File information
Last updated
Original upload
Created by
llamaRCAUploaded by
llamaRCAVirus scan
Tags for this mod
Activity logs
This page was last updated on 25 May 2024, 5:44AM
- Changelogs
-
-
Version 2.7
- NEW FUNCTIONALITY - SETTLEMENTS - Heather can now be dismissed to a settlement.
-She can be dismissed to her default locations OR a settlement.
-She will not respond to the transponder if she is assigned to a settlement.
-She will deliver her random, repeatable chatter, like singing, while assigned to a settlement, but not other types of commentary which will only happen when she is following you.
-She is also assignable in Sim Settlements 2. Thanks to Choochoo1 and fftfan/XV-Versus for asking me to do this and for testing and problem solving to get it working. - COMPATIBILITY FEATURE:
PERKS: Added all three levels of Adamantium Skeleton to Heather so mods cannot cripple her limbs which causes her to drop her weapon. Thanks to everyone on 4estGimp's discord who let me know about the problem and pointed me in the right direction to solve it. - BARTER INVENTORY: Script that added DLC items to her trade inventory wasn't working right. Fixed.
- DIALOGUE: If you send Heather to sleep in a bed she will talk while sleeping. I've conditioned the objects in her bunker and her chatter so she will not talk while sleeping anymore. Thanks to Zivers for finding this important oversight and letting me know about it.
- DIALOGUE: Heather's Far Harbor convos wouldn't always work for players when they were in her chat menu so I've moved them out to her greetings where they don't seem to break. This was handled by the additional esp for v2.6, but that's been folded into this update.
- DIALOGUE: Fixed greeting that didn't lead to dialogue and exited out instead.
- DIALOGUE: She'd repeatedly deliver her line in the World's Vault Tec attraction entrance lobby. Fixed.
- DIALOGUE: When she told the player she'd like/love them even if they were a synth the player response would play too soon and happen before she finished her line. Fixed.
- DIALOGUE: She had a silent line in the Museum of Witchcraft and another in Cambridge Polymer Labs. Fixed.
- DIALOGUE: Added a line back in about her not trusting Nick that can play up until you've entered Nick's office as part of the MQ.
- DIALOGUE: Fixed conditions on various lines.
- DIALOGUE: Fixed subtitles on various lines. Thanks to everyone who has reported these to me, especially Lively who hates typos <3
- QUEST: Into The Fog would rarely fail to start when players arrived in FH with Heather so I made some script changes to hopefully get it working no matter what.
- QUEST: Added a failsafe to the Seaside Bunker door so if the honeymoon quest objective does not trigger when the player arrives on the island but the player goes to the bunker the objective will set there and the bunker door will unlock.
- QUEST: Added conditions to the "Talk to Heather about DiMA" objective in Into The Fog so it shouldn't show if you've already decided DiMA's fate.
- QUEST: Into The Fog would rarely fail to put the tea Heather promises the player into their inventory. I've tried to make that more robust. It's unclear to me why it may fail so hopefully what I've done solves the problem. Tea can be added in the terminal if it fails in the quest.
- TERMINAL: Added ring conversation to the affinity quest section so if you complete romantic affinity in the terminal it will also complete the ring convo and give the honeymoon quest.
- TERMINAL: Added a completion option for the "Heather Bleedout Monitor" quest so players can complete it to remove it from their quest log.
- TERMINAL: Removed a flag that sometimes causes weird visual effects when building her terminal in a settlement. Thanks to Nartaga and emiral on the Collective Modding discord server who pointed me in the right direction so I could fix it. Teamwork ftw.
- NEW FUNCTIONALITY - SETTLEMENTS - Heather can now be dismissed to a settlement.
-
Version 2.6
- BUNKER: Bedroom cabinet with Easter Egg in it didn't open reliably so I've just replaced the scripting with a simple lock so it should never fail once the player gets the key.
- BUNKER: Dogmeat can "find" a quest object that is hidden behind the walls of the bunker and is needed for a Heather quest and if he takes it that would break that bit of the quest. I tried moving the object out of his range, but it's possible no matter what I do he'll be able to retrieve it. So don't ask him to find things in the bunker, please. He's too clever.
