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Myrmarachne and TinuviaUploaded by
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Activity logs
This page was last updated on 06 December 2020, 6:55PM
- Changelogs
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Version 7.4.5
- Adds settler uniforms to all work plots.
- Building plan previews moved to separate ESL-flagged ESP-patch (the previews can cause ctd on xbox).
- Only ice cream batter recipes with nuka cola give a bottle cap (not the ice creams).
- Fix so the custom vendor in the Workwear interior shop doesn't revert to vanilla shop clothing inventory.
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Version 7.4.4
- Frozen Delights! Adds a mini quest to the Ice Cream and Power Armor Repair shop that lets you rebuild the ice machine and make ice cream.
- Conflict workaround for RugRevelry so it doesn't use the vanilla mesh that Enhanced Lights and FX by Anamorfus seems to break the path for.
- Adds previews to all WV1 building plans (except the interiors)
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Version 7.4.3
- The Work Wear (interior commercial) now really sells work wear, based on suggestion of inventory from Irealys - thank you!
- Bodhi from the Warchild's Weapon Store can now be a Conqueror Commander: MAJOR TRAIT Fight Club -- Soldiers can reach higher rank from training, MINOR TRAIT Silvertongued -- Reduces Soldier Wage Requirements, WEAKNESS Hedonistic -- Reduce worker production slightly
- Removed place holder foundations from the 3x3 farms, since there are now 3x3 foundations to choose from the ASAM-sensor's Customize plot option.
- Fix to let the 3x3 farms radiate power to the skin option for interior plot placement.
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Version 7.4.2a
- Version 7.4.2a removes a record that caused some Sim Settlements tools to report the interior martial Copland as a commercial plot.
- Removes some redundant meshes that slipped in the 7.4.2 version so the file size is smaller.
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Version 7.4.2
- Adds a police themed martial interior plan, Copland.
- Adds a second heavy agricultural (3x3) plot – Farmer’s Glue. Has the appropriate plants and adds Vegetable Starch to your workshop at later levels. With the ASAM-sensor on the plot pole you can customize the plot and choose an empty loft to place an interior plot. It is powered through the farm, though you need Place Everywhere to fit the interior plot.
- Bodhi moves in to the Warchild Weapon’s Commercial level 3 and can be a city leader, traits: Truthseeker (no synth infiltrators), Party Animal (increases happiness) and Rebel (reduces taxes). Refresh the plot if you already have it at level 3.
- The doctor’s experiments in the Thrifty Surgeon finally bear fruit at level 3, refresh it if you already have it at the final level.
- Fixes the 3x3 Coffee farm skin so you can choose an empty loft and place an interior plot. Refresh the Coffee farm if you already have built it for the skin to function.
- Fixes the Rocking Chair from the furniture store so that it doesn’t bounce around.
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Version 7.4.1a
- includes a small workaround for a bug in the mod Scrap Everything that would cause a crash when building the 3x3 coffee farm level 2 and 3, if both that and this mod were installed.
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Version 7.4.1
- Adds a heavy agricultural (3x3) coffee plantation plot.
- Adds 9 new items to the furniture store; 3 cluttered divider shelves, 4 cluttered wall shelves, one custom lamp and a rocking chair.
- Reduces the file size with more optimized building plans.
- Small bug fixes, such as a misplaced lamp in Nuclear Nellie’s bar.
- REFRESH any plots that looks like they are missing pieces (option in the ASAM-sensor of the plots).
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Version 7.4.0
- Adds three new interior shops - Nuclear Nellie’s Bar, Military Surplus (armor store) and Work Wear (clothing store).
- REFRESH all your interior plots, we have optimized them for faster and safer building.
- Fixes the bed in The Old Man and the Glowing Sea, level 2.
- Fixes the forever ghost chair in the Icecream & Power armor repair. Finally!
