer my FAQ: a Nora version is not in the works.
Edit: XB1 version now live on Bethesda.net.
Edit 2: HouseVariable's Nora Companion Mod has been released so if you're not a fan of Synthetic Love or Immersive Nora go check that one out.
Hey so IDK if you still check the comments here, but figured if you the mod author dont see it someone else reading the comments might Im using custom races for various NPCs and I was wanting to make Nate into one too (specifically the Lupine race) Ive attempted to change his appearance via slm and using a Looksmenu preset i made, as well as the xedit method, but for whatever reason he will always have a human head but with the lupine textures and tail.
Was just wondering if someone could point me in the direction of the info i need to try and fix this, cuz despite googling around for a few days and even checking the Lupine mod page for potential leads, i cant seem to find a solution that would convert him into a full Lupine follower
I had an idea for what may be wrong after loading up a new game and getting reminded that Nate by default will often appear exactly the same during character creation as I described above until you change the face preset with A/D
For anyone trying to do something similar, if its a fully custom race like the Lupines, you need to use both the [race]esm AND the [player]esp as masters when doing the xedit method, as it seems THIS mod pulls character data from the player character iteration of Nate.
Did the initial value swaps using this video: https://youtu.be/_Jlfo1hBz60?si=j6XWmXOCN4gVxaX5 (Fallout 4 Modding Tutorial: Changing an NPC's Race by TimberJackEB if Nexus kills the link)
Pulled first values from a Lupine male preset in the Lupine esm, then i followed the same process using the male PC data in the Lupine player esp plugin over THAT edit other notable differences are that I did NOT pull the values of TPLT - Default Template and TPTA - Template actors as they both seemed to be pulling from the default Nate information (plus the lupin player information did not have those values filled)
These images show what sections have information pulled from the custom race/information not transferred from the Dual Survivors Nate entries (pay attention to the esp names at the top of each image for parity)
And since it was such a frustrating process, I am 100% more than willing to help people with a similar process if need be :D Just dont expect fast responses from me cuz i dont check notifs on here that often x3
Hi I'm having similar trouble. I'm using Furry Fallout and trying to replace Nate with the Otter race from that mod. I've tried the instructions in the video you linked but that didn't work, could you explain to me what you did on top of what is covered in the video so I can better understand what I'm doing wrong? Thanks in advance!
After I give Nate the steampack the quest freezes. Nate gets up and doesn't do anything else. If you try to talk to him after the vaccination, he will begin to choke and will need to be injected with a syringe again. And so on in a circle. Apparently he really doesn’t want to leave the shelter.
For some reason, this mod is not compatible with the Nora Companion mod. I tried to get Nate several times, but he just remained silent, but once I turned off Nora, everything worked. (The mod that adds compatibility between these mods didn't help.)
Can I get permission to publish a possible fix for this mod that fixes the location data for Vault 111 (technically I already did upload it, but it's been hidden before anyone has downloaded it, just waiting for permission)
I did talk to codsworth but didn't clear the houses with him in my current save then went to concord, but the holotape didn't spawn. I have tried to look up the holotape's id on a new save and it won't show up but I have the holotape. can someone tell me the holotape's id for the most current version on the mod so i can spawn it in. i don't want to restart the whole game for this mod.
I have a little question. How to make Nate have infinite ammo. I'm useing mod which adds that but it seems to not work with Nate. Some advice would be welcome.
I have to say this is one of my favorite Fallout 4 mods, adds so many layers and just brilliantly thought out. It still works after the update. Funny thing I wanted to share. When I was in the Mechanist's lair, whenever I needed a robot to open a door Nate had to be next to the robot I was using, multi-follower mod, and the blue light/scan beam came from the front of his chest. I doubt it was intended but it was a nice little bit that goes along with my headcanon for this mod that he's not actually Nate but a synth ,like Nick Valentine, with Nate's memoires. Just more fuel for a fanfic.
691 comments
There are some big changes in the latest version: the compatibility version is no longer standalone but a patch that requires the base file. The Additional Dialogue file is a separate esp because it modifies a large number of quests. If you have any mod conflicts, disable the AdditionalDialogue.esp.
I’m sure I’ve missed instances where the player’s spouse is mentioned, so if you spot any dialogue that refers to the spouse being dead (or in the male player’s case, refers to a wife instead of a husband), let me know!
I’d also ask that if you have any issues, please read the comments and bug threads first in case your issue has already been posted.
To answer my FAQ: a Nora version is not in the works.
Edit: XB1 version now live on Bethesda.net.
Edit 2: HouseVariable's Nora Companion Mod has been released so if you're not a fan of Synthetic Love or Immersive Nora go check that one out.
Im using custom races for various NPCs and I was wanting to make Nate into one too (specifically the Lupine race)
Ive attempted to change his appearance via slm and using a Looksmenu preset i made, as well as the xedit method, but for whatever reason he will always have a human head but with the lupine textures and tail.
Was just wondering if someone could point me in the direction of the info i need to try and fix this, cuz despite googling around for a few days and even checking the Lupine mod page for potential leads, i cant seem to find a solution that would convert him into a full Lupine follower
Thanks to anyone who tries to help in advance <3
I had an idea for what may be wrong after loading up a new game and getting reminded that Nate by default will often appear exactly the same during character creation as I described above until you change the face preset with A/D
For anyone trying to do something similar, if its a fully custom race like the Lupines, you need to use both the [race]esm AND the [player]esp as masters when doing the xedit method, as it seems THIS mod pulls character data from the player character iteration of Nate.
Did the initial value swaps using this video:
https://youtu.be/_Jlfo1hBz60?si=j6XWmXOCN4gVxaX5
(Fallout 4 Modding Tutorial: Changing an NPC's Race by TimberJackEB if Nexus kills the link)
Pulled first values from a Lupine male preset in the Lupine esm, then i followed the same process using the male PC data in the Lupine player esp plugin over THAT edit
other notable differences are that I did NOT pull the values of TPLT - Default Template and TPTA - Template actors as they both seemed to be pulling from the default Nate information (plus the lupin player information did not have those values filled)
These images show what sections have information pulled from the custom race/information not transferred from the Dual Survivors Nate entries (pay attention to the esp names at the top of each image for parity)
And since it was such a frustrating process, I am 100% more than willing to help people with a similar process if need be :D Just dont expect fast responses from me cuz i dont check notifs on here that often x3
After I give Nate the steampack the quest freezes. Nate gets up and doesn't do anything else. If you try to talk to him after the vaccination, he will begin to choke and will need to be injected with a syringe again. And so on in a circle. Apparently he really doesn’t want to leave the shelter.
For some reason, this mod is not compatible with the Nora Companion mod. I tried to get Nate several times, but he just remained silent, but once I turned off Nora, everything worked. (The mod that adds compatibility between these mods didn't help.)