* Standalone Workbenches are required for 4.0 and later versions. This eliminates recipe restrictions using Magazine. You can craft all your uniforms in SW workbenches right from the start of the game. The magazine will still remain. You don't need it for crafting, but it will give players a little perk when they pick it up, or you can keep it on your bookshelf as a souvenir.
(If you have already obtained the magazine, you will likely not be able to obtain the perk. You will have to obtain it again through the console)
* It is no longer being added to random LLs. From now on, surplus uniforms will be available for sale from time to time at Fallon's Basement. Given that she is the only tailor in town, she should have a contract with the DC Guard for the procurement and repair of uniforms.
* Unnecessary scripts included in the archive have been removed.
* The last version before I resumed work, i.e. version 3.3, is being kept for compatibility with other mods, etc.
Version 3.21
A very minor update. Since new ones are not added, if you are using 3.2 you do not need to update it.
* Added outfit record for Deacon. When disguised as a DC officer, he will dress up as a police officer.
* Change folder structure.
* BA2 package.
Version 3.3n
I have added an esp file to the optional files section that removes the records that make changes to the NPC. Please overwrite the main file and use it. If you already have DC guards spawning in the guise of police officers, initialize them in some way. However, this is a hastily created file and has not been tested thoroughly. Please report any problems.
Version 3.3
* Add "U.S. Marshal Jacket".
* Some minor fix.
Version 3.2
* Add 1 new outfit, Sheriff Jacket.
* Some minor tweaks.
Version 3.1
Add recipes of "Police Officer's Uniform" and "BADTFL Agent's Jacket". I forgot to write them in the previous update. Please overwrite it to 3.0.
* New option for Sheriff/Police Uniform. These outfits can remove the duty belt.
* Police officer's hat mesh tweak.
* Some minor tweaks.
Version 2.0
* Police officer's hat mesh tweak.
* Add 2 new outfits, Sheriff Uniform, SWAT Fatigues.
* A new item, "American Police" was added.
Police Officer's Outfits will appear in the craft menu only if this magazine is in your inventory.
The magazine is located in the DC security office. Please see the screenshot.
This is an idea for solving the confusion of utility category.
Version 1.5
DC security officers wear Police Officer's Jacket/Hat.
Version 1.0
Initial release
This Mod added several outfits inspired by the US Police uniforms.
Police Officer's Jacket
Police Officer's Hat
FBI Agent's Jacket
Sheriff Uniform
SWAT Fatigues
Police Officer's Uniform
Police Armor
Police Helmet
BADTFL Agent's Jacket
Sheriff Jacket
U.S. Marshal Jacket
FBI Baseball Cap
BADTFL Baseball Cap
Standalone Workbenches (SW) are required. In the Clothing Workbench from SW, a category "Police Officer's outfit" has been added, which contains craft recipes.
Also, DC security officers wear Police Officer's Jacket/Hat.Swanson wear Sheriff Uniform. Occasional surplus uniforms will be available for sale at Fallon's Basement. Given that she is the only tailor in town, she should have a contract with the DC Guard for the procurement and repair of uniforms
In older version, the recipe was included in the Utility category of the Chemistry Station. Also, older versions require that you obtain the magazine American Police from the DC Guard office before crafting (Please see the screenshot). Or, you can use console commands. Form ID is XX00174D. This version is kept as an optional file.
Since this mod was created with the version after the NG update, older versions may have problems processing the archive and the mesh may not load correctly. I apologize for the inconvenience, but please use a tool such as Backported Archive2 Support System to deal with this issue.
Recommended Mods Varied Diamond City Guards by Cthulhuandme The DC Guard does not wear masks, so if you are tired of seeing the same faces all the time, you need this mod.