- DIALOGUE: The player's dialogue was silent in one of the Railroad scenes you can have with Heather. Also missing a couple of Heather lines. Complete fail on my part. Fixed.
- DIALOGUE: One of her stories played the second line of the story twice. Fixed.
- DIALOGUE: Fixed some subtitles.
- DIALOGUE: Fixed condition on a Far Harbor related comment that played in FH but should be delivered only in the Commonwealth.
- DIALOGUE: Tightened up conditions on the comments she delivers in Covenant because they might play at awkward times. Now she'll only deliver them in the Covenant locations.
- INSTITUTE: Under a rare set of circumstances Heather might follow the player into the Institute even when she shouldn't. I've tightened up the script that allowed that to happen so it shouldn't happen again.
- TRANSPONDER: Modified script. If she's stuck in one of the new v2.4 no-response companions scenes she'll now be removed from it and returned to following the player. Also made those scenes interruptible.
- QUEST: If the player didn't play through the honeymoon of Into The Fog but did do the fetch bits of the quest the quest would auto complete so if you went back later to do the honeymoon part it wouldn't work. I've fixed that. Players who do this will now get a popup message that guides players around the issue.
-
Version 2.5
- DIALOGUE: Accidentally set a setting in her Railroad scene causing her to endlessly repeat the opening lines to the scene.
- DIALOGUE: Missed ticking some chatter lines to play only once so they were repeating.
- DIALOGUE: RADIATION COMMENTS: In v2.4 she may spam the comments she makes when the player takes radiation damage. I'd built something to stop that for v2.4 but it still wasn't working. Turns out I had a bugged script property. So I rebuilt the anti-spam measures and she should say them appropriately now.
- SEASIDE BUNKER: Added failsafe method to make sure seaside bunker hatch can be interacted with because even though it should work it keeps breaking for a small number of players.
-
Version 2.4
- MOST IMPORTANT CHANGE IN THIS UPDATE: BEST TO ONLY UPDATE INTO NEW SAVE IF YOU TRAVEL WITH OTHER COMPANIONS AND LIKE LISTENING TO THE CHATTER BETWEEN THEM AND HEATHER.
- COMPANION CONVERSATIONS: About a month ago the quest that ran all of the chatter between Heather and the other companions broke. I had a choice at that point, rebuild as is or try to improve how it works. I chose to improve it which was a tremendous amount of work so hopefully people like it. This is what's new:
- -Heather now talks to Dogmeat and has a handful of lines with Curie and Nick in addition to the others she's always talked to (Cait, Danse, Deacon, Hancock, MacCready and Piper)
- -The exchanges between them now play at a rate of one line per level and they play once. Piper has the most lines with 35 and Curie the least with 12. The only exception to that is Dogmeat who has level gated play once lines but also has several random lines that will repeat.
- -Because of the companion dialogue rebuild there is no need to turn down the chance of their lines playing, however, Heather does deliver repeated dialogue with Dogmeat and you can still turn down the chance of hearing those interactions.
- -The option still exists in the terminal to turn off conversations between Heather and all other companions or you can turn off only the interactions with Piper.
- -Made changes to Heather/Piper dialogue to stop her from saying something without Heather initiating it. The fix means that you will only hear Heather's insulting comments once. After that she won't squabble with Piper anymore and then once Sweet Revenge is over she'll make up with Piper and they'll have additional interactions like the ones she has with the others.
- AUDIO: Normalized the volume on about 30 lines because they were too loud relative to other lines.
- BUNKER: I spent a lot of time in there with Dogmeat while writing his lines and there were a lot of navigation issues for both he and Cosmo on the stairs so I've removed the stairs. It's just a little hallway there now instead of the stairs.
- COMPATIBILITY: Changed some of the lighting settings in both Heather's bunker and the one in Far Harbor to allow mods that make changes to lighting templates to change the bunkers without needing patches.
