1601 comments

  1. FX0x01
    FX0x01
    • premium
    • 4,321 kudos
    Locked
    Sticky

    Hey, guys we really appreciate all the attention that has been given to this mod over the years, but it's really outdated and I won't be updating it any further. Please check the MK18 CQBR mod instead, as it could be considered a "successor" to this mod.
  2. FX0x01
    FX0x01
    • premium
    • 4,321 kudos
    Locked
    Sticky


    FAQ and stuff:
    - Q: Conflict? Mod overwrite the 'PersistantSubgraphInfoAndOffsetData.txt'
    - A: Replace or skip this file

    - Q: Gun is invisible
    - A: Make sure you did this: Fallout 4 Mod Installation

    - Q: What armor mod used on screenshots?
    - A: Riley Kheale Operator Loadout, NCR Overhaul

    - Q: What gloves mod used on screenshots?
    - A: Gloves from Shiny Haxorus

    - Q: What ENB and weather mod you use?
    - A: Film Workshop

    - Q: What's next?
    - A: Nothing good :---

    - Q: Where to find?
    - A: Craft/Buy/Find


    Visible Weapons Addon Series (C-VWAS): (by zachtan1234)
    New Caliber Patch: (by BrowncoatGarrus)
    Visual Reload Compatibility Patch: (by a_blind_man)


    Extreme Particles Overhaul: (by MaxG3D)
    Spitfire (Enhanced Muzzle FX): (by ModClub)

  3. FX0x01
    FX0x01
    • premium
    • 4,321 kudos
    Locked
    Sticky
    - New reload animations as soon as possible.
    - See Through Scopes patch.
  4. DonJunk
    DonJunk
    • premium
    • 292 kudos
    Locked
    Sticky
    New 3.0 animations are now available! Link for the download in the video description!

  5. deestilo
    deestilo
    • member
    • 1 kudos
    hi bro.

    please update the mod. One of the reason RU556 still exists because tactical action animation and tactical action extended requires RU556 to be it's main rifle. I love the MK18, but still it's the big problem ahead.

    I do hope you can create a patch with CHW /Classic Holstered Weapon to turn off the laser sight when holstered.

    hopeful.

  6. parzivalfire
    parzivalfire
    • member
    • 0 kudos
    viewer string not available? aby help?
  7. Yokaisheru
    Yokaisheru
    • member
    • 3 kudos
    The one mod I can always count on.
    It shall live forever
  8. hieiyyh
    hieiyyh
    • member
    • 5 kudos
    Dude, quest starts as soon the game starts? wtf... you can't choose the quest markers while you don't have a pipboy... so why not start the quest AFTER the Vault111 like every mod does? jesus.
    1. HornetHolmes3
      HornetHolmes3
      • member
      • 0 kudos
      I'm here having the same problem, i thought it was a bug. like can we have the craftable only weapon like other weapon mod? i don't really want the quest :(
  9. BWizld72
    BWizld72
    • member
    • 0 kudos
    Everything on the gun besides the upper and lower receiver are invisible and idk why, even have all the required files downloaded and there are no options for crafting any of the missing attachments via CWCRS any help would be great
    1. Hyperian4
      Hyperian4
      • premium
      • 0 kudos
      Just came back to playing and im having the same issue (wasn't an issue a month or so ago, no idea whats causing it).
  10. HachikoAraya
    HachikoAraya
    • member
    • 0 kudos
    I haven't had most of the game-breaking bugs people complain about, but I did get a bug where the ammo count didn't go down. I'll probably have the reload issue when I boot the game up later because that feels like a conflict the manager isn't picking up, but for now, I can confidently say that was the most fun I've had clearing out Park Street Station.
  11. bobisnow
    bobisnow
    • member
    • 0 kudos
    knife kills in 1hit you should fix this
    1. Oxygenes512
      Oxygenes512
      • member
      • 1 kudos
      You need just change value of secondary attack back to standard 6. :)
  12. dawson2018
    dawson2018
    • member
    • 0 kudos
    Apologies for my ignorance , but is there no uniques of this anywhere?
  13. LEGION1995jd
    LEGION1995jd
    • member
    • 0 kudos
    Is This Bullet Counted Reload System (BCR) Compatible?
  14. marineboy22
    marineboy22
    • premium
    • 1 kudos
    I want this mod but the long list of un-resolved bugs kinda turns me off. Is it in a good working state on current gen?