Yes, now you can have Immersions of viewing stuff that should have been there in first person just like with my other mod for Skyrim.
IF you find that the mod does exactly what it says it does and OMG it made it that much better an experience for you perhaps you will uprate the file so that others that find it immersion breaking to suddenly be missing rings, gloves, ect in first person view mode can also find this fix.
This mod is going to be one of those easy to install and easy to forget you installed it mods Im afraid. But it does the job and will likely be needed even in the future when if ever a true first person mod arrives.
How to do it yourself, Download and Install Fo4edit, Open Fo4edit, select all your mods, note that the ones effecting what you can see in first person are the Looks Menu and associated mods. Find the RACE entry, Look for Sub entry "Visable in First Person" You will see a range of numbers such as 32, 33, 34....All the way to 60... Those numbers will have checkboxes next to them, and you will want to place check marks next to those. That's pretty much it. After that you close out the application and it will ask you if you want to save changes, hit yes. Or CTRL S will allow you to save in Fo4edit.
You can do that the easy way. Ok , If you can't see you're gloves in 1st person it's simply because the mod author did not make 1st person models for it.It has nothing to, do with armor slots or whatever. If you open FO4Edit and go to your gloves armature in the armor addon category, you'll see a slot on the right that says Male world model and below MOD2 Model File Name: you have here the path to your mesh in third person, copy this and past it below where it Says Male firstperson MOD4-Model File name. Do the same for the female 1st person. save Never should you edit the clothing or armor slots to do this because you're going to mess up a lots of mods and prevent you from combining several outfit parts.Also adding slots like that can ruin the camera in 1st person, crouching with modded weapons, especially with custom outfits. If you want to see your gloves use the same path inFO4Edit for the 3rd person and the 1st person If you want to see you sleves, you have to create 1st person model by taking you s#*! and removing everythin but the arms( from the wrist to the elbow) and create a model from that, then in FO4Edit put its path in the 1st person model.
i try your advice and make edited sleeves change path in first person model for female save it and it doesnt work at all it still not showing up in 1st person camera
The mod worked for me. I couldn't see the gloves in the mod HN66 easygirl outfits. Just installed this, placed low in my mod list, and it just works....But will keep trace of this post in case some other mod is actually missing the fp model. I think both the mod and this post can be useful.
agreed you have to make your own 1st mesh and ping the addon directly to the mesh path through F04edit but this doesnt work still for me for some reason Sleeves only appear when i merge the outfit with gloves
This worked for me you're a cool person(I had to do it for leather arms so todd howard didn't even make a first person model for his own armors even though it shows a filepath in the armor addon section)
I tried reading the sticky note but I don't get how to it works, when I go in game it doesn't show the arm clothing that I wanted it to, I went into Fo4Edit but I don't know what I'm suppose to do
Hi bro, this mod is really, really usefull! Thanx for this! In my Sirius.16 mod's description i have added a link to this mod here, i hope you don't mind.
you could just also type in FOV 95 95 into the console for a much better experience but i guess this is better if you're doing survival/no console commands lol
The only way to do that is to fiddle with the dismemberment sections in out fit studio. I will not advice to do that because all armors in game will be affected and you 'll see things like a raider that loses his arm but the armor is still attached to his shoulder.
So the sticky post above says if you want to do the edit yourself, find the human race entry and then look for the sub entry "visible in first person." That is not what the sub entry is actually called. It is called "first person flags" and it is the first entry under "bod2 biped body template." May seem obvious to some people, but it is a long file, and while that entry is easy to find near the top, I kept looking through all the other entries for "visible in first person," which doesn't exist. Spent about 5 minutes searching before I decided that it must have been a minor error, meant to say "first person flags," which does exist and lists the slots.
So if anyone else only wants to fix the bare arms, and don't want to mess with rings or anything else, because some mods use those slots for various things besides rings, they may try this. Just edit the entry in looks menu customization compendium (make a backup), and only add the '[u] left arm' and '[u] right arm' slots, then your sleeves will show up on both arms in first person. By default lmcc has the '[a]' arm variants visible which is for armor, while the '[u]' variants were disabled which is for under-armor. If you aren't using lmcc then you could just copy the human race entry from the base esm to a new override, and make a new esp with just that entry.
I use some clothing and armor mods that use some non-standard slot assignments, so I didn't want to enable all the slots that this mod does. Furthermore in order to get some clothes/armors to work well with each other I have had to go in an change some slots around in some cases. iirc some mods like tactical flashlights use the ring slot for some of their headgear, and you really wouldn't want that stuck halfway through your 1st person camera. So I didn't really want to enable all of the slots, though it did bug me a little that my left arm would appear bare when using the pip-boy and my right arm also when using melee attacks which revealed right arm above the glove. So this fixed that up quite nicely, and now my forearms are covered with the appropriate under-armors.
Doesnt work. Im trying to make 2 bracelets visable. So i changed them to [u]left/right arm, but they are invisable in game. I also use pip pad
EDIT: FIXED it with Outfit studio, no need for this mod :P I just put the bracelets on some nif and 1st person nif with other gloves that i never wear :P
Compendium version needs the master file and vanilla version giving me a mesh/texture glitch when i crouch. Also the item (bracelet are not showing) Any help? I also use PIP Pad
I tried doing it manual by myself with fo4edit but my hands turn invisiable.
EDIT: FIXED it with Outfit studio, no need for this mod :P I just put the bracelets on some nif and 1st person nif with other gloves that i never wear :P
hi im having trouble with this mod and Absolutely Skimpy Attire. When i crouch the clothes bug out and i can see them glitching in the screen. i suppose it's because they use some of the slot this mod make visible? i'd appreciate some advice.