- COMPATIBILITY: Mods that remove the animations from the vanilla workbenches will prevent Heather's chem station scripting and the scripting for her to make Kellogg's armor from running correctly. To solve that issue I've made a unique mesh for the armor bench in her bunker (the chem station is already unique). This means if you use a mod that removes the anims you can get her expected behavior from the stations in the bunker when the scripts fail elsewhere.
- COMPATIBILITY: I've set CA_Is_Romantic to 1 when you max romantic affinity with Heather to facilitate compatibility with other mods.
- COMPATIBILITY: Went through all of the effects, keywords and categorization for every ingestible to bring them in line with how equivalent vanilla items are done. Teas and curatives are medicine and gift drinks and wine are food.
- COMPATIBILITY: Found a workaround to get A Promising Partnership quest to start at the beginning of the game like it should with mods that suppress it.
- COSMO: I added cat bowls with food and partially eaten fish bits by the fireplace next to the exterior bunker door so people don't worry about Cosmo starving if they don't visit the bunker. He had a fish chunk up on the wall where he sits but I don't think players can see it so I've added more. Added another player line to greet him.
- DIALOGUE: The player and Heather had no dialogue between them when you clicked on her to command her/use the command menu. I've changed that by adding player dialogue there and added new or moved Heather dialogue there as needed.
- DIALOGUE: Added three new scenes between the player and Heather and expanded one. You may or may not see them based on gameplay choices and whether or not you have the shaun content turned on/off. The Institute convos are vanilla family content related. 1. First talk about the RR is much longer now 2. If you win the MQ with RR by blowing up the Institute, 3. If Heather is there on the CIT roof when Father tells you he experimented on you and 4. if you blow up the Instiute with any faction and play with the full vanilla Shaun content on.
- DIALOGUE: Added more stories, more chatter lines and reorganized some chatter to expand the number of levels in which the player will hear new, unique lines.
- DIALOGUE: Added a line or two into a handful of scenes to improve them.
- DIALOGUE: Added more lines in response to the player, "What's on your mind?" line in the chat dialogue menu so she'll say something other than just, "Not much, you?" when she's out of topics
- DIALOGUE: Fixed in v2.3 Hotfix Included: Condition added to Nuka Dark opening greeting so if you completed that quest before updating to v2.3 she stopped repeating the opening dialogue for that quest.
- DIALOGUE: Fixed a line about Tektus so that players who replace OR kill him get the scene with Heather.
- DIALOGUE: Tightened up some conditions so she wouldn't deliver random, generic comments while player is sneaking.
- DIALOGUE: Hopefully fixed player silent dialogue on xbox. I spent hours rebuilding it so it should (hopefully) work now.
- DIAGOGUE: Same for any Heather dialogue that was silent on xbox. Hopefully fixed after rebuilding.
- DIALOGUE: Fixed mismatches between subtitles and spoken dialogue on a several lines.
- DIALOGUE: She was delivering wrong line for UFO overhead sighting so rebuilt to work correctly.
- DIALOGUE: Fixed so Heather doesn't offer you a Refreshing Beverage unless you are truly hurt.
- DIALOGUE: Tinkered with the dialogue she delivers via vanilla markers to lessen repetition.
- DIALOGUE: Cleaned up conditions on a DC comment so she didn't talk about noodles twice in a row every time you entered DC the first time with her.
- DIALOGUE: Cleaned up conditions on some NW comments.
- DIALOGUE: Cleaned up conditions on some BOS and Prydwen comments so they played over time or at better moments.
- DIALOGUE: Cleaned up conditions on FH comment/scene so they played only when they should.
- DIALOGUE: Cleaned up and reorganized and in some cases rewrote pre- and post-Kellogg kill comments to improve narrative.
- DIALOGUE: Some greetings seem to have lost their connection to Heather's main scene so blocked player from dialogue with her. Fixed that.
- DIALOGUE: She would maybe talk to the wrong trader in Bunker Hill if more than one was there at a time so I conditioned it so she'll only talk to Deb or Cricket there.
- DIALOGUE: She'd spam hellos under certain conditions which was very annoying so I fixed that.
- DIALOGUE: Player had a silent line in the scene where she talks to you about Kellogg's armor. Fixed.
- DIALOGUE: Moved four lines out of her repeated stories collection and made them play once during gameplay instead.
