V. 1.05.3 is now out *Added bone weighting to all Gen1&2 race; Full BodyGen Support *Curie now included as Female Gen2 companion *Really TransGen2er Valentine has also been given BodyGen Support *BodyGen Presets included under "Optional Files"
Still looking for ACTUAL voice actors but Zira will stand in just fine for now.
Put up a Gen2 Curie add-on as well as a Courser standalone version of the main plugin. The Latter of which can be found in FOMOD AIO version 1.05.3 and newer.
Currently working on adding armor support as seen with Gen2 Curie and her outfit. RN, most outfits equipped on a Gen2 synth have human body meshes. I think I should be able to just do the outfits because individual armor pieces seem to work fine for synths.
Well, I am glad to announce that my initial upload of Real Gen2 Females to Bethesda.net has been reviewed by Digiroma, a Japanese gaming blog (I think it's a blog?). I can now hang my hat, y'all. I have made it LOLz
Welp, it's been an arduous journey but we've arrived. I did everything that I set out to do in this mod plus more. However, I will continue to work on this mod as time and mods for this game continue to progress.
Thinking about making a version that reverts non-legendary gen2 npcs back to female gen2 voices. Lemme know if you're interested in this option.
****This sticky will remain unlocked for comments till it exceeds a page. I'll then close it and make a new sticky in it's place that'll also be unlocked for comments.****
Yep, however opening the xml it's very easy to fix. Inside the rar you downloaded just extract and right click on "ModuleConfig.xml" then "edit", then seach for "<installStep name="Meshes & Textures">" and deleate or change the "&"
Once that's done just add the xml back to the rar file and install regularly with your mod manager
Uhh... I installed this mod and... Every female synth I've met have a purple body like the missing texture, Is there something wrong? I dont have any mods that related to modify the synth, only this one.
The Gen 1 synths were humanoid skeletal robots designed purely for manual labor and combat as a secondary functionality.
The Gen 2 synths were humanoid robots with rubbery skin and metal endoskeletons for added human interactivity and also function as domestic servants (ie, shopkeeps). They seem to have more developed personality subroutines.
The Gen 3 synths are genetically modified lab-grown humans with neural implants which enable a direct interface for programming their biological brains or shutting down nonessential brain functions upon hearing a recall code. Outside of the synth components, a few genetic manipulations, and a couple of psychological quirks, Gen 3 synths are indistinguishable from humans. That's the entire point of the Covenant quest.
Coursers are Gen 3 synths selected for physiological and psychological fitness for combat regimentation. Following selection, they undergo advanced training. Those who fail are mind-wiped and returned to domestic service. Those who succeed have a courser chip implanted and become coursers.
Nick and Dima are mechanical, with rubbery skin and metal endoskeletons. They are Gen 2 synths with more advanced personality and intelligence. As far as we know, they were the only two models of their kind.
The Broken Mask incident references a synth who had human tissue over a metal skeleton, like the Terminator. This doesn't fit in with any known generation of synths, but I think these could be non-canonically described as Gen 2.5.
There is some implication that there were earlier-version gen 3 synths, which were the ones seen in Fallout 3. These are what you could call Alpha Gen 3's.
I think Nick and Dima are best described as Gen 2.1.
Omg amazing mod. Well done. But I just can't find a way to use it. I went to great lengths altering the audio of synths to make them incredibly horrifying and then I downloaded CAST Synth Overhaul using the black armor version and this mod just undoes the black armor making synths wear mismatched colors and they're bright and shiny and just...not frightening at all now. Is there an option in the fomod that will help me retain these scary dark looking synths?
My mod has no effect on CAST except for introducing a new model for Synth Uniforms. This is, however, just an Armor entry and CAST uses ArmorAddon Entries to change colors. You may want to either reinstall CAST or load my mod after it.
As far as Audio goes, I'm thinking of uploading a version that just uses the Vanilla voice files without any alterations though this doesn't seem to be what you are referring to.
There also might be an issue regarding CAST if you don't have a "loose files" version. I have found that archives can't generally be shared across plugins unless they're included in your INI.
* Go to your Fallout4.ini under My Documents/My Games/Fallout4 * Under Archive section, find 'sResourceArchiveList=' without the quotes. * Add ', Synth Overhaul - Textures.ba2' to this line (Order doesn't really matter, this line allows the engine to load archives without an ESP/ESM/ESL... thus circumventing plugin/archive dependencies which causes assets not to be shared across different mods)
NOTE: it may be easier to unpack the Synth Overhaul - Textures.ba2 archive into your data folder. If the above solutions do not work, this is pretty much your last resort.
Awesome stuff. Thanks very much, I appreciate it. There's also a mod that makes synth voices incredibly intense (mod #55765). It's pretty well done. But I think you did an amazing job, regardless of my issues. Thank you for your work. i appreciate you.