Edit: nvm i solved editing the mod in FO4Edit and removed slot 38.
Open up the Armor Mod in question, Find the ArmorAA for the Armor that is giving the problem. Find the entry called "Records Flag" check off "no under armor scaling" this fixes odd distortions with mesh. So basically its not something I can fix cause its not a problem with this ESP its an issue specific to the armor mesh.
Edit, I have found that this is sometimes caused by using certain weight paints for physics such as the old googles weight paint method. However its fixed by removing those weights and then inserting a supported weight paint from something like CBP, OCBP and so on.
71 comments
IF you find that the mod does exactly what it says it does and OMG it made it that much better an experience for you perhaps you will uprate the file so that others that find it immersion breaking to suddenly be missing rings, gloves, ect in first person view mode can also find this fix.
This mod is going to be one of those easy to install and easy to forget you installed it mods Im afraid.
But it does the job and will likely be needed even in the future when if ever a true first person mod arrives.
How to do it yourself,
Download and Install Fo4edit,
Open Fo4edit, select all your mods, note that the ones effecting what you can see in first person are the Looks Menu and associated mods.
Find the RACE entry, Look for Sub entry "Visable in First Person"
You will see a range of numbers such as 32, 33, 34....All the way to 60...
Those numbers will have checkboxes next to them, and you will want to place check marks next to those.
That's pretty much it.
After that you close out the application and it will ask you if you want to save changes, hit yes.
Or CTRL S will allow you to save in Fo4edit.
Ok , If you can't see you're gloves in 1st person it's simply because the mod author did not make 1st person models for it.It has nothing to, do with armor slots or whatever.
If you open FO4Edit and go to your gloves armature in the armor addon category, you'll see a slot on the right that says Male world model and below MOD2 Model File Name: you have here the path to your mesh in third person, copy this and past it below where it Says Male firstperson
MOD4-Model File name.
Do the same for the female 1st person. save
Never should you edit the clothing or armor slots to do this because you're going to mess up a lots of mods and prevent you from combining several outfit parts.Also adding slots like that can ruin the camera in 1st person, crouching with modded weapons, especially with custom outfits.
If you want to see your gloves use the same path inFO4Edit for the 3rd person and the 1st person
If you want to see you sleves, you have to create 1st person model by taking you s#*! and removing everythin but the arms( from the wrist to the elbow) and create a model from that, then in FO4Edit put its path in the 1st person model.
Sleeves only appear when i merge the outfit with gloves
this mod is really, really usefull! Thanx for this!
In my Sirius.16 mod's description i have added a link to this mod here, i hope you don't mind.
I will not advice to do that because all armors in game will be affected and you 'll see things like a raider that loses his arm but the armor is still attached to his shoulder.
download the mod or fo4edit
i sooo confused
i need help
So the sticky post above says if you want to do the edit yourself, find the human race entry and then look for the sub entry "visible in first person." That is not what the sub entry is actually called. It is called "first person flags" and it is the first entry under "bod2 biped body template." May seem obvious to some people, but it is a long file, and while that entry is easy to find near the top, I kept looking through all the other entries for "visible in first person," which doesn't exist. Spent about 5 minutes searching before I decided that it must have been a minor error, meant to say "first person flags," which does exist and lists the slots.
So if anyone else only wants to fix the bare arms, and don't want to mess with rings or anything else, because some mods use those slots for various things besides rings, they may try this. Just edit the entry in looks menu customization compendium (make a backup), and only add the '[u] left arm' and '[u] right arm' slots, then your sleeves will show up on both arms in first person. By default lmcc has the '[a]' arm variants visible which is for armor, while the '[u]' variants were disabled which is for under-armor. If you aren't using lmcc then you could just copy the human race entry from the base esm to a new override, and make a new esp with just that entry.
I use some clothing and armor mods that use some non-standard slot assignments, so I didn't want to enable all the slots that this mod does. Furthermore in order to get some clothes/armors to work well with each other I have had to go in an change some slots around in some cases. iirc some mods like tactical flashlights use the ring slot for some of their headgear, and you really wouldn't want that stuck halfway through your 1st person camera. So I didn't really want to enable all of the slots, though it did bug me a little that my left arm would appear bare when using the pip-boy and my right arm also when using melee attacks which revealed right arm above the glove. So this fixed that up quite nicely, and now my forearms are covered with the appropriate under-armors.
Hey thanks again!
I also use pip pad
EDIT: FIXED it with Outfit studio, no need for this mod :P
I just put the bracelets on some nif and 1st person nif with other gloves that i never wear :P
I also use PIP Pad
I tried doing it manual by myself with fo4edit but my hands turn invisiable.
EDIT: FIXED it with Outfit studio, no need for this mod :P
I just put the bracelets on some nif and 1st person nif with other gloves that i never wear :P
When i crouch the clothes bug out and i can see them glitching in the screen.
i suppose it's because they use some of the slot this mod make visible?
i'd appreciate some advice.
Edit: nvm i solved editing the mod in FO4Edit and removed slot 38.
Find the ArmorAA for the Armor that is giving the problem.
Find the entry called "Records Flag" check off "no under armor scaling" this fixes odd distortions with mesh.
So basically its not something I can fix cause its not a problem with this ESP its an issue specific to the armor mesh.
Edit,
I have found that this is sometimes caused by using certain weight paints for physics such as the old googles weight paint method. However its fixed by removing those weights and then inserting a supported weight paint from something like CBP, OCBP and so on.