- DIALOGUE: Moved some lines that didn't feed into scenes out of the "Chat with Heather" dialogue topic so players don't have to dig through her dialogue menu for them.
- DIALOGUE: Moved most lines that feed into scenes out of her greetings and into her "Chat with Heather" dialogue so she doesn't ambush you with a scene when it's inconvenient. Some cannot be moved due to how they are set up technically, but those that are moved may result in a hanging "Chat with Heather" objective in a DLC if you update into a current save, but they will clear out when the quest completes.
- DIALOGUE: HOTFIX 2.3.2 Included. Stopped her from repeating, "I've got nothing to say to you" in NW or FH after you talked her into following you again after working with NW raiders.
- DIALOGUE: Tightened up her pre-hire greetings so that there should now be no way to hire her even if you are the active Overboss. She should not be hireable in that circumstance.
- MISC: Fixed name on the Port Bar Harbor bottles
- PERK: Added a missing condition to the Married! perk so it does not apply to the player or Heather when Heather is dimissed.
- QUEST: Forgot mechanism to shutdown bleeding out quest if player dismisses her from the game. Fixed.
- QUEST: Fixed script so FH quest should start correctly if you take Heather to the island for the first time not during the opening quest/boatride.
- QUEST: Nuka-World Dark quest would reassert itself as active in the Pipboy during gameplay. Fixed.
- QUEST: Cleaned up some confusing/inaccurate objectives in the Sweet Revenge quest.
- TERMINAL: Once Heather has been hired you can build her terminal in FH or NW. Was disallowed in earlier version. Also eliminated the condition that only allowed one in the gameworld at a time. You can build one at each settlement now if you want.
- TERMINAL: Added option in her terminal so you can set her singing timer to different values. Default is now set to 12 hours (it was 6 in earlier versions) and you can set it to 6 hours or 24 hours. The option to turn off the singing has not been changed. Also tweaked the script that triggers a singing line to try to prevent her from spamming singing lines which could happen under certain circumstances.
-
Version 2.3 HOTFIX
- DIALOGUE: Condition added to Nuka Dark opening greeting so if you completed that quest before updating to v2.3 she'll stop repeating the opening dialogue for that quest.
-
Version 2.3
- DIALOGUE: Removed some conditions that broke one of her responses when she gives you a gift.
- DIALOGUE: Fixed conditions on commenting in the RR so they would accurately reflect if the RR was destroyed or not.
- MISC: When player tried to craft Heather's Fog Drop grenades the game would freeze in the menu. Fixed it.
- MISC: Rewrote script that refills her store inventory to accurately reflect improvements in stock as scrap locations are visited.
- QUEST: Removed the wait time in the Far Harbor quest between the Honeymoon and the fetch quests. Players will now get the objective to talk to Heather about her new tea once the honeymoon is complete OR they've been on the island for 3+ days whichever comes first.
- QUEST: Reworked how Nuka Dark triggers when you enter Nuka-World with her so that her quest starts and all objectives are given at start up rather than requiring that you talk to Heather first to get the objectives.
- FILES: Merged the Voices.ba2 into the Main.ba2
-
Version 2.2
- DIALOGUE: Fixed conditions on a Confidence Man comment so it played at the right time. Tightened up conditions on comments that might play incorrectly after Kellogg is killed.
- DIALOGUE: Changed flag on clothing related greetings so they don't play randomly which improves chance player will hear them.
- DIALOGUE: Removed lines from gift scene. Player would give Heather a present without context.
- DIALOGUE: Improved conditions on her Fort Hagen dialogue so Heather doesn't talk over Kellogg's monologuing.
- DIALOGUE: Improved scripting to increase chance that Heather will talk to Cricket after player barters with Cricket.
- DIALOGUE: Added additional checks/conditions to Heather and Piper dialogue so it wouldn't get stuck repeating apology convos.
- DIALOGUE: Voiced an unvoiced line about releasing Lorenzo.
- MISC: Fixed objective in her terminal so when you complete all NW locations her quest greeting in NW will be turned off.
