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32 comments

  1. WastelandProject
    WastelandProject
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    Hello, for a long time, you can remove messages with my old account (arrtista).
    I'm going crazy with the "cloths".
    Extra Shipment is really a excellent work, stable (..I've tried others and they're not), congratulations. 😅If you have time add "cloths".👍👋
  2. hkl444
    hkl444
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    thank you for your mod.it sounds cool;still realistic,and not not a half cheat like most of these mods,
    and it gives high tier vendors more sense,i never found a motivation to find them.now i got a motivation.
    a shipment mod is neccesary;afk-ing and traveling like a mad one is not funny or makes the game harder;
    it just sucks and wastes my time.
    most mods with shipments are like cheats,to much stuff,so i could even use a batfile,i mean,its a wasteland,
    not an big super-toolshop.
    your ideas seem balanced.thanks for that.will make the game more fun for me!
  3. arrtista
    arrtista
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    • 3 kudos
    In some stores not work, for example at Dalton farm..
    1. arrtista
      arrtista
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      • 3 kudos
      Solved: connect the settlers to a settlement of the Commonwealth ..
  4. arrtista
    arrtista
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    Excellent!
    I installed the 1.1 optional aluminum and ceramic instead of 1.1, it works great!
    Thank you!

    (italian language)
    http://postimg.org/image/yvagbs49d/

    http://postimg.org/image/7y40dnvyp/



  5. arrtista
    arrtista
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    • 3 kudos
    You can also increase even ceramic and aluminium whereas with the dlc Automatron and Workshop Westland becomes a much greater use of these materials?
    1. sne9ker
      sne9ker
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      'Extra Shipments' was working fine (even with both FO4 DLCs loaded) up until FO4 1.5 (latest) patch was installed.

      Now it is random throughout the commonwealth. Sometimes it pops up at a vendor, but mostly not where it was before the 1.5 patch was applied.

      Any ideas?

      Thanks for this great plugin. I am able to build huge settlements with it.
    2. IDontEvenKnow
      IDontEvenKnow
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      I only added shipments to a few vendors, as noted in the description. They don't have additional stock? Admittedly this was because I made this mod very soon after launch and didn't know the game very well, if I were to remake it today I'd probably add more stock to a wider variety of vendors.

      I've checked with FO4Edit since the DLCs and 1.5 released, and none of the leveled lists this mod changes have changed since then. It should be working exactly as it did before. It does for me, anyway.

      Perhaps you could check for conflicts with FO4Edit yourself? There might be some other mod overwriting the same leveled lists.

      Also, I added an optional version with extra ceramic and aluminum added to settlement misc vendors upon request.
    3. sne9ker
      sne9ker
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      The extra shipments always showed up in the Sanctuary General Vendor store. Extra shipments is a plugin.

      The only other thing I use is Fallout 4 Configuration Tool - By Bilago, and it has never changed Xtra Shipments that I know of.

      Did you just update this on 9 May?

    4. IDontEvenKnow
      IDontEvenKnow
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      They should show up in Sanctuary, or any other settlement vendor: all settlement vendor stock is shared. Internally there are 4 vendor containers (teir 1-4) for each type of vendor (weapons, armor, general, etc): any tier 1 vendor uses the tier 1 vendor chest, tier 2 vendors use the tier 1 and 2 vendor chests, and so forth. If you were to, say, buy out the stock of a T3 misc vendor in Sanctuary, then went to the Castle and looked at a T1 misc vendor's inventory you have set up there, it would also be empty.

      This mod, as far as settlement vendors go, edits all four misc vendor chests. Unless some other mod is overwriting edits to these chests, there's no reason the extra shipments shouldn't be showing up in them.

      Also, I added an optional version yesterday, but I did not update the main mod because it still works for me, and I can't find anything wrong with it.
  6. CyrusAmell
    CyrusAmell
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    A wonderful mod. I was tired of my legendary Minutemen General, with caps pouring in from all of his established settlements, being forced to run himself ragged buying wood from Diamond City, Greygarden and Abernathy Farm. Now I can easily stock up needed resouces before the incoming DLC.