To be clear I didn't think this would be possible. I thought conflicts with CAST were mostly resolved since I took out the conflicting records and just added a female model to the Armor entry all the ArmorAddon entries that synth overhaul relies on to change armor color.
I think it's working. Some vanilla male synths have black faces now??? Idk what that's about, but I'm using CAST and this mod on a new playthrough. I've gotten a few CTDs but probably unrelated memory issues. I just fought all the synths at University Point with minor facial glithes. But that's it. It could honestly just be the way I chose the installation options on your mod. I'm blonde af and found it very very confusing. lol. But I don't think CAST is conflicting.
Hmmm.... could be the black face bug (HD DLC related) but idk why it would affect synths. My mod doesn't touch the male synths at all. Assuming you have the HD DLC installed and activated, having a 2k synth texture pack would account for this issue.
Yep, installed new synth texture pack and no black face. It's all good. Thank you for that. But yeah I have no clue why in the world it happened. it might be because I installed CAST wrong. So many options in the new installer. lol
I cannot figure a way around the black face bug :( I've tried pretty much everything listed in these comments, but I would've loved to have given this mod a shot.
161 comments
*Added bone weighting to all Gen1&2 race; Full BodyGen Support
*Curie now included as Female Gen2 companion
*Really TransGen2er Valentine has also been given BodyGen Support
*BodyGen Presets included under "Optional Files"
Still looking for ACTUAL voice actors but Zira will stand in just fine for now.
Currently working on adding armor support as seen with Gen2 Curie and her outfit. RN, most outfits equipped on a Gen2 synth have human body meshes. I think I should be able to just do the outfits because individual armor pieces seem to work fine for synths.
Read it here
Welp, it's been an arduous journey but we've arrived. I did everything that I set out to do in this mod plus more. However, I will continue to work on this mod as time and mods for this game continue to progress.
Thinking about making a version that reverts non-legendary gen2 npcs back to female gen2 voices. Lemme know if you're interested in this option.
****This sticky will remain unlocked for comments till it exceeds a page. I'll then close it and make a new sticky in it's place that'll also be unlocked for comments.****
Once that's done just add the xml back to the rar file and install regularly with your mod manager
The Gen 1 synths were humanoid skeletal robots designed purely for manual labor and combat as a secondary functionality.
The Gen 2 synths were humanoid robots with rubbery skin and metal endoskeletons for added human interactivity and also function as domestic servants (ie, shopkeeps). They seem to have more developed personality subroutines.
The Gen 3 synths are genetically modified lab-grown humans with neural implants which enable a direct interface for programming their biological brains or shutting down nonessential brain functions upon hearing a recall code. Outside of the synth components, a few genetic manipulations, and a couple of psychological quirks, Gen 3 synths are indistinguishable from humans. That's the entire point of the Covenant quest.
Coursers are Gen 3 synths selected for physiological and psychological fitness for combat regimentation. Following selection, they undergo advanced training. Those who fail are mind-wiped and returned to domestic service. Those who succeed have a courser chip implanted and become coursers.
Nick and Dima are mechanical, with rubbery skin and metal endoskeletons. They are Gen 2 synths with more advanced personality and intelligence. As far as we know, they were the only two models of their kind.
The Broken Mask incident references a synth who had human tissue over a metal skeleton, like the Terminator. This doesn't fit in with any known generation of synths, but I think these could be non-canonically described as Gen 2.5.
There is some implication that there were earlier-version gen 3 synths, which were the ones seen in Fallout 3. These are what you could call Alpha Gen 3's.
I think Nick and Dima are best described as Gen 2.1.
vortex says its all installed and plugins deployed.
is there a an id I can console command?
EDIT: Finally got one, I guess they're just rarer
As far as Audio goes, I'm thinking of uploading a version that just uses the Vanilla voice files without any alterations though this doesn't seem to be what you are referring to.
* Go to your Fallout4.ini under My Documents/My Games/Fallout4
* Under Archive section, find 'sResourceArchiveList=' without the quotes.
* Add ', Synth Overhaul - Textures.ba2' to this line (Order doesn't really matter, this line allows the engine to load archives without an ESP/ESM/ESL... thus circumventing plugin/archive dependencies which causes assets not to be shared across different mods)
NOTE: it may be easier to unpack the Synth Overhaul - Textures.ba2 archive into your data folder. If the above solutions do not work, this is pretty much your last resort.
To be clear I didn't think this would be possible. I thought conflicts with CAST were mostly resolved since I took out the conflicting records and just added a female model to the Armor entry all the ArmorAddon entries that synth overhaul relies on to change armor color.
I've tried pretty much everything listed in these comments, but I would've loved to have given this mod a shot.