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Version 7.3.0
- - Adds an interior furniture shop "Sweet Dreams", with custom WV beds and decorations that are also added to other furniture stores.
- - Adds three new coffee plots; an interior farm, an interior recreational, and a simple 2x2 Silt Bean farm.
- - Adds three interior Happy farms, that produce less food but increase happiness and give extra wild plants to the workshop.
- - Fixes the Tinkerer Digs where the level 2 bed was removed if you had performance settings on. Refresh the plot for the bed to appear.
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Version 7.2.0
- - Adds four new interior plots, 3 homes and 1 shop
- - Adds support for Build limit calculations (new Sim Settlements functionality)
- - Minor fixes to Tinkerer Digs, Couch Dreams, Fishermans Hut and Winking Molerat
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Version 7.1.1
- - Settler assigned to Abbot's Art Studio no longer sells armor
- - Pit Stop Goods, fixed the L1 vendor wiping in air
- - Wild Razorgrain on the Wild Meadow Farms are now harvestable (thanks to mesh from wim95's mod Wild Razorgran Fix)
- - Bitter Bean, fixed table guests eating and writing in air
- - TreeTent, added randomizing billboard signs for greater variation
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Version 7.1
- - Adds 6 new interior plots.
- - Fixes the spotlights in the martial plots so they don't show red (as lacking power) with ASAM vision.
- - New navmesh method for Caretaker's Tower and Tree Tent that may or may not help the settlers navigate to bed.
- - Fix for the Wild Pond Farms to help the water stay over levels and small fixes for Cab Home, Catchy Patch, Sailor's Tale, Mama's, Icecream&Power and Winking Molerat.
- - - All changes plots need to be refreshed for the changes to work.
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Version 7.0.2
- - fixes the martial 1x1 so they don't attack friendlies
- - adds support for the visitor system in Sim Settlements 3.0 with more idle markers for visitors to use
- - adds the tag [WV] to all buildingplans for easier sorting (similar to the core SimS mod)
- - unique preview base for each buildingplan to facilitate for mod authors making sorting and preview mods
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Version 7.0.1
- - Sets the spotlights of the martial plots as plot powered.
- - Small fixes for Icecream&Power, Wicker Scarecrow, El Duderiono’s, Wild Forest.
- - Reduced file size.
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Version 7.0
- - Six new plots: two homes, two martial 1x1, one recreational and a bar.
- - Support for Sim Settlements functionality +INT, which also fixes a bug where the Wild Happy farms at level3 functioned as regular farms.
- - Various small fixes for: Icecream&Power, El Duderino’s, Babylon Roof Garden, Universal Library Coffee, Rug Revelry, Scrappers Delight, Bitter Bean Bookery (so you might want to refresh these plots).
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Version 6.0
- - Six new plots: four homes, one recreational and one martial 1x1. The Caretaker’s Tower home can only be built by the player (due to possible performance impact).
- - New functionality for the farms where the basic versions (Sim Settlements food values and large base foundations) can be built by the settlers and the extra versions (happiness, harvested plants and no-ground foundations) can be built only by the player
- - Settlement flags in four variations, to choose at the City Planner Desk.
- - All farms now have aesthetic changes for level 4 (the Wild Farms only have larger plants).
- - Performance options added for all water planes.
- - redone the navmesh and the clutter in Hidden Hideout to make it easier for the settler to get to bed.
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Version 4.1
- - Adds support for new features in Sim Settlements 2.0.0
- - fixes the vendor in Radio Shack
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Version 4.0
- - Five new models, see Posts for details
- - fixed some items in Scrapper's Delight, Herbalist Haven, TreeTent, Warchilds, Radio Shack, Icecream&PowerArmorRepair.
- - Added coffee recipes to the coffepot and espresso machine in Universal Library Coffee, and icecream in the cooler in the ArmorRepairShop.
- - made the letters scrappable in Scrapper's Delight.
- - better performance for Warchild's and Universal Library.
