This mod intends to keep all radiant quests assigned within the commonwealth - in the commonwealth. This means that Scribe Haylen won't be sending you to Far Harbor to retrieve the elusive BoogerTron device, and Mr. Tims won't be sending you to Nuka World to clear out raiders. The real goal? You don't have to start any DLCs before you
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
Added coverage for: * Butcher's Bill 2 * Learning Curve * Feeding the Troops * Diamond City's Most Wanted * Taking Point * A Clean Equation * High Ground * Clearing the way for ...
This mod intends to keep all radiant quests assigned within the commonwealth - in the commonwealth. This means that Scribe Haylen won't be sending you to Far Harbor to retrieve the elusive BoogerTron device, and Mr. Tims won't be sending you to Nuka World to clear out raiders.
The real goal? You don't have to start any DLCs before you intend to.
Additionally, I made it so that you won't receive any more of those "Settlers in trouble" types of quests directing you to either The Castle or in Sanctuary Hills. That never made sense to me, as those are the two most fortified Minutemen settlements in the entire game.
Notes: * Almost all radiant quests have been touched. If you use any mod that directly changes any of the radiant quests, it may not be compatible with this one.
Quests affected by this mod: * Stop the Raiding at ... * Kidnapped Trader at ... * Cleansing the Commonwealth * Raider Troubles at ... * Kidnapping at ... * Defend ... * Concierge * Quartermastery * Leading by Example * Defend the Artillery at ... * Hypothesis * Reclamation * Pest Control * Suspected Synth at ... * To the Mattresses * Lost Soul * Rogue Courser * ... Greenskins * Randolph Safehouse * Ghoul Problem at ... * Variable Removal * Butcher's Bill 2 * Learning Curve * Feeding the Troops * Diamond City's Most Wanted * Taking Point * A Clean Equation * High Ground * Clearing the way for ...
Load order recommendations: * As high as possible for best compatibility (but after the Unofficial patch) * As low as possible for greatest effect - although this may undo something changed by another mod that modifies one of the above-mentioned quests or associated locations.