    For Automatron I wanted to finally settle the Boston Airport (if possible after the Railroad ending) to use as a fortified warehouse for my robots and spare power armor suits.

    For Wasteland Workshop I was thinking of finally trying to settle Spectacle Island and place a combat arena there (provided Starlight Drive is not big enough).

    So for both DLC I was going to need more supplies. And this mod certainly delivers.
  7. domino271
    domino271
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    Are the prices adjusted with the sizes? I mainly want settlement shipments but don't want to get a ton for the original price.
    1. IDontEvenKnow
      IDontEvenKnow
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      I have not modified the shipment items themselves in any way. All this mod does is add additional vanilla shipments to select vendors.
    2. domino271
      domino271
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      Okay, perfect! I was under the impression that "modded value" meant how much each holds. I guess it's just how much the vendor holds total. Is this right? Thanks for the reply!
    3. IDontEvenKnow
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      Yes. For example, Graygarden normally stocks one 50x wood shipment; with this mod, Graygarden stocks ~5 50x wood shipments instead.

      There are a few reasons not to fiddle with the shipments themselves:
      - If I recall correctly, shipment values are auto-calculated by the game somehow, e.g. even if I set a copper shipment to be worth nothing, the game would still probably set their value to whatever it decides a junk item that disassembles into 25 copper should be worth, like 1000 caps or whatever.
      - Shipments have a script attached to them that unpacks them at a workbench; what exactly the shipment unpacks to is hardcoded into the script (which I cannot edit without the GECK), so if I set a wood shipment to disassemble into, you know, 600 wood instead of 50, if you took it to your workbench it would replace itself with 50 wood.
      - It would be silly.
  8. I really like this mod, it lets me be a lot more creative with my architecture (like the red rocket truck stop is now a 16 story tower) but with the release of the greenhouse walls mod, I find it really hard to find enough glass. Any chance you could update this with a few extra glass shipments somewhere? Thanks.
    1. IDontEvenKnow
      IDontEvenKnow
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      Done. Glass has relatively few uses and is already quite common, so I don't see any harm in adding more. Settlement vendors now carry one shipment of glass per tier in 1.1, subject to the same sort of RNG variance of everything else in this mod.

      I also added some extra copper while I was at it, since I'm always out; 0.5 shipments per vendor tier.
    2. Awesome! And good call on the copper, I love my lighting!
  9. hsteel
    hsteel
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    I was so glad to find this mod and glad I'm not the only one who has this problem with wood and steel shortages! Endorsed and thank you.
  10. redwards
    redwards
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    This mod seems to work the first time vendors refresh after I install it... and never again. I've reinstalled twice to the same effect. Any idea what's going on?
    1. lateral
      lateral
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      Yep - Ive changed some of the amounts and now they seem to be "stuck". I can't change them again. Gonna try uninstalling, saving and reinstalling.

      Edit: OK, did some testing. I deleted all the changes to the lockers from this edit, and I was stuck with 4 shipments of Aluminum and 14 of fiber optics. I remember changing some of these values, but I have no idea why they "stick". Even after removing the mod, the vendor has these items and they remain even after all the other inventory refreshes.
    2. IDontEvenKnow
      IDontEvenKnow
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      Have you double-checked that the .esp is actually active? If you're on the beta branch, I've read that the launcher forcibly disables .esp mods, and the non-beta launcher has also been known to occasionally deactivate .esps as well, though less often. There really shouldn't be any reason the changes won't take unless some other mod later in your load order is overwriting the relevant container/leveled list records.

      As for the other thing, changes made to vendor inventories will persist after mod removal until the vendors restock. Respawning things have always been a little touchy in Bethesda games, it sounds like the misc vendors' stock just taking a bit longer than it should for whatever reason. Worst-case, go find an interior cell and wait in it for 2-3 days, your vendor's inventories should definitely have restocked after that.
    3. redwards
      redwards
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      I don't have this issue with any other mods. It's not a problem with the vendors stocking this stuff. I see the new stock after I install the mod and they've restocked once. I just never see it again. They stock shipments the first time their stock cycles after the install and after that everything goes back to the way it was.

      Guess I'll try another shipments mod.