- MISC: I give Heather 5000 caps by default for her store. I've built options into her terminal so the player can set that caps amount to 250, 500, 1000, 2500 caps. Her caps are reset when her store inventory is reset.
- MISC: Heather was jumping out of vertibirds if she talked while riding. I fixed the script that was making it happen.
- MISC: Fixed progression of her store inventory as player takes her to the scrap sites in Tour of the Commonwealth quest.
-
Version 2.1.1 HOTFIX
- ***DIALOGUE: Condition prevented her greetings from playing correctly and breaks quests.***
- DIALOGUE: Hellos shouldn't play when following. Turned those off. They are on when she is dismissed.
- QUEST: The alien in the cave could generate a marker when it shouldn't anymore. Removed it.
-
Version 2.01 or v2.1
- DIALOGUE: She had a singing line that had an extra, unneeded line of subtitles. I deleted that.
- DIALOGUE: Fixed percent chance on chatter with other companions.
- DIALOGUE: Tightened up the greetings when you meet her so if you've killed all four bosses out in Nuka World you can hire her and you won't get stuck in broken dialogue.
- DIALOGUE: Fixed conditions on a line referencing finding Kellogg that she would say after he was dead.
- DIALOGUE: Fixed the flags on comments delivered at triggers shared by the vanilla companions because they were playing too often or incorrectly (Shh, Ferals + water comment, etc)
- DIALOGUE: There were reports that she would incorrectly deliver lines to traders. Tightened up those scripts.
- DIALOGUE: Fixed condition on comment in the Institute so she wouldn't talk about blowing it up unless you were there during the MQ to blow it up.
- DIALOGUE: Tightened up conditions on UP related greetings so she wouldn't ask to go to UP if you'd already taken her there.
- DIALOGUE: Deleted a line where she tells player she'll buy synth components from them. It was confusing players.
- MISC: Minute Noodles spawning fixed and can be managed in Heather's terminal. Default rate to find them is now 20%; so if you loot 10 gunners the most you should expect to find would be Minute Noodles on two of them. Other mods may affect that rate, so if it needs adjusting in your own game use the terminal.
- QUEST: She would change back into her default outfit after giving her the wedding ring and talking about it. Fixed it.
- QUEST: Renamed "Heather Is Bleeding Out" Misc quest. It is there to monitor her bleeding out state and puts a marker on her when she is in knocked down. Can.be unticked in the Pipboy log, but will always be there. Just like, "A Promising Partnership,"
-
Version 2.0
- HIRING: You cannot hire Heather if the "Home Sweet Home" quest is currently active. She won't talk to you as the Overboss. If you get kicked out and the quest fails you can hire her.
- HIRING: When the player enters the gameworld exterior for the first time with the mod activated it will trigger "A Promising Partnership" rather than the radio quest.
- DIALOGUE: Modified chatter script to improve delivery of quest/location lines and moved many stories to "chat with Heather"
- DIALOGUE: Modified chatter script to improve delivery of quest/location lines and moved many stories to "chat with Heather"
- DIALOGUE: Turned her "chat with Heather" topic into it's own menu.
- DIALOGUE: Added nearly 200 combat lines across all the different types of commenting during combat
- DIALOGUE: Changed delivery of her dialogue with other traders. When you exit the barter menu with Cricket, Carla, Deb at Bunker Hill, Doc Weathers, Lucas, Penny in Covenant or Wolfgang there is a good chance she'll talk to them.
- DIALOGUE: Added a conclusion to the story between Heather and Piper. After Sweet Revenge is completed if player travels with both of them over a series of brief exchanges they will agree to be friends.
- DIALOGUE: Player can turn off or adjust the frequency that she will talk the other companions she talks to in Heather's terminal.
- DIALOGUE: Player can turn off/on Heather's generic chatter
- DIALOGUE: Player can turn off/on Heather's singing
- TRADER: Trader container resets completely every three days. All items removed including caps and new caps/items added
- LORE: Revised one of Heather's journal entries and the article she gives you to help clarify why she doesn't like Piper.
- BUNKER: I've added a lot of clutter to the Bunker and a room where Heather grows plants she uses.