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Version 3.0
- - Five new models, see Posts for details
- - fixed random clutter in Warchild's and Hunter's Den
- - fixed the cooking stove in Universal Library Coffee L3
- - fixed gently floating tatos in Babylon L3
- - fixed static fire barrel and oillamp in Herbalist's Haven
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Version 2.0.1
- - re-pots an errant silt bean in the Universal Library Coffee farm.
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Version 2.0
- - Adds three new buildings: a hunter's den, a coffee farm and an armor shop - with icecream!
- - Herbalist's Haven moved from VIP to regular home, so now everyone can have a herbalist in their settlement.
- - Added a ladder to Babylon Roof Garden level 3 so the player can pich tatos. No navmesh, so settlers shouldn't fall to their deaths.
- - Fixed the bed in El Duderino's Wreckshack.
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Version 1.1.3
- - Fixes an issue where you could get a message that a settler had begun building in a settlement you hadn't visited.
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Version 1.1.2
- - Gets Warchild's Weapons into the Sim Settlement rotation system.
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Version 1.1.1
- - Fixes missing collision on Warchild's Weapons level 3.
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Version 1.1
- - Adds a new building plot - Warchild's Weapons.
- - Fixes the bed in the Crusty Mechanics Shack so it counts towards the settlement beds.
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Version 1.0.1
- - Fixes the bed in TreeTent level 1 counting towards the settlement beds.
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Version 1.0
- Initial upload.
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- Author's activity
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December 2020
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06 Dec 2020, 6:55PM | Action by: Tinuvia
Attribute change
Description changed.
October 2020
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02 Oct 2020, 12:57PM | Action by: Tinuvia
Attribute change
Description changed.
September 2020
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05 Sep 2020, 4:24PM | Action by: Tinuvia
Mod image added
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05 Sep 2020, 4:23PM | Action by: Tinuvia
Changelog added
Change log added for version 7.4.5
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05 Sep 2020, 4:22PM | Action by: Tinuvia
File added
Wasteland Venturers Building Plan Previews [version 1.0.0]
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05 Sep 2020, 4:18PM | Action by: Tinuvia
File added
Wasteland Venturers Sim Settlements Addon Pack [version 7.4.5]
February 2020
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16 Feb 2020, 3:27PM | Action by: Tinuvia
Attribute change
Description changed.
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10 Feb 2020, 9:24PM | Action by: Tinuvia
Attribute change
Description changed.
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10 Feb 2020, 7:39PM | Action by: Tinuvia
Attribute change
File 'Wasteland Venturers Sim Settlements Addon Pack' description changed.
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10 Feb 2020, 7:32PM | Action by: Tinuvia
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10 Feb 2020, 7:31PM | Action by: Tinuvia
Attribute change
Description changed.
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10 Feb 2020, 7:29PM | Action by: Tinuvia
Attribute change
Description changed.
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10 Feb 2020, 7:02PM | Action by: Tinuvia
Changelog added
Change log added for version 7.4.4
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10 Feb 2020, 6:59PM | Action by: Tinuvia
Mod image added
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10 Feb 2020, 6:59PM | Action by: Tinuvia
File added
Wasteland Venturers Sim Settlements Addon Pack [version 7.4.4]
October 2019
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16 Oct 2019, 7:45AM | Action by: Tinuvia
Changelog added
Change log added for version 7.4.3
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16 Oct 2019, 7:44AM | Action by: Tinuvia
Changelog added
Change log added for version 7.4.3
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16 Oct 2019, 7:32AM | Action by: Tinuvia
File added
Wasteland Venturers Sim Settlements Addon Pack [version 7.4.3]
July 2019
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25 Jul 2019, 11:48AM | Action by: Tinuvia
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Summary changed.
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06 Jul 2019, 1:46PM | Action by: Tinuvia
Attribute change
File 'Wasteland Venturers Sim Settlements Addon Pack' description changed.
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