- BUNKER: Cosmo the cat lives there now. He follows you/Heather in/out of the bunker.
- BUNKER: When you complete Nuka-World, Far Harbor, Automaton, Sweet Revenge or give Heather the fern flowers items will be added to the Bunker.
- ARMOR: Heather's mom's PA got a paint job and Casdin Caravan logo.
- ARMOR:The Casdin Caravan logo decals for PA and combat armor are available to players.
- ARMOR: Her armor and bag have been added to the workbench and can be modified with ballistic weave. It unlocks at 750 affinity.
- ARMOR: Her mother's holotags are now a necklace. Borrowed meshes from bronson. Open Permissions: https://www.nexusmods.com/fallout3/mods/8561
- VARIOUS: Added a memorial to georgie in the cemetery by Heather's bunker (same cell).
- VARIOUS: Player will no longer greet her as "officer" in Diamond City if she's dismissed there.
- VARIOUS: Transponder can now call Heather into the Institute once Sweet Revenge is completed. There is no longer a main quest requirement.
- VARIOUS: Gift drinks now have recipes that unlock when gift is received.
- VARIOUS: Heather won't wander to a chem station in the exterior of Diamond City to prevent her getting stuck in "busy" state.
- VARIOUS: Missing audio from v1 has been recorded and added or line was deleted.
- VARIOUS: Gave all of her products unique meshes/textures
- CHANGE TO TOUR OF THE COMMONWEALTH; The UFO cave is no longer an objective in the quest. Only the ship itself. If you do go into the cave with Heather and shoot the alien and loot the weapon she has dialogue for that, will ask for the weapon, and affinity points will be awarded for giving it to her.
-
Version 1.03
- 1) CHANGE: Additions to Heather's settings terminal:
a) Players can turn chatter on/off during sneak.
b) Players can turn non-unique, random idle chatter on/off.
c) Players can turn Heather and Piper's bickering on/off.
2) BUGFIX: If player used cheat/debug terminal to complete the crashed
Alien Space Ship stages the Cave objective would not complete.
3) BUGFIX: If player had a hired companion somewhere in the gameworld
but not closeby when trying to hire Heather the opening scene
wouldn't progress beyond the first line.
4) BUGFIX: After completing Benign Intervention Heather might nag Cait
about her chem use.
5) BUGFIX: If player chose just friends at max affinity the dialogue
would repeat endlessly.
6) BUGFIX: Player would get stuck in workbench if modifying Heather's
armor and the PC was male. Added male models to armoraddon record.
7) BUGFIX: The normal map for Heather's hands was pointing to the
wrong texture. - dd
- 1) CHANGE: Additions to Heather's settings terminal:
-
Version 1.02
- BUG FIXES/CHANGES
- If player refused sneak bonus the topic would play repeatedly.
Fixed it so topic behaves like it should.
- Added toggles in Heather's bunker terminal so that player can turn on/off
the Power of Alternative Medicine perk or Heather's sneak invisiblity
perk.
- Fixed missing Hancock dialogue when talking to Heather.
- Alien convo could play more than once. Fixed that.
- When you told Heather to "stay" in the command menu she would wander
around so far she could wander into combat. I've cut that radius to about
a quarter of the size it was originally.
- BUG FIXES/CHANGES
-
Version 1.0
- ***NEWLY ADDED***READ SO YOU AREN'T CONFUSED IN GAME WHEN SOMETHING IS DIFFERENT***
- Heather now starts set in her Vanilla Aggressive combat style.
- I went through all of her packages to change things that either didn't work
correctly or irritated players. This is a list of what I've done and it's why
you need to start a new character to use this update.
- SNEAK DISTANCE AND FOLLOW DISTANCE
-When you choose the follow distance for Heather that sets both her
sneak and follow distance. If you choose near she will follow and sneak near, if
you choose far she will both follow and sneak at that far distance.
- FIXED IT SO SHE ISN'T JUMPING OUT OF HER PA
-When you go into Workshop Mode she won't wander around, but will walk
to the workshop and wait there until you are done. She won't wander around
while following you in PA and she may/may not wander around when dismissed
in PA.
-ON SLEEPING - She will no longer hop out of her PA when you go to sleep.
She was doing it after you slept so it was broken. She now stays in her PA like
Danse does and says the sleep lines, just like he does. If you want her to lay
down in the bed you'll have to order her out of her PA before you go to sleep.
- CHANGED HER FOLLOWING PACKAGE
-She'll use more idle markers when she sandboxes while following,
however, she will only sandbox in cells with the workshop or settlement keyword
attached to them.
-Tweaked some of the settings to improve follow time and to improve
response time to combat.
- When you dismiss her to the workshop that has her Chemistry Station in it
she will now sandbox around the Chem Station itself and not the main settlement
workshop.
- ADDED SOME MECHANISMS FOR CHOICES IN PERKS, ETC
- You'll be able to choose to accept/refuse the sneak and potions bonuses. That
will happen in a message popup when she tries to award them.
- Heather's terminal now has a topic called, "Housekeeping" You can turn
unlimited ammo on/off, unbreakable PA on/off and, if you've completed the optional
objectives to give her the Alien Blaster or Grognak's Axe and you or she have it
in your inventory you can display it in her cabinet.
- If you don't want Heather to smoke remove the cigarette packs or singles from
her inventory. She will only smoke if she has more than one of either of those
items.
- CHANGED HOW TOUR OF THE COMMONWEALTH DISPLAYS THE LOCATIONS
I changed how the objectives are shown so that you can have a list of the
locations that check themselves off as you find them. There will no longer be a
big objective shown when you find the location, but if you look in your Pipboy
the location will be checked off so you know it's found. Doing it this way gets
you a neat list. Adding more objectives makes the list more or less useless as
it becomes cluttered.
- ADDED SOME USAGE OF ITEMS YOU GIVE TO HER
- If she has noodle bowls in her inventory after she's awarded you the bonus for
that or buzzbites she'll "consume" one when sandboxing (noodles during workshop
mode and buzzbites when you ask her to stay).
- If she has > 1 cigarette item (packs or singles) when she goes on her smoke break
when you ask her to stay, she'll consume one of them.
- ADDED MARKER FOR HEATHER'S CURRENT POWER ARMOR
Marker for it added to A Promising Partership. Thanks to player, BigAndFlabby,
who suggested I add a marker for Heather's current PA so if she does jump out or
you ask her to leave it you'll know where it is. He shared his version of doing
this with me and saved me some time figuring out exactly how to script it
from scratch.
-ADDED A MAP MARKER FOR THE BUNKER
***CHANGED***
- When changing combat style or follow distance the current setting is indicated.
- Expanded the size of the trigger "zone" for the junkyards and the crashed
alien spaceship.
- If you are in UP when you are given objective to talk to her you can do it now.
- If Heather is killed her body doesn't immediately disable. It will stay there
for five minutes so it can be looted.
***BUGS FIXED***
- Her random chatter is completely fixed. It will player about every five minutes
unless you are really busy doing the things that prevent it (you're in a scene,
in combat or she's in a scene delivering another type of line)
- Outfit textures were displaying incorrectly. Fixed.
- Chemistry Station affinity was limited by her barter container reset. Fixed.
- Deleted incorrect line from Faneuil Hall.
- Typo in line "Love running around in Power Armor..." Fixed
- Put her swimming line back into the scripting
- Two people couldn't sit on the couch in the bunker. Fixed
- Magazines on the mag shelf couldn't be put into its container. Fixed.
- She won't get stuck when you go into workshop mode anymore.
- She won't talk about finding Valentine in DC if you've already completed that
part of the MQ.
- Fixed incorrect condition in her dialogue with Danse which was messing up some
of her dialogue with the other companions.
- She should not chase you down in Vertibirds anymore when not hired.
- ***NEWLY ADDED***READ SO YOU AREN'T CONFUSED IN GAME WHEN SOMETHING IS DIFFERENT***
-
- Author's activity
-
February 2025
-
07 Feb 2025, 9:16AM | Action by: llamaRCA
User submitted image verified
'Mara-04 and Heather'
-
07 Feb 2025, 9:16AM | Action by: llamaRCA
User submitted image verified
November 2024
-
08 Nov 2024, 5:07PM | Action by: llamaRCA
User submitted image verified
October 2024
-
03 Oct 2024, 5:37PM | Action by: llamaRCA
User submitted image verified
September 2024
-
01 Sep 2024, 6:02PM | Action by: llamaRCA
User submitted image verified
-
01 Sep 2024, 6:02PM | Action by: llamaRCA
User submitted image verified
-
01 Sep 2024, 6:02PM | Action by: llamaRCA
User submitted image verified
'Made an outfit to look like Willow from NV'
July 2024
-
19 Jul 2024, 7:30PM | Action by: llamaRCA
Permission change
'Author changed their permission instructions.'
-
19 Jul 2024, 7:25PM | Action by: llamaRCA
Permission change
'Author changed their permission instructions.'
-
05 Jul 2024, 9:03AM | Action by: llamaRCA
User submitted image verified
June 2024
-
05 Jun 2024, 7:11AM | Action by: llamaRCA
User submitted image verified
'Sooo many safety violations ...'
-
05 Jun 2024, 7:11AM | Action by: llamaRCA
User submitted image verified
'To fight the Enclave, or join them? '
May 2024
-
28 May 2024, 5:13PM | Action by: llamaRCA
User submitted image verified
-
28 May 2024, 5:13PM | Action by: llamaRCA
User submitted image verified
-
26 May 2024, 1:37AM | Action by: llamaRCA
Mod image added
-
25 May 2024, 5:44AM | Action by: llamaRCA
Attribute change
'Description changed.'
-
16 May 2024, 8:59PM | Action by: llamaRCA
Attribute change
'Description changed.'
-
16 May 2024, 8:57PM | Action by: llamaRCA
Attribute change
'Description changed.'
-
16 May 2024, 8:52PM | Action by: llamaRCA
Attribute change
'Description changed.'
-
16 May 2024, 8:46PM | Action by: llamaRCA
Attribute change
'Description changed.'
-
- Mod page activity
-
April 2025
-
29 Apr 2025, 3:48AM | Action by: DStromgarde
Endorsed
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
29 Apr 2025, 2:09AM | Action by: REALGEK0
Tracked
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
29 Apr 2025, 12:55AM | Action by: tryhardnuby
Tracked
Heather Casdin - A Unique Companion Experience by llamaRCA
-
28 Apr 2025, 4:33PM | Action by: Savemysol
Tracked
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
28 Apr 2025, 6:33AM | Action by: theevilgood
Untracked
Heather Casdin - A Unique Companion Experience by llamaRCA
-
28 Apr 2025, 6:24AM | Action by: Cynny101
Tracked
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
28 Apr 2025, 4:26AM | Action by: helel0
Untracked
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
28 Apr 2025, 2:34AM | Action by: helltec
Endorsed
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
28 Apr 2025, 12:52AM | Action by: Gonste
Tracked
Heather Casdin - A Unique Companion Experience by llamaRCA
-
27 Apr 2025, 9:01PM | Action by: DeadlyCataleya
Tracked
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
27 Apr 2025, 4:12PM | Action by: Templar1977
Untracked
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
27 Apr 2025, 3:52PM | Action by: ameridude
Endorsed
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
27 Apr 2025, 6:37AM | Action by: Bay17d
Tracked
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
27 Apr 2025, 6:32AM | Action by: boomerju
Endorsed
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
27 Apr 2025, 3:38AM | Action by: Mastopke304
Endorsed
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
27 Apr 2025, 3:36AM | Action by: Kutergent
Endorsed
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
26 Apr 2025, 4:56PM | Action by: TheTrueDead
Tracked
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
26 Apr 2025, 4:47PM | Action by: Cooper5023
Tracked
Heather Casdin - A Unique Companion Experience by llamaRCA
-
26 Apr 2025, 1:39PM | Action by: kurenaitenshi
Endorsed
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-
26 Apr 2025, 11:44AM | Action by: DagoC92
Tracked
'Heather Casdin - A Unique Companion Experience by llamaRCA'
-